CatsEyeXI Content/Crystal Warrior Content

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In addition to all that there is on CatsEye. Crystal Warriors have unique content available to the awesome experience.

  • Crystal Warriors will begin their adventure in new starting areas. Complete with introductory cutscenes and quests!
  • Missions have been fully rebalanced with the original level caps. Including new rewards for helpers.
  • 70+ New quests and New Notorious Monsters have been implemented.
  • 10+ New locations for HELM (Harvesting, Excavation, Logging, Mining) have been added to provide players (including non-CWs) with more options and access to raw materials!
  • Crystal Warriors can explore all of the existing content already on CatsEyeXI.
  • Future content is already being developed, ready to be delivered in the first Crystal Warrior update!

Yagudo Arena

In this feathery bout of fisticuffs, players engage in a level 50 capped battle to earn Arena Points to augment armor. It was originally released with the launch of Crystal Warrior in June 2023, and later updated in August 2023. Yagudo Arena was completely reworked in May 2024, to remove the random factor in augments, add Arena Points, new opponents, new items and a new shared treasure pool.

  • To start Yagudo Arena, Speak with the Yagudo Outlaw, Castle Oztroja (I-7) north courtyard on the second floor (Exit F on Map 2).
    • Players must first complete the custom quest: Featherweight to obtain rewards.
    • Entry to the battlefield costs 4x Silver Beastcoins, traded to the Yagudo Outlaw.
  • Once traded, players can pop the fight at the Yagudo Tracks (K-8/K-9) Meriphataud Mountains.
    • The cooldown for repeating the arena is every Japanese Midnight.
    • Players can teleport between the Yagudo Outlaw and the Yagudo Tracks by interacting with either one.

Opponents

Yagudo Teams
Name Mob #1 Mob #2 Mob #3
Terrible Trio Yagudo Heretic (BLM)
Ether C
Yagudo Exile (MNK)
Himantes U
Yagudo Paraiah (NIN)
Shuriken C
Deadly Duo Yagudo Shinobi (NIN)
Fuma Shuriken C
Yagudo Kunoichi (NIN)
Fuma Shuriken C
Outstanding One Yagudo Pugilist (MNK)
Adargas R
Mighty Monster-tamer Yagudo Wildling
Coeurl Meat U
Coeurl Hide R
Frost Raptor
Raptor Skin VC
Rock Salt R
Flame Raptor
Raptor Skin VC
Sulfur R
Serpent Singers Yagudo Flutist (BRD)
Parchment C
Angel's Flute R
Yagudo Charmer (BRD)
Parchment C
Flute R

Rewards

Each chest contains the following items:

  • 1-3 pieces of un-augmented armor used in the upgrade process
  • 1 colored rock corresponding to the current day (Low chance to receive elemental ore instead)
  • 2-3 assorted items from the table below:
Treasure
Item Rate
Yagudo Feather VC
Arena Token C
Aether Fragment R
Arcane Arbalest R
Outlaw's Earring R
Talon Tathlum R
Exile's Cloak R
Beastcoin R
Remedy R
Hi-Ether R
Hi-Potion R
Yagudo Cherry R
Yagudo Drink R
Yagudo Necklace R
Juji Sh. Pouch R
Manji Sh. Pouch R
Beetle Blood R
Juji Shuriken VR
Manji Shuriken VR
Auspice VR
Reraise VR
Hojo: Ni VR
Kurayami: Ni VR
Tonko: Ni VR
Gold Capriccio VR
Foe Requiem V VR
Carnage Elegy VR
Aero III VR
Tornado VR
Air Spirit Pact VR
Gold Beastcoin VR

Yagudo Arena: Purchases

Items can be purchased for Arena Points at the Yagudo Fence (I-7) in Castle Oztroja (next to Yagudo Outlaw).

Arena Points
Item Cost
Mythril Sallet
Mtl. Breastplate
Mythril Gauntlets
Mythril Cuisses
Mythril Leggings
500
Shinobi Hachigane
Shinobi Gi
Shinobi Tekko
Shinobi Hakama
Shinobi Kyahan
500
White Cloak
Black Mitts
White Slacks
Moccasins
500
Raptor Helm
Raptor Jerkin
Raptor Gloves
Raptor Trousers
Raptor Ledelsens
500
Yagudo Drink 150
Arena Token 300
Aether Fragment 800
Arcane Arbalest 2000
Outlaw's Earring 2000
Talon Tathlum 2000
Exile's Cloak 2000
Yagudo Crown 5000

Upgrades

Armors

Each armor can be upgraded using Arena points by trading each armor piece to the Yagudo Fence (I-7) in Castle Oztroja

High-quality versions of each armor piece can be traded to Yagudo Fence alongside an augmented piece, transferring the augments to the high-quality piece.

Armor Augments
Item A1 (100 Arena Points) A2 (200 Arena Points) A3 (300 Arena Points)
Mythril Armor Set
Mythril Sallet MP+5, Accuracy+6,
MP recovered while healing +1
MP+10, Accuracy+7,
MP recovered while healing +2
MP+15, Accuracy+8, Regen +1,
MP recovered while healing +3
Mtl. Breastplate MP+10, Attack+6, Accuracy+6 MP+20, Attack+7, Accuracy+7 MP+30, Attack+8, Accuracy+8,
Phys. dmg. taken -2%
Mythril Gauntlets MP+5, STR+2, Accuracy+6 MP+10, STR+3, Accuracy+7 MP+15, STR+4, Accuracy+9, Haste+2%
Mythril Cuisses MP+10, INT+2, Attack+6 MP+15, INT+3, Attack+7 MP+20, STR+4, INT+4, Attack+8
Mythril Leggings MP+5, INT+2, Accuracy +6 MP+10, INT+3, Accuracy +7 MP+15, INT+4, Accuracy +8, Store TP +2
Shinobi Garb Set
Shinobi Hachigane HP+5, Attack+6, Counter+1 HP+10, Attack+7, Counter+2 HP+15, Attack+8, Haste+2%, Counter+3
Shinobi Gi HP+10, Attack+6, Accuracy+6, HP+20, Attack+7, Accuracy+7, HP+30, Attack+8, Accuracy+8,
Magic. dmg. taken-2%
Shinobi Tekko HP+5, Attack+6, Accuracy+6 HP+10, Attack+7, Accuracy+7 HP+15, Attack+8, Accuracy+8, Store TP +2
Shinobi Hakama HP+10, Attack+6, Counter+1 HP+15, Attack+7, Counter+2 HP+20, Attack+8, Haste+2%, Counter+3
Shinobi Kyahan HP+5, Accuracy+6,
Magic. dmg. taken-1%
HP+10, Accuracy+7,
Magic. dmg. taken-2%
HP+15, Accuracy+8, Haste+2%,
Magic. dmg. taken-3%
White Cloak Set
White Cloak MP+10, DEX+4,
MP recovered while healing +1
MP+20, DEX+5,
MP recovered while healing +2
MP+30, DEX+6,
MP recovered while healing +3,
Pet: Attack+6 Rng.Atk.+6
Black Mitts MP+5, AGI+3,
Pet: Attack+4 Rng.Atk.+4
MP+10, AGI+4,
Pet: Attack+5 Rng.Atk.+5
MP+15, AGI+5,
Mag.Acc.+2,
Pet: Attack+6 Rng.Atk.+6
White Slacks MP+10, AGI+3, Haste+1% MP+15, AGI+4, Haste+2% MP+20, AGI+5, Haste+3%, Regen +1
Moccasins MP+5, DEX+2, Enmity-1 MP+10, DEX+3, Enmity-2 MP+15, DEX+4, Mag.Acc.+2, Enmity-3
Raptor Jerkin Set
Raptor Helm HP+5, AGI+2, Attack+4 HP+10, AGI+3, Attack+4 HP+15, AGI+4, CHR+4, Attack+4
Raptor Jerkin HP+10, CHR+2, Attack+6 HP+20, CHR+3, Attack+7 HP+30, DEX+4, CHR+4, Attack+8
Raptor Gloves HP+5, DEX+2, CHR+2 HP+10, DEX+3, CHR+3 HP+15, DEX+4, CHR+4,
Pet: Attack+5 Rng.Atk.+5
Raptor Trousers HP+10, AGI+2, Accuracy+3 HP+15, AGI+3, Accuracy+4 HP+20, VIT+4, AGI+4, Accuracy+5
Raptor Ledelsens HP+5, AGI+2, CHR+2 HP+10, AGI+3, CHR+3 HP+15, AGI+4, CHR+4, Haste +2%

Unique Items

The unique items can be upgraded at the Yagudo Fence by trading them alongside the required Arena Tokens.

Item Upgrades
Item A1 ( Arena Token x1) A2 ( Arena Token x2) A3 ( Arena Token x3) A4 ( Arena Token x4)
Arcane Arbalest DMG+1, AGI+1 DMG+2, AGI+2 DMG+3, AGI+3 DMG+4, AGI+4
Outlaw's Earring Attack+1, Evasion+1 Attack+2, Evasion+2 Attack+3, Evasion+3 Attack+4, Evasion+4
Talon Tathlum HP+2, Accuracy+1 HP+4, Accuracy+2 HP+6, Accuracy+3 HP+8, Accuracy+4
Exile's Cloak DEF+1, STR+1 DEF+2, STR+2 DEF+3, STR+3 DEF+4, STR+4
Yagudo Crown AGI+1, Attack+1 AGI+2, Attack+2 AGI+3, Attack+3 AGI+4, Attack+4

Tonberry Trouble

Tonberry Trouble is a level 60 required and capped Crystal Warrior battle system that can be completed once per day for unique augmentable rewards, trusts and Ephemeral Box unlocks. Players must work together by co-ordinating magic spells and using elemental weaponskills to activate the correct triggers and earn as many points as possible.

  • The quest begins at an Old Inscription in Yhoator Jungle (J-11)
  • All participants must trade 4 Mythril Beastcoins.
  • The cooldown for repeating the arena is every Japanese Midnight.

Strategy

Sozu Burberry will change elements, casting San spells to indicate the current element. To earn a high score and more Tonberry Tokens, players must perform weaponskills with elements that counter each element.

Weaponskills
Ninjutsu Weaponskills
Element: Fire Katon: San Element: Water Wasp Sting
Element: Water Viper Bite
Element: Water Blade: Teki
Element: Ice Hyoton: San Element: Fire Burning Blade
Element: Fire Red Lotus Blade
Element: Fire Skullbreaker
Element: Fire Tachi: Kagero
Element: Fire Flaming Arrow
Element: Fire Dulling Arrow
Element: Fire Hot Shot
Element: Fire Sniper Shot
Element: Wind Huton: San Element: Ice Frostbite
Element: Ice Freezebite
Element: Ice Shadowstitch
Element: Ice Blade: Retsu
Element: Ice Blade: To
Element: Earth Doton: San Element: Wind Gust Slash
Element: Wind Cyclone
Element: Wind Tachi: Jinpu
Element: Wind Guillotine
Element: Wind Gale Axe
Element: Wind Piercing Arrow
Element: Wind Split Shot
Element: Thunder Raiton: San Element: Earth Rock Crusher
Element: Earth Earth Crusher
Element: Earth Blade: Chi
Element: Water Suiton: San Element: Thunder Thunder Thrust
Element: Thunder Raiden Thrust
Element: Thunder Leg Sweep
Element: Thunder Smash Axe
Element: Thunder Tachi: Hobaku
Element: Thunder Tachi: Goten
Element: Thunder Shoulder Tackle

After a matching weaponskill is performed, Sozu Burberry will emote after reaching certain thresholds. These emotes indicate the player's current "threat" level which determines the Tonberry Tokens received after battle.

Weaponskills
Message Weaponskills
Sozu Burberry barely acknowledges you. 0
Sozu Burberry finds you mildly annoying. 1
Sozu Burberry regards you as a nuissance. 3
Sozu Burberry considers you a threat. 5
Sozu Burberry has made you a mortal enemy. Max (?)

Sozu Burberry periodically casts illusions, spawning additional monsters to target players. These illusions can be dispelled by casting spells aligning with the correct magic element. Once hit with the corresponding element, illusions will die immediately.

Spells
Monster Element
Element: Fire Lizard Illusion Element: Water Water spells
Element: Thunder Coeurl Illusion Element: Earth Earth spells
Element: Wind Bee Illusion Element: Ice Ice spells
Element: Water Pugil Illusion Element: Thunder Lightning spells
Element: Earth Beetle Illusion Element: Wind Wind spells
Element: Ice Ghost Illusion Element: Fire Fire spells

At 15%, a powerful Wyvern Illusion will be summoned, forcing participants to end the battle quickly. The wyvern is higher level and possesses a strong Regain effect. After the battle is complete, all players must examine the Old Inscription to receive rewards (Personal loot) based on the group's performance.

Rewards

Each chest contains the following items:

  • 1 Randomly selected elemental cluster
  • 1 Silver Beastcoin or Gold Beastcoin
  • 1 Randomly selected elemental "San" Ninjutsu scroll
  • 1-3 Crafting materials or Shuriken pouches
  • Chance at one of four exclusive items R

Purchases

Items can be purchased for Tonberry Tokens at the Tonberry Spirit in Yhoator Jungle (J-11).

Tonberry Tokens
Item Cost
Silver Beastcoin x12 200
Gold Beastcoin x12 300
Antacid x12 500
Koga Cabinet * 2000
Chef's Pantry ** 3000
Aether Fragment 3000
Savage Shiv 5000
Radiant Lantern 5000
Bandit's Earring 5000
Madoushi Shuriken 5000
Cipher: Aldo 5000
Cipher: Tenzen 7000

* Ephemeral Box NIN tool storage
** Ephemeral Box food storage

Upgrades

Upgrades can be performed by the Tonberry Spirit in Yhoator Jungle (J-11).

Tonberry Token Upgrades
Item A1 (300 TT) A2 (500 TT) A3 (800 TT) A4 (1200 TT)
Savage Shiv Magnolia Lumber x2 Attack+1
Evasion+1
Magnolia Lumber x3 Attack+2
Evasion+2
Magnolia Lumber x4 Attack+3
Evasion+3
Magnolia Lumber x6 Attack+4
Evasion+4
DEX+2
Radiant Lantern Balloon Cloth x2 INT+1
MND+1
Balloon Cloth x3 INT+2
MND+2
Balloon Cloth x4 INT+3
MND+3
Balloon Cloth x6 INT+4
MND+4
Pet: Damage Taken -2%
Bandit's Earring Shakudo Ingot x2 AGI+1
Evasion+1
Shakudo Ingot x3 AGI+2
Evasion+2
Shakudo Ingot x4 AGI+3
Evasion+3
Shakudo Ingot x6 AGI+4
Evasion+4
Parrying rate +2%
Madoushi Shuriken White Steel x2 HP/MP+4
INT+1
White Steel x3 HP/MP+6
INT+2
White Steel x4 HP/MP+8
INT+3
White Steel x6 HP/MP+10
INT+4
Magic Accuracy+2

Goblin's Gambit

Released in August 2023 this content sees players engage in heated battle against Goblins in Movalpolos.
Each goblin has a different damage immunity, and thus requires players of different damage types to work together.

This may be completed once per day (JST Midnight), and is an uncapped fight.

  • To start this repeatable quest, speak with the Dusty Footprint, Oldton Movalpolos (E-5).
    • Entry to the battlefield costs 4 Gold Beastcoins.
    • Level 65
    • For a walkthrough and rewards see the Quests page

Fight

You will battle against 3 monsters:

  • Healix (Goblin) - Weak to Slashing damage
  • Flapix (Bat) - Weak to Piercing damage
  • Gruflox (Goblin) - Weak to Blunt damage

Rewards

Upon victory three different colored chests appear. An augmented weapon, crafting materials, and gil always drop, but each box will have a different reward. One box with scrolls, one with Trust ciphers, and a final one with Automaton attachments. Each box has a different color, but is randomized each Vana'diel day. Allowing for players targeting certain items to gain foresight from fellow adventurers that discover the combination of the day.

Ciphers
Item Cost
Cipher: Adelheid 50
Cipher: Elivira 50
Cipher: Mihli 50
Cipher: Uka 50
Cipher: Joachim 100
Cipher: Koru-Moru 100
Cipher: Valaineral 100
Scrolls
Item Cost
Scroll of Distract 30
Scroll of Frazzle 30
Scroll of Quake II 40
Scroll of Flood II 40
Scroll of Tornado II 40
Scroll of Flare II 40
Scroll of Freeze II 40
Scroll of Burst II 40
Scroll of Dia III 50
Scroll of Phalanx II 50
Scroll of Bio III 50
Scroll of Blind II 50
Scroll of Paralyze II 100
Scroll of Protectra V 100
Scroll of Shellra V 100
Scroll of Slow II 100
Scroll of Crusade ⚠️ RUN only 100
Scroll of Flurry 100
Attachments
Item Cost
Arcanic Cell II 50
Arcanoclutch 50
Condenser 50
Economizer 50
Magniplug 50
Mana Tank III 50
Optic Fiber 50
Reactive Shield 50
Resister II 50
Steam Jacket 50
Tranquilizer 50
Turbo Charger 50
Dynamo 100
Schurzen 100
Auto-Repair Kit III 100
Coiler 100
Flame Holder 100
Ice Maker 100

Purchases

Players will earn "Gobbie Grandeur" (GG) from completing Goblin's Gambit and can use this currency at Gambilox for a variety of services:

  • Purchase any scroll, attachment or cipher individually - Variable GG (see above under Rewards)
  • Select any weapon (Random augments) - 50 GG
  • Upgrade the attribute augment (eg. STR) on an existing weapon - 30 GG per +1 (up to 5)
  • Upgrade the stat augment (eg. attack) on an existing weapon - 50 GG per +1 (up to 5)
  • Purchase a Moblin Master Key for starting Moblin Mayhem - 60 GG
  • Gambilox can also upgrade items found in Moblin Mayhem using Moblin Medallions

Available weapons (for purchase 50GG or drop):

Weapons
Item Cost
Adaman Kilij 50
Adaman Kris 50
Adaman Sainti 50
Anelace 50
Bahadur 50
Bhuj 50
Buzdygan 50
Culverin 50
Flamberge 50
Gully 50
Ice Lance 50
Iron-splitter 50
Kaskara 50
Kazaridachi 50
Manoples 50
Misericorde 50
Nadziak 50
Ox Tongue 50
Scepter 50
Tabarzin 50
Verdun 50
Augments
Stats
+ 1~5
Attributes
+ 1~5
Attack STR
Accuracy DEX
Enmity VIT
Evasion AGI
Mag.Atk.Bns INT
Mag.Acc MND
Waltz potency CHR
Cure potency
Rng.Acc./Rng.Atk.
Phys. dmg. taken
Magic dmg. taken
HP recovered while healing
MP recovered while healing

Moblin Mayhem

Trading a Moblin Master Key to the Moblin Moneybox (G-7 northern path that leads to a dead end) in Oldton Movalpolos will initiate a battle against three formidable Moblins. Warloq is capable of summoning a variety of different NMs at 50%. Upon defeating all enemies, the player starts a mini-game at the Moblin Moneybox similar to Corsair rolls where they can roll 1-6 (Max 11) for a chance at increased rewards . Note: roll dictates number of drop slots. 1-8 is 3, 9 is 4, 10 is 5, 11 is 6

(The player who initiated the battle must wait until JST midnight to repeat it but may assist other players with their battles. As with Goblin's Gambit, all helpers receive Dragon Chronicles.)

Rewards

Moblin Moneybox
Item Rarity
Gold Beastcoin U
Aether Fragment U
Moblin Medallion U
Platinum Ore R
Molybdenum Ore R
Divine Log R
Damascene Cloth R
Adamantoise Shell R
Kejusu Satin R
Galateia R
Dragon Bone R
Eltoro Leather R
Viridian Urushi R
Siren's Hair VR
Angel Skin VR
Oxblood VR
Dragon Scales VR
Dragon Blood VR
Ocl. Ingot VR
Khroma Ore VR
Malboro Fiber VR
Khimaira Tail VR
Star Sapphire VR
Kunwu Ore VR
Dragon Talon VR
Wyrm Horn VR
Damascus Ingot VR
Behemoth Horn VR
Behemoth Hide VR
Dragon Heart VR
Champion Belt VR
Moblinium Might VR
Warloq's Locket VR
Moblin Mallet VR

Upgrades

The unique items Champion Belt and Moblinium Might can be upgraded at the Gambilox by trading them alongside the required Moblin Medallions.

Item Upgrades
Item A1 ( Moblin Medallion x4) A2 ( Moblin Medallion x8) A3 ( Moblin Medallion x12) A4 ( Moblin Medallion x16)
Champion Belt CHR+1 Haste+1% CHR+2 Haste+2% CHR+3 Haste+3% CHR+4 Haste+4%
Moblinium Might STR+1 MND+1 STR+2 MND+2 STR+3 MND+3 STR+4 MND+4
Warloq's Locket Enmity-1
Phys. dmg. taken -1%
Enmity-2
Phys. dmg. taken -2%
Enmity-3
Phys. dmg. taken -3%
Enmity-4
Phys. dmg. taken -4%
Moblin Mallet STR+1
Club skill +1
STR+2
Club skill +2
STR+3
Club skill +3
STR+4
Club skill +4

Allied Incursion

Allied Incursions takes place over multiple beastmen areas.

Tier 1 Incursions

Tier 1 (Allied) Incursions consist of the following:

  • One player must be in possessions of a starting item, a Beastman Banner (Obtained from Garrison) to begin.
  • Players start with a level sync at the lowest level, which increases as they defeat bosses.
  • Each round features a series of target monsters followed by a boss target.
  • Each round may feature either a bonus target monster or a bonus chest for extra currency.
  • Once engaged, the boss will draw in on the main target.
    • You can still walk away from it (except BLMs) and they will follow you, but don't run too far away of they'll draw you in.
  • After using a weaponskill on a boss, it will reveal its weapon type weakness. Using a weaponskill that matches the weakness will award an extra bonus.
  • Once each round's boss is defeated, the level sync cap will raise, currency will be rewarded, and a purple marker will appear on the ground offering one of several boss bonus buffs.
  • A variety of temporary items and effects can be purchased from the Incursion flag or obtained as rewards from bosses and chests to aid in combat.

The Incursion ends when the final round is completed. Defeating the final boss spawns an Incursion Case for each player containing gil, a chance to roll the zone's unique items and a unique randomly augmented item per area.

Fort Ghelsba

Fort Ghelsba Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (F-8) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
8-16

Orcish Steel VC
Orcish Leather VC

Tribal Earring R
Druid's Robe U
Orcish Axegrip C
Worn Knuckles
Worn Sword
Worn Axe
Worn Chopper
Worn Lance
Worn Shield
15,000 Gil

Orcish Steel x2~5 50%
Orcish Leather 25%

One of:

Leather Gorget R
Tribal Earring R
Druid's Robe R
Orcish Axegrip R
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.8

Main Objective

  • Defeat 20 enemies: Orcish Fodder, Orcish Grappler, or Orcish Mesmerizer
    • Go South and kill 2 orcs
    • Then proceed North towards the boss
Orcish Martial
(G-6) Map #1
Phase #2
Cap Lv.10

Main Objective

  • Defeat 20 enemies: Orcish Fodder, Orcish Grappler, or Orcish Mesmerizer
    • Go South, at the first fork continue East
    • Go South again to kill 2 orcs
    • Then back North
    • After the elevator, you can sneak/invi to the boss or exp on the way

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Orcish Torcher at (G-9/H-9) Map #1
  • Defeat 2 Orcish Flamethrower
Orcish Axesmith
(I-7) Map #1
Phase #3
Cap Lv.12

Main Objective

  • Defeat 15 enemies: Orcish Grunt, Orcish Neckchopper, or Orcish Stonechucker
    • Watch out for the Orcish Panzer on the main plateau at H-8

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Sentinel Lizard at (I-10) Map #1
  • Defeat 3 Sentry Lizard
Orcish Sieger
(I-9) Map #1
Phase #4
Cap Lv.16

Main Objective

  • Defeat 15 enemies: Orcish Grunt, Orcish Neckchopper, or Orcish Stonechucker

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Bronze Bat at (H-8) Map #1
Orcish Ironlord
(I-8) Map #1

Palborough Mines

Palborough Mines Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (I-8) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
8-16

Quadav Brass VC
Quadav Thread VC

Terrapin Traitor R
Coarse Breastplate U
Pixie Shield C
Worn Rapier
Worn Blade
Worn Scythe
Worn Hammer
Worn Staff
Worn Musket
15,000 Gil

Quadav Brass x2~5 50%
Quadav Thread 25%

One of:

Terrapin Traitor R
Coarse Breastplate R
Pixie Shield R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.8

Main Objective

  • Defeat 20 enemies: Young Quadav, Amber Quadav, or Amethyst Quadav
Granite Quadav
(J-6) Map #2
Phase #2
Cap Lv.10

Main Objective

  • Defeat 20 enemies: Greater Quadav, Veteran Quadav, or Onyx Quadav

Optional Objective (timed, 10 min) one of:

  • Find secret chest. Non-exhaustive known locations:
    • ...
  • Defeat Death Hare at ??
  • Defeat 5 Pit Hare
    • Around (F/G/H/I-6) Map #2
Quartz Quadav
(I-8) Map #2
Phase #3
Cap Lv.12

Main Objective

  • Defeat 15 enemies: Greater Quadav, Veteran Quadav, or Onyx Quadav

Optional Objective (timed, 10 min) one of:

  • Find secret chest. Non-exhaustive known locations:
    • ...
  • Defeat Brass Beetle at (I-7) Map #3
Obsidian Quadav
(J-8) Map #3
Phase #4
Cap Lv.16

Main Objective

  • Defeat 15 enemies: Old Quadav, Copper Quadav, or Brass Quadav

Optional Objective (timed, 10 min) one of:

  • Find secret chest. Non-exhaustive known locations:
    • (H-8) Map #3, by the boat
  • Defeat Mine Stinger at (G-7/8) Map #3
  • Defeat 2 Scimitar Scorpion
    • In the dead ends at (J-6) Map #3 and (G-7/8) Map #3
Marble Quadav
(G-8) Map #3
South side of the river

Giddeus

Giddeus Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (H-5) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
8-16

Yagudo Silver VC
Yagudo Cloth VC

Gambler's Chapeau R
Sniper's Shroud U
Pegasus Collar C
Worn Knife
Worn Katana
Worn Tachi
Worn Pole
Worn Longbow
Worn Fife
15,000 Gil

Yagudo Silver x2~5 50%
Yagudo Cloth 25%

One of:

Feather Collar
Pegasus Collar R
Sniper's Shroud R
Gambler's Chapeau R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.8

Main Objective

  • Defeat 20 enemies: Yagudo Initiate, Yagudo Scribe, or Yagudo Acolyte
Yagudo Scout
(J-9) Map #1
Phase #2
Cap Lv.10

Main Objective

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Venemous Bee at (K-11) Map #1
  • Defeat 5 Giddeus Pugil, around (F-4) and (H-4) Map #1
Yagudo Sparrer
(F-6) Map #2
Phase #3
Cap Lv.12

Main Objective

  • Defeat 15 enemies: Yagudo Persecutor, Yagudo Piper, or Yagudo Mendicant

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat ??? (Pugil) at (G-10) Map #1
  • Defeat 5 Earth Eater
Yagudo Conjurer
(J-11) Map #1
Phase #4
Cap Lv.16

Main Objective

  • Defeat 15 enemies: Yagudo Votary, Yagudo Priest, or Yagudo Theologist

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Dust Eater at (H-12) Map #1
  • Defeat 5 Digger Wasp
Yagudo Seer
(H-14) Map #1

Ordelle's Caves

Ordelle's Caves Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (H-3) Map #2
with a Beastman Banner

Players:
1-3

Level cap range:
15-30

Yagudo Silver VC
Yagudo Cloth VC
Quadav Brass VC
Quadav Thread VC
Orcish Steel VC
Orcish Leather VC
Rabbit Stick C
Jack's Knife R
Nephilim Grip R
15,000 Gil

Yagudo Silver
Yagudo Cloth
Quadav Brass
Quadav Thread
Orcish Steel
Orcish Leather

One of:

Rabbit Stick R
Jack's Knife R
Nephilim Grip R

Silver Ore
...

Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.15

Main Objective

  • Defeat 10 enemies: Strink Bats, or Stag Crab
Crusty Carl
(F-3) Map #2
Phase #2
Cap Lv.18

Main Objective

  • Defeat 10 enemies: Goblin Ambusher, Goblin Butcher, or Goblin Tinkerer
Goblin Marauder
(I-7) Map #1
Phase #3
Cap Lv.20

Main Objective

  • Defeat 10 enemies: Stalking Sapling, Hognosed Bat, or Fly Agaric
Frogotten Mold
(G-8) Map #1
Phase #4
Cap Lv.22

Main Objective

  • Defeat 10 enemies: Goblin Leecher, Goblin Muger, or Goblin Gambler
Clubsnout Oxlix
(G-9) Map #1
Phase #5
Cap Lv.24

Main Objective

  • Defeat 10 enemies: Dung Beetle, or Vorpal Bunny
Bigshell Billy
(I-9) Map #1
Phase #6
Cap Lv.26

Main Objective

  • Defeat 10 enemies: Poison Leech, or Jelly
    • Watch out for Agar Agar in the room where this phase boss is.
Jolly Jelly
(H-8) Map #1
Phase #7
Cap Lv.28

Main Objective

  • Defeat 10 enemies: Targe Beetle
Terrortooth
(H-12) Map #1
Phase #8
Cap Lv.30

Main Objective

  • Defeat 10 enemies: Goblin Shaman, Goblin Furrier, or Goblin Smithy
Charming Clairy
(H-11) Map #3

Tier 2 Incursions

Tier 2 (Allied) Incursions follow the same pattern as Tier 2 Allied Incursions, see above.

Davoi

Davoi Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (J-8) (Map #1)
with a Beastman Banner

Players:
1-6

Level cap range:
20-50

Orcish Steel VC
Orcish Leather C
Orcish Chain C
Hunter's Shawl R
Illusionist's Garb U
Axemaster's Gauntlets C
25,000 Gil

Orcish Steel x2~5 50%
Orcish Leather 25%

One of:

Wolf Gorget R
Hunter's Shawl R
Illusionist's Garb R
Axemaster's Gauntlets R
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.20

Main Objective

  • Defeat 15 enemies: Orcish Fighter, Orcish Serjeant, or Orcish Cursemaker
    • Clear around the pond
    • Then proceed North towards Monastic Cavern Entrance #1
Orcish Marcher
(K-7) Map #1
Phase #2
Cap Lv.30

Main Objective

  • Defeat 20 enemies: Orcish Beastrider, Orcish Nightraider, Orcish Impaler, or Orcish Brawlerzer
    • Go through the corridor on the east, it's safer than the main room (less links)

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Battle Lizard at (L-9) Map #1, behind the hutt
  • Defeat x ???
Orcish Spearman
(J-11) Map #1
Phase #3
Cap Lv.40

Main Objective

  • Defeat 15 enemies: Orcish Footsoldier, Orcish Bowshooter, Orcish Trooper, or Orcish Gladiator
    • At h-10, continue South towards Monastic Cavern entrance #2
    • Then back on the path and continue West a bit
    • Then back towards the pond

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat River Morbol at (I-9) Map #1, in the river, just North of the previous boss.
  • Defeat x ???
Orcish Savager
(H-10) Map #1, by the pond
Phase #4
Cap Lv.50

Main Objective

  • Defeat 10 enemies: Orcish Veteran, Orcish Predator, Orcish Warchief, Orcish Zerker

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Orcish Warcat at (F-10) Map#1, in the corner of the corridor
  • Defeat 5 Geezard', at (E/F/G-9/10)
Orcish Watcher
(H-9) Map #1, by the water

Beadeaux

Beadeaux Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (G-7) (Map #1)
with a Beastman Banner

Players:
1-6

Level cap range:
20-50

Quadav Brass VC
Quadav Thread VC
Quadav Chain C
Curate's Earring R
Revenge U
Bruiser's Cloak C
25,000 Gil

Quadav Brass x2~5 50%
Quadav Thread 25%

One of:

Curate's Earring R
Revenge R
Bruiser's Cloak R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.20

Main Objective

  • Defeat 15 enemies:
Flint Quadav
(F-7) Map #2
Phase #2
Cap Lv.30

Main Objective

  • Defeat 20 enemies:

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Opal Quadav
(H-10) Map #1
Phase #3
Cap Lv.40

Main Objective

  • Defeat 15 enemies:

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Aged Quadav
(L-7) Map #1
Phase #4
Cap Lv.50

Main Objective

  • Defeat 10 enemies:

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Bismuth Quadav
(K-7) Map #1, by the water

Castle Oztroja

Castle Oztroja Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (G-9) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
20-50

Yagudo Silver VC
Yagudo Cloth C
Yagudo Chain C
Heroic Hairpin C
Chaplain's Ring U
Yoiyami R
25,000 Gil

Yagudo Silver x2~5 50%
Yagudo Cloth 25%

One of:

Great Bow R
Heroic Hairpin R
Chaplain's Ring R
Yoiyami R
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.20

Main Objective

  • Defeat 15 enemies: Yagudo Votary, Yagudo Priest, or Yagudo Theologistr
Yagudo Bouncer
(I-9) Map #1
Phase #2
Cap Lv.30

Main Objective

  • Defeat 20 enemies: Yagudo Herald, Yagudo Interrogator, Yagudo Oracle, or Yagudo Drummer
    • Continue through the Brass Door to Map#2. If you fall into the pit when interacting with the levers, it's best for the whole party to follow and come back to the door.

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Yagudo Diviner
(G-8/G-9) Map #2
Phase #3
Cap Lv.40

Main Objective

  • Defeat 15 enemies: Yagudo Conquistador, Yagudo Lutenist, Yagudo Prior, or Yagudo Zealot

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Yagudo Whistler
(H-8) Map #6
Phase #4
Cap Lv.50

Main Objective

  • Defeat 10 enemies: Yagudo Chanter, Yagudo Abbot, Yagudo Sentinel, or Yagudo Inquisitor
    • After defeating the Yagudo Whistler, trade 1 Beastcoin to the Yagudo Fence to be teleported behind Brass Door with the 4 levers code.

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Yagudo Sucker at (H-9) Map#3
Yagudo Keeper
(I-11) Map #3, by the water

Tier 3 Imperial Incursions

⚠️⚠️⚠️⚠️⚠️⚠️
All the information here is very much WIP and may be incorrect/imcomplete. As we get more info, things will get more organized. Dumping mostly everything in this header for now.
Please share walkthrough info and items screenshot on the #bg-wiki/Incursion T3 thread on Discord.
⚠️⚠️⚠️⚠️⚠️⚠️

Overview

  • Imperial Incursion takes place over 5 progressive phases with increasing difficulty.
  • Each phase begins at a Rallying Point and involves defeating a number of enemies followed by a boss.
  • Phase mobs have a chance to spawn rare enemies with exclusive items.
  • Guardians (optional bosses) are dispersed throughout the area, which provide powerful buffs and loot.
    • Known buffs:
      • Arrapago Reef
        • Guardian #1: Spectral Queen - Spectral Shroud (Tank: Magic Dmg Taken-25%, Fast Cast+30%)
        • Guardian #2: Siren Guardian - Siren's Wrath (DPS: INT+60, MAB+35, WS Damage+20%)
        • Guardian #3: Captain Hollow - Lifedrink Gift (Support: Regen+20, Magic Accuracy+25)
      • Halvung
        • Guardian #1: Forge Titan - Forgefire Hide (Tank: Damage Taken-25%, HP+250, DEF+50)
        • Guardian #2: Alpha Troll - Troll's Might (DPS: Crit Rate+15%, Double Attack+15%)
        • Guardian #3: Primal Iron - Ironhand Touch (Support: Cure Potency+40%, Refresh+5, Enmity-30)
      • Mamook
        • Guardian #1: ??? - Serpent's Scales (Tank: Evasion+50, Enmity+30, Counter+20%)
        • Guardian #2: ??? - Predator's Fury (DPS: STR+15, Attack+40, Store TP+25)
        • Guardian #3: ??? - Beast Whisperer (Support: Fast Cast+20%, Skillchain Dmg+25%)
  • Additional optional mobs such as dragons provide HP/MP restore and other mechanics.
  • Players begin with all equipment slots locked and must unlock them through bosses, guardians and chests located throughout.
  • Incursion monsters are marked with stars, everything not marked does not aggro while on incursion.
  • Bosses can be 'proc'd with elemental weaponskills to increase their damage taken by 10% per proc, up to 60%.
    • Users of the elemental weaponskill will be given a hint towards the current proc element.


Drops
Equipment / Item Source
Acro Helm
Acro Surcoat Halvung: Phase 2 boss
Acro Gauntlets Arrapago Reef: Lamia Sultana
Acro Breeches Arrapago Reef: Lamia Queen
Acro Leggings Halvung: Troll Warlord
Taeon Chapeau Halvung: Troll Tyrant
Taeon Tabard Arrapago Reef: ???
Taeon Gloves Mamook: Phase 3 boss
Taeon Tights Mamook: Phase 1 boss
Taeon Boots Arrapago Reef: Phase 1 boss
Helios Band
Helios Jacket Mamook: Phase 2 boss
Helios Gloves Halvung: Stage 3
Helios Spats Mamook: ???
Helios Boots Mamook: Phase 1 boss
Ochu Arrapago Reef: Chimera (phase 4) (can be turned in to DI NPC for 60,000 domain shards)
Purgation Halvung: Infernaljaw (can be turned in to DI NPC for 60,000 domain shards)
Divinity Arrapago Reef: ??? (can be turned in to DI NPC for 60,000 domain shards)
Vampirism Mamook: Venomscale (can be turned in to DI NPC for 60,000 domain shards)
Taming Sari Mamook: Hydra (rare) Phase 3 boss
Mamool Ja Helm Mamook: Phase 3 boss
Defending Ring Arrapago Reef: Behemoth
Ultima's Cerebrum Mamook: Phase 5 boss
Tumbaga Mamook: Phase 5 boss
Divine Log, Dragon Talon, Dragon Scales, Golden Rings +1 Arrapago Reef: Mordreth (Wyvern)
1-5 star augmented armor:
Rasetsu Tekko with AGI+0~8? STP+0~5?
Adaman Cuisses with STR+0~4? Def+0~6?

Notes: Augments can be transferred to HQ version
Ctn. Purse (Alx.) and Lin. Purse (Alx.) All bosses

Arrapago Reef

Arrapago Reef Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Trade Lamia Trophy to Imperial Spy (G-7) Al Zahbi
(the whole party needs to be present to be teleported to the Incursion)

Players:
1-6

Level cap range:
75

Acro Gauntlets
Acro Breeches
Ochu
Defending Ring

TBC

Walkthrough
Phase / Level Cap Base Objective Boss
Phase 1 Defeat 15 enemies. Serpent Queen
Phase 2

Rallying Point: (H-7)

Defeat 15 enemies. Lamia Warchief
Phase 3

Rallying Point: (G-8)

Defeat 15 enemies. Lamia Sultana
Phase 4

Rallying Point: (I-8)

Defeat 10 enemies. Chimeric Fiend
Behemoth(?)Rare
Phase 5

Rallying Point: (H-8)

Defeat 10 enemies. Medusa

Halvung

Halvung Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Trade Troll Trophy to Imperial Spy (G-7) Al Zahbi
(the whole party needs to be present to be teleported to the Incursion)

Players:
1-6

Level cap range:
75

Acro Surcoat
Acro Leggings

TBC

Walkthrough
Phase / Level Cap Base Objective Boss
Phase 1 Defeat 15 enemies. Troll Warlord
Phase 2

Rallying Point: (I-6)

Defeat 15 enemies. Troll Champion
Phase 3

Rallying Point: (K-8)

Defeat 15 enemies. Troll Tyrant
Phase 4

Rallying Point: (I-9)

Defeat 10 enemies. Infernaljaw
Highly susceptible to Stun
Phase 5

Rallying Point: (G-9)

Defeat 10 enemies. Gurfurlur

Mamook

Mamook Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Trade Mamool Ja Trophy to Imperial Spy (G-7) Al Zahbi
(the whole party needs to be present to be teleported to the Incursion)

Players:
1-6

Level cap range:
75

TBC

TBC

Walkthrough
Phase / Level Cap Base Objective Boss
Phase 1 TBC TBC
Phase 2 TBC TBC
Phase 3 TBC TBC
Phase 4 TBC TBC
Phase 5 TBC Gulool Ja Ja

Incursion Bonuses

Boss Bonuses
Name Buff Ranking
Adept's Advance Haste +5% & Fast Cast +10%
Archer's Aim Accuracy +10 & Ranged Accuracy +10
Assailant's Ambush DEX +5 & Crit. Hit Rate +5%
Braver's Bulwark Defense +15 & Physical Damage Taken -8% ★★
Brawler's Brawn STR +5 & Attack +10
Champions Command Combat Skills +10
Cleric's Clerity MND +10 & Cure Potency +15% ★★★
Dancer's Delight CHR +10 & "Waltz" Potency +15% ★★★
Fighter's Fury STR +8 & Attack +15 ★★
Guardian's Glory VIT +5 & Phys. Dmg Taken -5%
Healer's Hands MND +5 & Cure Potency +5%
Hero's Heart HP +50 & MP +50
Hoarder's Hostility Enmity +5 & "Gilfinder" +3
Mage's Memory INT +5 & MP + 10%
Maestro's Momentum Fast Cast +15% & Movement Speed + 25% ★★★
Marcher's Melody CHR +5 & Waltz Potency +5%
Plunderer's Precision DEX +8 & Accuracy +15 ★★
Rambler's Respite HP&MP Recovered while healing +25 ★★★
Roamer's Reprieve HP&MP Recovered while healing +10
Rogue Retribution DEX +10 & Critical hit rate +15% ★★★
Ronin's Revenge Weaponskill Accuracy +15 & "Store TP" +8 ★★
Sage's Seersight Magic Accuracy +8 & Accuracy +15 ★★
Sniper's Salvo Ranged Accuracy +15 & Ranged Attack +15 ★★
Soldier's Stamina VIT +5 & HP +10%
Stalwart Sentinel VIT +10 & Damage Taken -15% ★★★
Thaumaturge's Tempest INT +10 & "Magic Attack Bonus" +15 ★★★
Trickster's Tenacity AGI +8 & Evasion +15
Warlord's Wrath Enmity +8 & Double Attack +15 ★★★
Wizard's Wisdom INT +8 & "Magic Attack Bonus" +8 ★★

Incursion Points

Each Incursion boss awards points to purchase materials, cosmetics, Ephemeral Box expansions, Mog Wardrobe slots and temporary buffs at the Rallying Point.

Tier I - Incursion Points
NM #1 NM #2 NM #3 NM #4 Total
75~100 125~150 175~200 200~225 575~675


Tier II - Incursion Points
NM #1 NM #2 NM #3 NM #4 Total
125~150 175~200 225~250 275~300 800~900


Garret - Incursion Points Shop
Item Buy Sell
Worn Weapons - 10
Orcish Steel 100 25
Orcish Steel x5 500 -
Orcish Chain 1500 250
Orcish Leather 400 40
Quadav Brass 100 25
Quadav Brass x5 500 -
Quadav Chain 1500 250
Quadav Thread 400 40
Yagudo Silver 100 25
Yagudo Silver x5 500 -
Yagudo Chain 1500 250
Yagudo Cloth 400 40
Mog Wardrobe 5 Slot 1000 -
Mog Wardrobe 5 Slot x5 5000 -
Incursion storage* 5,000 -
Pete's Pet Pouch** 10000 -
Quinn's Quiver*** 10000 -
Cipher: Qultada 15000 -
Orcish Warmachine 50000 -

* Ephemeral Box Incursion Expansion: Stores base weapons and currencies
** Ephemeral Box Pet Expansion: Stores jugs, food and automaton oil
*** Ephemeral Box Ammo Expansion: Stores Arrows, Bolts, Bullets and adds quiver feature !box ammo

Incursion Weapons

Smithnix Oldton Movalpolos (I-8) can repair the "Worn" base weapons from Allied Incursion, using currency found in the respective Incursion area and similar crafted weapons as prototypes for the final result.

  • A first time fee of 5 Goblin Pies must also be traded

Mythrix Provenance Can further upgrade Stage II weapons into Ultimate Weapons using Imperial Incursion materials (Hoards, Imperial Gems) and rare endgame weapons as catalysts.

  • Requires completion of Gobbie Travels quest
  • After trading materials, defeat the Guardian at the burial site to claim the weapon
Smithnix & Mythrix's Forging
Base Requirements Stage I Requirements Stage II Requirements Stage III
Worn Knuckles Orcish Steel x300
Metal Knuckles +1
Mtl. Knuckles +1
Platoon Cesti
Persuasion Orcish Steel x500
Orcish Chain x10
Cross-Counters
Exocets
Tourney Patas
Persuasion +1 Mamook Hoard x99
Imperial Citrine x250
Mammoth Tusk x12
Persuasion +1
Meteor Cesti
Avengers
Ohrmazd
Worn Sword Orcish Steel x300
Longsword +1
Broadsword +1
Platoon Spatha
Fealty Orcish Steel x500
Orcish Chain x10
Bloodsword
Ancient Sword
Grudge Sword
Fealty +1 Mamook Hoard x99
Imperial Opal x250
Siren's Macrame x12
Fealty +1
Bayard's Sword
Nightmare Sword
Claidheamh Soluis
Worn Axe Orcish Steel x300
Battleaxe +1
War Pick +1
Platoon Axe
Woodlander Orcish Steel x500
Orcish Chain x10
Fendoir
Viking Axe
De Saintre's Axe
Woodlander +1 Mamook Hoard x99
Imperial Amethyst x250
Griffon Leather x12
Woodlander +1
Leopard Axe
Labrys
Kumbhakarna
Worn Chopper Orcish Steel x300
Greataxe +1
Voulge +1
Platoon Cutter
Savagery Orcish Steel x500
Orcish Chain x10
Kinship Axe
Eisentaenzer
Raifu
Savagery +1 Mamook Hoard x99
Imperial Citrine x250
Relic Steel x12
Savagery +1
Gawain's Axe
Foolkiller
Svarga
Worn Lance Orcish Steel x300
Brass Spear +1
Lance +1
Platoon Lance
Heartpiercer Orcish Steel x500
Orcish Chain x10
Gae Bolg
Calamar
Behourd Lance
Heartpiercer +1 Mamook Hoard x99
Imperial Amethyst x250
Lancewood Lbr. x12
Heartpiercer +1
Dreizack
Cletine
Olyndicus
Worn Shield Orcish Steel x300
Strong Shield
Kite Shield +1
Platoon Disc
Solus Orcish Steel x500
Orcish Chain x10
Serket Shield
Adoubeur's Pavise
Jennet Shield
Solus +1 Mamook Hoard x99
Imperial Garnet x250
Marksman's Oil x12
Solus +1
Sipar
Tatami Shield
Svalinn
Worn Rapier Quadav Brass x300
Degen +1
Fleuret +1
Platoon Spatha
Spellsword Quadav Brass x500
Quadav Chain x10
Crimson Blade
Duel Rapier
Buzzard Tuck
Spellsword +1 Halvung Hoard x99
Imperial Sapphire x250
Marksman's Oil x12
Spellsword +1
Guespiere
Tutelary
Claritas
Worn Blade Quadav Brass x300
2-Hand. Sword +1
Greatsword +1
Platoon Sword
Bitterness Quadav Brass x500
Quadav Chain x10
Balmung
Arondight
Icicle Sword
Bitterness +1 Halvung Hoard x99
Imperial Garnet x250
Griffon Leather x12
Bitterness +1
Algol
Naglering
Macbain
Worn Scythe Quadav Brass x300
Zaghnal +1
Mythril Scythe +1
Platoon Zaghnal
Foreshadow Quadav Brass x500
Quadav Chain x10
Demonslicer
A l'Outrance
Mutilator
Foreshadow +1 Halvung Hoard x99
Imperial Opal x250
Mammoth Tusk x12
Foreshadow +1
Havoc Scythe
Enforcer
Inanna
Worn Hammer Quadav Brass x300
Warhammer +1
Maul +1
Platoon Mace
Stoutheart Quadav Brass x500
Quadav Chain x10
Arcana Breaker
Asklepios
Sealed Mace
Stoutheart +1 Halvung Hoard x99
Imperial Sapphire x250
Siren's Macrame x12
Stoutheart +1
Purgatory Mace
Antares
Nehushtan
Worn Staff Quadav Brass x300
Elm Staff +1
Oak Staff +1
Platoon Pole
Radiance Quadav Brass x500
Quadav Chain x10
Healing Staff
Power Staff
Himmel Stock
Radiance +1 Halvung Hoard x99
Imperial Sapphire x250
Lancewood Lbr. x12
Radiance +1
Grim Staff
Astral Signa
Providence
"Transcendence": Pet: MAB+15, M.Acc+15, Attack+20, Accuracy+20, Enmity+10, Enmity loss -10
Worn Musket Quadav Brass x300
Arquebus +1
Pirate's Gun +1
Platoon Gun
Insurance Quadav Brass x500
Quadav Chain x10
Lion Crossbow
Othinus' Bow
Thug's Zamburak
Insurance +1 Halvung Hoard x99
Imperial Garnet x250
Relic Steel x12
Insurance +1
Grosveneur's Bow
Peacemaker
Doomsday
Worn Knife Yagudo Silver x300
Poison Knife +1
Mythril Knife +1
Platoon Dagger
Bushwhacker Yagudo Silver x500
Yagudo Chain x10
Triple Dagger
Avis
Calveley's Dagger
Bushwhacker +1 Arrapago Hoard x99
Imperial Peridot x250
Griffon Leather x12
Bushwhacker +1
Stylet
Daylight Dagger
Ipetam
Worn Katana Yagudo Silver x300
Mokuto +1
Ganko
Kodachi +1
Hikage Yagudo Silver x500
Yagudo Chain x10
Narigitsune
Amanojaku
Ohaguro
Hikage +1 Arrapago Hoard x99
Imperial Peridot x250
Marksman's Oil x12
Hikage +1
Shusui
Oninohocho
Izuna
Worn Tachi Yagudo Silver x300
Nodachi +1
Homura +1
Gunromaru
Giritachi Yagudo Silver x500
Yagudo Chain x10
Soboro Sukehiro
Sukesada
Kagehide
Giritachi +1 Arrapago Hoard x99
Imperial Peridot x250
Relic Steel x12
Giritachi +1
Shinsoku
Pachipachio
Nenekirimaru
Worn Pole Yagudo Silver x300
Holly Pole +1
Elm Pole +1
Platoon Pole
Arcanium Yagudo Silver x500
Yagudo Chain x10
Mercurial Pole
Cocytus Pole
Dusky Staff
Arcanium +1 Arrapago Hoard x99
Imperial Opal x250
Mammoth Tusk x12
Arcanium +1
Somnus Signa
Kirin's Pole
Keraunos
Worn Longbow Yagudo Silver x300
Power Bow +1
Great Bow +1
Platoon Bow
Elvenlore Yagudo Silver x500
Yagudo Chain x10
Eurytos' Bow
Selene's Bow
Shikar Bow
Elvenlore +1 Arrapago Hoard x99
Imperial Amethyst x250
Lancewood Lbr. x12
Elvenlore +1
Arco De Velocidad
Loxley Bow
Phaosphaelia
Worn Fife Yagudo Silver x300
Gemshorn +1
Traversiere +1
Platoon Edge
Rouser Yagudo Silver x500
Yagudo Chain x10
Siren Flute
Kard
Jongleur's Dagger
Rouser +1 Arrapago Hoard x99
Imperial Citrine x250
Siren's Macrame x12
Rouser +1
Harlequin's Horn
Frenzy Fife
Linos

Material Sources

Trade
to Imperial Trader
Source Reward
Hematite x4 Quartermaster (G-7) Al Zahbi Mamook Steel x25
Tombak x4 Quartermaster (G-7) Al Zahbi Halvung Brass x25
Tumbaga x4 Quartermaster (G-7) Al Zahbi Arrapago Silver x25
Oceanstone x1 Quartermaster (G-7) Al Zahbi Imperial Gems x5 (random)
Mamook Steel x100 T3 Incursion (?) Mamook Hoard
Halvung Brass x100 T3 Incursion (?) Halvung Hoard
Arrapago Silver x100 T3 Incursion (?) Arrapago Hoard

Incursion Upgrades

Alongside Incursion weapons outlined above, many of the Incursion drops, including ones from the incursion chest(last boss)(these specifically require you to trade the augmented item and the +1 to Garret at the same time.) are able to be augmented via Garret Ru'Lude Gardens (H-9) as below.

Incursion Upgrades
Base Requirements Tier I
(2000 GP)
Requirements Tier II
(3000 GP)
Requirements Tier III
(4000 GP)
Tribal Earring Orcish Steel x8
Beetle Earring +1
HP+3 Orcish Steel x10
Giant's Earring
HP+4 Orcish Steel x12
Puissance Earring
HP+5
STR+1
Druid's Robe Orcish Steel x4
Tunic +1
MP+1 Orcish Steel x6
Linen Robe +1
MP+2 Orcish Steel x8
Priest's Robe
MP+3
INT+1
Orcish Axegrip Orcish Leather x2
Tenax Strap
DEF+2
Accuracy+1
Orcish Leather x3
Disciple Grip
DEF+3
Accuracy+2
Orcish Leather x4
Lizard Strap +1
DEF+4
Accuracy+3
Enmity+2
Terrapin Traitor Quadav Brass x8
Kukri +1
Attack+1 Quadav Brass x10
Ranging Knife +1
Attack+2 Quadav Brass x12
Thug's Jambiya +1
Attack+3
DMG+1
Coarse Breastplate Quadav Brass x4
Leather Vest +1
HP+8 Quadav Brass x6
Solid Mail
HP+10 Quadav Brass x8
Fine Jerkin
HP+12
STR+1
Pixie Shield Quadav Thread x2
Pelte
Attack+2
Accuracy+2
Quadav Thread x3
Lantern Shield
Attack+3
Accuracy+3
Quadav Thread x4
Faerie Shield
Attack+4
Accuracy+4
Cure Potency +2%
Gambler's Chapeau Yagudo Silver x8
Silver Hairpin +1
Accuracy+1 Yagudo Silver x10
Baron's Chapeau
Accuracy+2 Yagudo Silver x12
Seer's Crown +1
Accuracy+3
Magic Atk. Bonus+1
Sniper's Shroud Yagudo Silver x4
Rabbit Mantle +1
HP+4 Yagudo Silver x6
Traveler's Mantle
HP+6 Yagudo Silver x8
Dhalmel Mantle +1
HP+8
AGI+1
Pegasus Collar Yagudo Cloth x2
Feather Collar +1
Attack+3
Ranged Attack+3
Yagudo Cloth x3
Bird Whistle
Attack+4
Ranged Attack+4
Yagudo Cloth x4
Buburimu Gorget
Attack+5
Ranged Attack+5
Magic Accuracy+2

Allied Skirmish

Allied Skirmish is designed to give solo players with limited time an opportunity to slowly accumulate currency for the ultimate weapon upgrades that would normally only be obtained in Allied Incursion.

  • Each participant will be awarded Allied Incursion currency and materials
  • The content has no level requirement, but 60+ is recommended for solo players
  • Can be attempted once per conquest tally

Walkthrough

  • Activate at the Rallying Point at G-7 Map #1 in Castle Zvahl Baileys
    • It's the little room with the Ahrimans.
    • Beware of the NM Likho who spawns there as well.
  • Kill 10 of each Beastmen type (Orc, Quadav, Goblin, Yagudos)
  • Go to H-8 Map #2 and click the Skirmish Point to spawn a Drake NM
    • It's in the middle of the map
    • Lower level characters may want to clear the surrounding first as Ahrimans and Demons might aggro
  • Defeat the Zvahl Drake
    • Uncapped, can use trusts
    • Killable as lv60 with 2 trusts
    • Has all usual Drake moves
  • Click the Skirmish Point again to release a Skirmish Coffer

Rewards

  • 20~25 Orcish Steel or Quadav Brass or Yagudo Silver
  • 1~ Orcish Chain or Quadav Chain or Yagudo Chain
  • 2~3 Orcish Leather or Quadav Thread or Yagudo Cloth
  • 2~3 Beastcoin or Silver Beastcoin