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In addition to all that there is on CatsEye. Crystal Warriors have unique content available to the awesome experience.
Crystal Warriors will begin their adventure in new starting areas. Complete with introductory cutscenes and quests!
Missions have been fully rebalanced with the original level caps. Including new rewards for helpers.
70+ New quests and New Notorious Monsters have been implemented.
10+ New locations for HELM (Harvesting, Excavation, Logging, Mining) have been added to provide players (including non-CWs) with more options and access to raw materials!
Crystal Warriors can explore all of the existing content already on CatsEyeXI.
Future content is already being developed, ready to be delivered in the first Crystal Warrior update!
Yagudo Arena
In this feathery bout of fisticuffs, players engage in a level 50 capped battle to earn Arena Points to augment armor. It was originally released with the launch of Crystal Warrior in June 2023, and later updated in August 2023. Yagudo Arena was completely reworked in May 2024, to remove the random factor in augments, add Arena Points, new opponents, new items and a new shared treasure pool.
To start Yagudo Arena, Speak with the Yagudo Outlaw, Castle Oztroja (I-7) north courtyard on the second floor (Exit F on Map 2).
Players must first complete the custom quest: Featherweight to obtain rewards.
Entry to the battlefield costs 4x Silver Beastcoins, traded to the Yagudo Outlaw.
Once traded, players can pop the fight at the Yagudo Tracks (K-8/K-9) Meriphataud Mountains.
The cooldown for repeating the arena is every Japanese Midnight.
Players can teleport between the Yagudo Outlaw and the Yagudo Tracks by interacting with either one.
Outlaw's Earring [Ear]All Races MP+15 DEX+2 AGI+2 Lv.50 All Jobs
2000
Talon Tathlum
Talon Tathlum [Ammo]All Races MP+15 STR+2 DEX+2 Lv.50 WHM/BLM/SMN/BLU/SCH/GEO
2000
Exile's Cloak
Exile's Cloak [Back]All Races DEF:4 HP+15 CHR-3 +10 Attack+3 Lv.50 All Jobs
2000
Yagudo Crown
Yagudo Crown [Head]All Races DEF:24 HP+15 MP+15 DEX+3 Evasion+3 Haste+5% Lv.75 All Jobs
5000
Upgrades
Armors
Each armor can be upgraded using Arena points by trading each armor piece to the Yagudo Fence (I-7) in Castle Oztroja
High-quality versions of each armor piece can be traded to Yagudo Fence alongside an augmented piece, transferring the augments to the high-quality piece.
Outlaw's Earring [Ear]All Races MP+15 DEX+2 AGI+2 Lv.50 All Jobs
Attack+1, Evasion+1
Attack+2, Evasion+2
Attack+3, Evasion+3
Attack+4, Evasion+4
Talon Tathlum
Talon Tathlum [Ammo]All Races MP+15 STR+2 DEX+2 Lv.50 WHM/BLM/SMN/BLU/SCH/GEO
HP+2, Accuracy+1
HP+4, Accuracy+2
HP+6, Accuracy+3
HP+8, Accuracy+4
Exile's Cloak
Exile's Cloak [Back]All Races DEF:4 HP+15 CHR-3 +10 Attack+3 Lv.50 All Jobs
DEF+1, STR+1
DEF+2, STR+2
DEF+3, STR+3
DEF+4, STR+4
Yagudo Crown
Yagudo Crown [Head]All Races DEF:24 HP+15 MP+15 DEX+3 Evasion+3 Haste+% Lv.75 All Jobs
AGI+1, Attack+1
AGI+2, Attack+2
AGI+3, Attack+3
AGI+4, Attack+4
Tonberry Trouble
Tonberry Trouble is a level 60 required and capped Crystal Warrior battle system that can be completed once per day for unique augmentable rewards, trusts and Ephemeral Box unlocks. Players must work together by co-ordinating magic spells and using elemental weaponskills to activate the correct triggers and earn as many points as possible.
The quest begins at an Old Inscription in Yhoator Jungle (J-11)
The cooldown for repeating the arena is every Japanese Midnight.
Strategy
Sozu Burberry will change elements, casting San spells to indicate the current element. To earn a high score and more Tonberry Tokens, players must perform weaponskills with elements that counter each element.
After a matching weaponskill is performed, Sozu Burberry will emote after reaching certain thresholds. These emotes indicate the player's current "threat" level which determines the Tonberry Tokens received after battle.
Weaponskills
Message
Weaponskills
Sozu Burberry barely acknowledges you.
0
Sozu Burberry finds you mildly annoying.
1
Sozu Burberry regards you as a nuissance.
3
Sozu Burberry considers you a threat.
5
Sozu Burberry has made you a mortal enemy.
Max (?)
Sozu Burberry periodically casts illusions, spawning additional monsters to target players. These illusions can be dispelled by casting spells aligning with the correct magic element. Once hit with the corresponding element, illusions will die immediately.
Spells
Monster
Element
Lizard Illusion
Water spells
Coeurl Illusion
Earth spells
Bee Illusion
Ice spells
Pugil Illusion
Lightning spells
Beetle Illusion
Wind spells
Ghost Illusion
Fire spells
At 15%, a powerful Wyvern Illusion will be summoned, forcing participants to end the battle quickly. The wyvern is higher level and possesses a strong Regain effect. After the battle is complete, all players must examine the Old Inscription to receive rewards (Personal loot) based on the group's performance.
Released in August 2023 this content sees players engage in heated battle against Goblins in Movalpolos.
Each goblin has a different damage immunity, and thus requires players of different damage types to work together.
This may be completed once per day (JST Midnight), and is an uncapped fight.
To start this repeatable quest, speak with the Dusty Footprint, Oldton Movalpolos (E-5).
Upon victory three different colored chests appear. An augmented weapon, crafting materials, and gil always drop, but each box will have a different reward. One box with scrolls, one with Trust ciphers, and a final one with Automaton attachments. Each box has a different color, but is randomized each Vana'diel day. Allowing for players targeting certain items to gain foresight from fellow adventurers that discover the combination of the day.
Trading a Moblin Master Key to the Moblin Moneybox (G-7 northern path that leads to a dead end) in Oldton Movalpolos will initiate a battle against three formidable Moblins. Warloq is capable of summoning a variety of different NMs at 50%. Upon defeating all enemies, the player starts a mini-game at the Moblin Moneybox similar to Corsair rolls where they can roll 1-6 (Max 11) for a chance at increased rewards .
Note: roll dictates number of drop slots. 1-8 is 3, 9 is 4, 10 is 5, 11 is 6
(The player who initiated the battle must wait until JST midnight to repeat it but may assist other players with their battles. As with Goblin's Gambit, all helpers receive Dragon Chronicles.)
Players start with a level sync at the lowest level, which increases as they defeat bosses.
Each round features a series of target monsters followed by a boss target.
Each round may feature either a bonus target monster or a bonus chest for extra currency.
Once engaged, the boss will draw in on the main target.
You can still walk away from it (except BLMs) and they will follow you, but don't run too far away of they'll draw you in.
After using a weaponskill on a boss, it will reveal its weapon type weakness. Using a weaponskill that matches the weakness will award an extra bonus.
Once each round's boss is defeated, the level sync cap will raise, currency will be rewarded, and a purple marker will appear on the ground offering one of several boss bonus buffs.
A variety of temporary items and effects can be purchased from the Incursion flag or obtained as rewards from bosses and chests to aid in combat.
The Incursion ends when the final round is completed. Defeating the final boss spawns an Incursion Case for each player containing gil, a chance to roll the zone's unique items and a unique randomly augmented item per area.
Fort Ghelsba
Fort Ghelsba Incursion
General Info
Drops (from bosses & secret chests)
Incursion Case (after last boss)
Start: Rallying Point (F-8) Map #1 with a Beastman Banner
Continue through the Brass Door to Map#2. If you fall into the pit when interacting with the levers, it's best for the whole party to follow and come back to the door.
After defeating the Yagudo Whistler, trade 1 Beastcoin to the Yagudo Fence to be teleported behind Brass Door with the 4 levers code.
Optional Objective (timed, 10 min) one of:
Find secret chest
Defeat Yagudo Sucker at (H-9) Map#3
Yagudo Keeper (I-11) Map #3, by the water
Tier 3 Imperial Incursions
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All the information here is very much WIP and may be incorrect/imcomplete. As we get more info, things will get more organized. Dumping mostly everything in this header for now.
Please share walkthrough info and items screenshot on the #bg-wiki/Incursion T3 thread on Discord.
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Overview
Imperial Incursion takes place over 5 progressive phases with increasing difficulty.
Each phase begins at a Rallying Point and involves defeating a number of enemies followed by a boss.
Phase mobs have a chance to spawn rare enemies with exclusive items.
Guardians (optional bosses) are dispersed throughout the area, which provide powerful buffs and loot.
to Imperial Spy (G-7) Al Zahbi (the whole party needs to be present to be teleported to the Incursion)
Players: 1-6
Level cap range: 75
TBC
TBC
Walkthrough
Phase / Level Cap
Base Objective
Boss
Phase 1
TBC
TBC
Phase 2
TBC
TBC
Phase 3
TBC
TBC
Phase 4
TBC
TBC
Phase 5
TBC
Gulool Ja Ja
Incursion Bonuses
Boss Bonuses
Name
Buff
Ranking
Adept's Advance
Haste +5% & Fast Cast +10%
★
Archer's Aim
Accuracy +10 & Ranged Accuracy +10
★
Assailant's Ambush
DEX +5 & Crit. Hit Rate +5%
★
Braver's Bulwark
Defense +15 & Physical Damage Taken -8%
★★
Brawler's Brawn
STR +5 & Attack +10
★
Champions Command
Combat Skills +10
★
Cleric's Clerity
MND +10 & Cure Potency +15%
★★★
Dancer's Delight
CHR +10 & "Waltz" Potency +15%
★★★
Fighter's Fury
STR +8 & Attack +15
★★
Guardian's Glory
VIT +5 & Phys. Dmg Taken -5%
★
Healer's Hands
MND +5 & Cure Potency +5%
★
Hero's Heart
HP +50 & MP +50
★
Hoarder's Hostility
Enmity +5 & "Gilfinder" +3
★
Mage's Memory
INT +5 & MP + 10%
★
Maestro's Momentum
Fast Cast +15% & Movement Speed + 25%
★★★
Marcher's Melody
CHR +5 & Waltz Potency +5%
★
Plunderer's Precision
DEX +8 & Accuracy +15
★★
Rambler's Respite
HP&MP Recovered while healing +25
★★★
Roamer's Reprieve
HP&MP Recovered while healing +10
★
Rogue Retribution
DEX +10 & Critical hit rate +15%
★★★
Ronin's Revenge
Weaponskill Accuracy +15 & "Store TP" +8
★★
Sage's Seersight
Magic Accuracy +8 & Accuracy +15
★★
Sniper's Salvo
Ranged Accuracy +15 & Ranged Attack +15
★★
Soldier's Stamina
VIT +5 & HP +10%
★
Stalwart Sentinel
VIT +10 & Damage Taken -15%
★★★
Thaumaturge's Tempest
INT +10 & "Magic Attack Bonus" +15
★★★
Trickster's Tenacity
AGI +8 & Evasion +15
★
Warlord's Wrath
Enmity +8 & Double Attack +15
★★★
Wizard's Wisdom
INT +8 & "Magic Attack Bonus" +8
★★
Incursion Points
Each Incursion boss awards points to purchase materials, cosmetics, Ephemeral Box expansions, Mog Wardrobe slots and temporary buffs at the Rallying Point.
Tier I - Incursion Points
NM #1
NM #2
NM #3
NM #4
Total
75~100
125~150
175~200
200~225
575~675
Tier II - Incursion Points
NM #1
NM #2
NM #3
NM #4
Total
125~150
175~200
225~250
275~300
800~900
Garret - Incursion Points Shop
Item
Buy
Sell
Worn Weapons
-
10
Orcish Steel
100
25
Orcish Steel x5
500
-
Orcish Chain
1500
250
Orcish Leather
400
40
Quadav Brass
100
25
Quadav Brass x5
500
-
Quadav Chain
1500
250
Quadav Thread
400
40
Yagudo Silver
100
25
Yagudo Silver x5
500
-
Yagudo Chain
1500
250
Yagudo Cloth
400
40
Mog Wardrobe 5 Slot
1000
-
Mog Wardrobe 5 Slot x5
5000
-
Incursion storage*
5,000
-
Pete's Pet Pouch**
10000
-
Quinn's Quiver***
10000
-
Cipher: Qultada
15000
-
Orcish Warmachine
50000
-
* Ephemeral Box Incursion Expansion: Stores base weapons and currencies ** Ephemeral Box Pet Expansion: Stores jugs, food and automaton oil *** Ephemeral Box Ammo Expansion: Stores Arrows, Bolts, Bullets and adds quiver feature !box ammo
Incursion Weapons
SmithnixOldton Movalpolos (I-8) can repair the "Worn" base weapons from Allied Incursion, using currency found in the respective Incursion area and similar crafted weapons as prototypes for the final result.
A first time fee of 5 Goblin Pies must also be traded
MythrixProvenance Can further upgrade Stage II weapons into Ultimate Weapons using Imperial Incursion materials (Hoards, Imperial Gems) and rare endgame weapons as catalysts.
Requires completion of Gobbie Travels quest
After trading materials, defeat the Guardian at the burial site to claim the weapon
Smithnix & Mythrix's Forging
Base
Requirements
Stage I
Requirements
Stage II
Requirements
Stage III
Worn Knuckles
Orcish Steel
Orcish Steel
This durable metal is wrought by Orcish blacksmiths and commands a high value among beastmen.
A hoard containing plundered riches from the Mamool Ja war coffers. Jungle rot clings to every scale.
Halvung Brass
Halvung Brass
x100
T3 Incursion (?)
Halvung Hoard
Halvung Hoard
A hoard containing molten slag and precious metals fused together in Troll forges. Still warm to the touch.
Arrapago Silver
Arrapago Silver
x100
T3 Incursion (?)
Arrapago Hoard
Arrapago Hoard
A hoard containing treasures dredged from sunken Lamian temples. Salt crystals glitter among the silver.
Incursion Upgrades
Alongside Incursion weapons outlined above, many of the Incursion drops, including ones from the incursion chest(last boss)(these specifically require you to trade the augmented item and the +1 to Garret at the same time.) are able to be augmented via GarretRu'Lude Gardens (H-9) as below.
Incursion Upgrades
Base
Requirements
Tier I (2000 GP)
Requirements
Tier II (3000 GP)
Requirements
Tier III (4000 GP)
Tribal Earring
Tribal Earring [Ear]All Races DEF:1 VIT+1 Axe skill +2 Polearm skill +2 Lv.20 All Jobs
Orcish Steel
Orcish Steel
This durable metal is wrought by Orcish blacksmiths and commands a high value among beastmen.
Allied Skirmish is designed to give solo players with limited time an opportunity to slowly accumulate currency for the ultimate weapon upgrades that would normally only be obtained in Allied Incursion.
Each participant will be awarded Allied Incursion currency and materials
The content has no level requirement, but 60+ is recommended for solo players