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User talk:Yugl

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Edit Notes

Ability Check

Template:Enemy Ability Table Physical Damage:
(Base Damage)(Physical Difference)(Class Term: PDT/MDT/BDT)(Type Term:H2H/Blunt/Piercing/Ranged/Slashing)
Magic Damage:
(Base Damage)(Successive Cast Term)(Multiple-Target Term)(Luminescence Term)(Affinity Term)(Elemental Resist Term)(Magic Burst Term)(Magic Burst Bonus Term)(Klimaform Term)(Season Term)(mDIF)(Geotia Set Bonus)(Class Term)(Ebullience Term)(Hpemde Term: Seems like a generic 2x dmg term, may apply to Qutrub)

General

Edit stub notices Display templates somewhere for viewers to see Find a way to "limit" page width to 960px

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Featured Article News
Meeble Burrows

Enslaved by the moblins to dig a series of tunnels, the meebles want no business with humans. Meebles generally only allow their moblin masters into the burrows; however, researchers have come up with a solution. Taking advantage of meebles' notoriously poor vision, a carefully crafted concoction of moblin pheromones will trick the guardian meeble, Vrednev, into thinking players are moblins, allowing them to enter the burrows and take part in expeditions within.
Meeble Burrows is a reserved battlefield event within Ghoyu's Reverie, Ruhotz Silvermines, and Everbloom Hollow, comparable to Assault in the Aht Urhgan areas, divided into separate missions known as "expeditions." Expeditions have a wide variety of goals, many of which do not directly involve defeating enemies. (Read more...)

December 5, 2012

November 30, 2012

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The Starlight Celebration takes place each December in Vana'diel, closing out the year with holiday spirit. Past celebrations have added the Dream Hat, Dream Robe, Dream Boots, Dream Pants, and even a Dream Bell, but the suit is still missing a matching pair of gloves. Perhaps this year....
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Check 1

Type Description
Conquest  Regional control system of the The Middle Lands
 Affects: Outpost Control and Regional NPCs
 Point System: Conquest Points
Besieged  Regional control system of the Aradjiah Continent
 Affects: Astral Candescence, Sanction effects, and Staging Point access
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Were you looking for Monstrosity (Quest))?


Requirements

Key Terms

  1. Customization: The option that enables players to equip "species" and "instincts" (Replaces the "Equipment" option)
  2. Type: A classification of monsters by correlation (ex: Beast, Lizards, Plantoids, Birds, Amorphs, etc)
  3. Species: 1) A classification of monsters by model (ex: Yellow Crawler model, Red Eruca Model, etc) and 2) The costume that determines your job, traits, abilities, and unlock path
  4. Faculties: The sub-menu option of "customization" that enables players to equip "instincts"
  5. Instincts: Stats that players may equip from the "Faculties" menu (Limited by Instinct Points)
  6. Naming: The sub-menu of "customization" that enables players to give two descriptive names to their current species (ex: Noble Ultraviolet Behemoth)
  7. Monsterskill: Actions players may execute using the "/monsterskill" command (Similar to weaponskills)
  8. Monsterabilities: Actions players may execute using the "/ja" command (Similar to abilities)
  9. Infamy: Points accumulated through the acquisition of XP (Infamy gained = [XP Gained/10])
  10. Monster Rank: A rank determined by the total accumulated infamy points

Participation

After completing the quest Monstrosity, players may initiate Monstrosity by visiting Feretory. To access this zone, players must check the Odyssean Passage at either of these zones:

Northern San d'Oria (L-8) / Port Windurst (M-4) / Port Bastok (K-12) / Pashhow Marshlands (E-12)

Feretory

Once players have completed Monstrosity, they will arrive at the zone Feretory. From here, players have the option to interact with several NPCs and customize their experience. In fact, this is the only zone in which players may customize their species and instincts.

Customization

Customization has several aspects: Species, Faculties, and Naming.

Species

Species determines the costume of your character. However, these costumes are not merely cosmetic adjustments. They affect your character's job (Includes traits and spells), abilities, and monster correlation. When players begin Monstrosity, they only have access to Rabbit, Mandragora, and Lizard species. Players may acquire additional species through various means.

See: Monstosity Species

Faculties

Faculties enables players to customize the stats of their species through instincts. Players equip instincts much like equipment. However, unlike equipment, the maximum number of instincts a player may equip is 12. Furthermore, instincts come with "cost points" and players are limited by the number of cost points they may use. Thus, even if a player has not equipped twelve instincts, he or she may be limited by the total cost points they have equipped.

See: Monstosity Instincts

Naming

Like pet names, players must select from a list of predetermined words. Unlike pet names, these words are descriptions that modify the species name and players may select up to two descriptions. For instance, if a player has selected the descriptions "Glamorous" and "Noble" while equipping the behemoth species, his or her character will appear with the label "Glamorous Noble Behemoth." When examining other characters under the effects of monstrosity, use the command "/cn" to check the adventurer's name instead of the monstrosity label.

Accessories

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
RP Per Rank 30 50 80 120 170 220 280 340 410 480 560 650 750 860 980
Total RP Spent 30 80 160 280 450 670 950 1290 1700 2180 2740 3390 4140 5000 5980
Armor Set Path Stat Stat Value
Artsieq A
B
C (Head)
C (Body)
C (Hands)
C (Legs)
C (Feet)
Qaaxo A
B
C (Head)
C (Body)
C (Hands)
C (Legs)
C (Feet)
Xaddi A
B
C (Head)
C (Body)
C (Hands)
C (Legs)
C (Feet)


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