CatsEyeXI Content/Crystal Warrior Incursions

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Incursions into beastmen territories available to Crystal Warriors.

Allied Incursion: Tier 1

Tier 1 Allied Incursions consist of the following:

  • Each Incursion may be attempted daily (JST Midnight)
  • One player must be in possessions of a starting item, a Beastman Banner (Obtained from Garrison) to begin.
  • Players start with a level sync at the lowest level, which increases as they defeat bosses.
  • Each round features a series of target monsters followed by a boss target.
  • Each round may feature either a bonus target monster or a bonus chest for extra currency.
  • Once engaged, the boss will draw in on the main target.
    • You can still walk away from it (except BLMs) and they will follow you, but don't run too far away of they'll draw you in.
  • After using a weaponskill on a boss, it will reveal its weapon type weakness. Using a weaponskill that matches the weakness will award an extra bonus.
  • Once each round's boss is defeated, the level sync cap will raise, currency will be rewarded, and a purple marker will appear on the ground offering one of several boss bonus buffs.
  • A variety of temporary items and effects can be purchased from the Incursion flag or obtained as rewards from bosses and chests to aid in combat.

The Incursion ends when the final round is completed. Defeating the final boss spawns an Incursion Case for each player containing gil, a chance to roll the zone's unique items and a unique randomly augmented item per area.

Fort Ghelsba

Fort Ghelsba Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (F-8) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
8-16

Orcish Steel VC
Orcish Leather VC

Tribal Earring R
Druid's Robe U
Orcish Axegrip C
Worn Knuckles
Worn Sword
Worn Axe
Worn Chopper
Worn Lance
Worn Shield
15,000 Gil

Orcish Steel x2~5 50%
Orcish Leather 25%

One of:

Leather Gorget R
Tribal Earring R
Druid's Robe R
Orcish Axegrip R
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.8

Main Objective

  • Defeat 20 enemies: Orcish Fodder, Orcish Grappler, or Orcish Mesmerizer
    • Go South and kill 2 orcs
    • Then proceed North towards the boss
Orcish Martial
(G-6) Map #1
Phase #2
Cap Lv.10

Main Objective

  • Defeat 20 enemies: Orcish Fodder, Orcish Grappler, or Orcish Mesmerizer
    • Go South, at the first fork continue East
    • Go South again to kill 2 orcs
    • Then back North
    • After the elevator, you can sneak/invi to the boss or exp on the way

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Orcish Torcher at (G-9/H-9) Map #1
  • Defeat 2 Orcish Flamethrower
Orcish Axesmith
(I-7) Map #1
Phase #3
Cap Lv.12

Main Objective

  • Defeat 15 enemies: Orcish Grunt, Orcish Neckchopper, or Orcish Stonechucker
    • Watch out for the Orcish Panzer on the main plateau at H-8

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Sentinel Lizard at (I-10) Map #1
  • Defeat 3 Sentry Lizard
Orcish Sieger
(I-9) Map #1
Phase #4
Cap Lv.16

Main Objective

  • Defeat 15 enemies: Orcish Grunt, Orcish Neckchopper, or Orcish Stonechucker

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Bronze Bat at (H-8) Map #1
Orcish Ironlord
(I-8) Map #1

Palborough Mines

Palborough Mines Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (I-8) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
8-16

Quadav Brass VC
Quadav Thread VC

Terrapin Traitor R
Coarse Breastplate U
Pixie Shield C
Worn Rapier
Worn Blade
Worn Scythe
Worn Hammer
Worn Staff
Worn Musket
15,000 Gil

Quadav Brass x2~5 50%
Quadav Thread 25%

One of:

Terrapin Traitor R
Coarse Breastplate R
Pixie Shield R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.8

Main Objective

  • Defeat 20 enemies: Young Quadav, Amber Quadav, or Amethyst Quadav
Granite Quadav
(J-6) Map #2
Phase #2
Cap Lv.10

Main Objective

  • Defeat 20 enemies: Greater Quadav, Veteran Quadav, or Onyx Quadav

Optional Objective (timed, 10 min) one of:

  • Find secret chest. Non-exhaustive known locations:
    • ...
  • Defeat Death Hare at ??
  • Defeat 5 Pit Hare
    • Around (F/G/H/I-6) Map #2
Quartz Quadav
(I-8) Map #2
Phase #3
Cap Lv.12

Main Objective

  • Defeat 15 enemies: Greater Quadav, Veteran Quadav, or Onyx Quadav

Optional Objective (timed, 10 min) one of:

  • Find secret chest. Non-exhaustive known locations:
    • ...
  • Defeat Brass Beetle at (I-7) Map #3
Obsidian Quadav
(J-8) Map #3
Phase #4
Cap Lv.16

Main Objective

  • Defeat 15 enemies: Old Quadav, Copper Quadav, or Brass Quadav

Optional Objective (timed, 10 min) one of:

  • Find secret chest. Non-exhaustive known locations:
    • (H-8) Map #3, by the boat
  • Defeat Mine Stinger at (G-7/8) Map #3
  • Defeat 2 Scimitar Scorpion
    • In the dead ends at (J-6) Map #3 and (G-7/8) Map #3
Marble Quadav
(G-8) Map #3
South side of the river

Giddeus

Giddeus Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (H-5) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
8-16

Yagudo Silver VC
Yagudo Cloth VC

Gambler's Chapeau R
Sniper's Shroud U
Pegasus Collar C
Worn Knife
Worn Katana
Worn Tachi
Worn Pole
Worn Longbow
Worn Fife
15,000 Gil

Yagudo Silver x2~5 50%
Yagudo Cloth 25%

One of:

Feather Collar
Pegasus Collar R
Sniper's Shroud R
Gambler's Chapeau R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.8

Main Objective

  • Defeat 20 enemies: Yagudo Initiate, Yagudo Scribe, or Yagudo Acolyte
Yagudo Scout
(J-9) Map #1
Phase #2
Cap Lv.10

Main Objective

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Venemous Bee at (K-11) Map #1
  • Defeat 5 Giddeus Pugil, around (F-4) and (H-4) Map #1
Yagudo Sparrer
(F-6) Map #2
Phase #3
Cap Lv.12

Main Objective

  • Defeat 15 enemies: Yagudo Persecutor, Yagudo Piper, or Yagudo Mendicant

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat ??? (Pugil) at (G-10) Map #1
  • Defeat 5 Earth Eater
Yagudo Conjurer
(J-11) Map #1
Phase #4
Cap Lv.16

Main Objective

  • Defeat 15 enemies: Yagudo Votary, Yagudo Priest, or Yagudo Theologist

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Dust Eater at (H-12) Map #1
  • Defeat 5 Digger Wasp
Yagudo Seer
(H-14) Map #1


Allied Incursions: Caves

Caves Allied Incursions follow the same pattern as Tier 1 Allied Incursions, see above.

Ordelle's Caves

Ordelle's Caves Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (H-3) Map #2
with a Beastman Banner

Players:
1-3

Level cap range:
15-30

Yagudo Silver VC
Yagudo Cloth VC
Quadav Brass VC
Quadav Thread VC
Orcish Steel VC
Orcish Leather VC
Rabbit Stick C
Jack's Knife R
Nephilim Grip R
15,000 Gil

Yagudo Silver
Yagudo Cloth
Quadav Brass
Quadav Thread
Orcish Steel
Orcish Leather

One of:

Rabbit Stick R
Jack's Knife R
Nephilim Grip R

Silver Ore
...

Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.15

Main Objective

  • Defeat 10 enemies: Stink Bats, or Stag Crab
Crusty Carl
(F-3) Map #2
Phase #2
Cap Lv.18

Main Objective

  • Defeat 10 enemies: Goblin Ambusher, Goblin Butcher, or Goblin Tinkerer
Goblin Marauder
(I-7) Map #1
Phase #3
Cap Lv.20

Main Objective

  • Defeat 10 enemies: Stalking Sapling, Hognosed Bat, or Fly Agaric
Frogotten Mold
(G-8) Map #1
Phase #4
Cap Lv.22

Main Objective

  • Defeat 10 enemies: Goblin Leecher, Goblin Mugger, or Goblin Gambler
Clubsnout Oxlix
(G-9) Map #1
Phase #5
Cap Lv.24

Main Objective

  • Defeat 10 enemies: Dung Beetle, or Vorpal Bunny
Bigshell Billy
(I-9) Map #1
Phase #6
Cap Lv.26

Main Objective

  • Defeat 10 enemies: Poison Leech, or Jelly
    • Watch out for Agar Agar in the room where this phase boss is.
Jolly Jelly
(H-8) Map #1
Phase #7
Cap Lv.28

Main Objective

  • Defeat 10 enemies: Targe Beetle
Terrortooth
(H-12) Map #1
Phase #8
Cap Lv.30

Main Objective

  • Defeat 10 enemies: Goblin Shaman, Goblin Furrier, or Goblin Smithy
Charming Clairy
(H-11) Map #3

Dangruf Wadi

Dangruf Wadi Incursion
General Info Drops (from bosses) Incursion Case (after last boss)
Start:
Rallying Point E-10 on the ledge. Go beyond the secret area, drop down and head north.
with a Beastman Banner

Players:
1-3

Level cap range:
15-30

Yagudo Silver VC
Quadav Brass VC
Orcish Steel VC
Wadi Jerkin U
Geyser Subligar U
Thermal Ring U
20,000 Gil

Yagudo Silver x2~4
Quadav Brass x2~4
Orcish Steel x2~4

One of:

Barbarian's Belt U
Wadi Jerkin R
Geyser Subligar R
Thermal Ring R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.15

Main Objective

  • Defeat 10 enemies: Rock Lizard, Hoarder Hare, or Wadi Crab
Geyser King
(TODO)
Phase #2
Cap Lv.18

Main Objective

  • Defeat 10 enemies: Goblin Ambusher, Goblin Butcher, or Goblin Tinkerer
Goblin Looter
(TODO)
Phase #3
Cap Lv.20

Main Objective

  • Defeat 10 enemies: Witchetty Grub, Couloir Leech, or Stone Eater
Tunnel Grub
(TODO)
Phase #4
Cap Lv.22

Main Objective

  • Defeat 10 enemies: Steam Lizard, Goblin Fisher, or Goblin Brigand
Scalehide
(TODO)
Drops: Wadi Jerkin U
Phase #5
Cap Lv.24

Main Objective

  • Defeat 10 enemies: Goblin Headsman, Goblin Healer, or Goblin Conjurer
Goblin Sapper
(TODO)
Drops: Geyser Subligar U
Phase #6
Cap Lv.26

Main Objective

  • Defeat 10 enemies: Fume Lizard or Wadi Crab
Thermal Pincer
(TODO)
Drops: Thermal Ring U
Phase #7
Cap Lv.28

Main Objective

  • Defeat 10 enemies: Goblin Bladesmith or Goblin Bushwhacker
Goblin Foreman
(TODO)
Phase #8
Cap Lv.30

Main Objective

  • Defeat 10 enemies: Goblin Bushwhacker, Goblin Conjurer, Fume Lizard, or Steam Lizard
Wadi Wyrm
(TODO)

Maze of Shakhrami

Maze of Shakhrami Incursion
General Info Drops (from bosses) Incursion Case (after last boss)
Start:
Rallying Point (C-9, Map 1)
with a Beastman Banner

Players:
1-3

Level cap range:
15-30

Yagudo Silver VC
Quadav Brass VC
Orcish Steel VC
Labyrinth Buckler U
Marrow Gorget U
Fossil Earring U
20,000 Gil

Yagudo Silver x2~4
Quadav Brass x2~4
Orcish Steel x2~4

One of:

Bone Ring U
Labyrinth Buckler R
Marrow Gorget R
Fossil Earring R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.15

Main Objective

  • Defeat 10 enemies: Goblin Ambusher, Goblin Butcher, Goblin Tinkerer, Stink Bats, or Maze Maker
Scarlet Swarm
(D-8) Map #1
Phase #2
Cap Lv.18

Main Objective

  • Defeat 10 enemies: Combat or Carnivorous Crawler
Jade Crawler
(G-7) Map #1
Phase #3
Cap Lv.20

Main Objective

  • Defeat 10 enemies: Maze Scorpion, or Carnivorous Crawler
Shell Reaper
(H-5) Map #2
Drops: Labyrinth Buckler U
Phase #4
Cap Lv.22

Main Objective

  • Defeat 10 enemies: Goblin Mugger, Goblin Leecher, or Goblin Gambler
Goblin Pillager
(J-8) Map #2
Phase #5
Cap Lv.24

Main Objective

  • Defeat 10 enemies: Wight, Ghoul, or Carnivorous Crawler
Marrow Wendigo
(J-9) Map #1
Drops: Marrow Gorget U
Phase #6
Cap Lv.26

Main Objective

  • Defeat 10 enemies: Crypterpillar, Bleeder Leech, Warren Bat, or Chaser Bats
Toxic Jelly
(J-8) Map #1
Phase #7
Cap Lv.28

Main Objective

  • Defeat 10 enemies: Crypterpillar, Bleeder Leech, Warren Bat, or Chaser Bats
Sapphire Leech
(J-6) Map #1
Drops: Fossil Earring U
Phase #8
Cap Lv.30

Main Objective

  • Defeat 10 enemies: Wight
Crypt Watcher
(F-8) Map #2

Allied Incursions: Tier 2

Tier 2 Allied Incursions follow the same pattern as Tier 1 Allied Incursions, see above.

Davoi

Davoi Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (J-8) (Map #1)
with a Beastman Banner

Players:
1-6

Level cap range:
20-50

Orcish Steel VC
Orcish Leather C
Orcish Chain C
Hunter's Shawl R
Illusionist's Garb U
Axemaster's Gauntlets C
25,000 Gil

Orcish Steel x2~5 50%
Orcish Leather 25%

One of:

Wolf Gorget R
Hunter's Shawl R
Illusionist's Garb R
Axemaster's Gauntlets R
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.20

Main Objective

  • Defeat 15 enemies: Orcish Fighter, Orcish Serjeant, or Orcish Cursemaker
    • Clear around the pond
    • Then proceed North towards Monastic Cavern Entrance #1
Orcish Marcher
(K-7) Map #1
Phase #2
Cap Lv.30

Main Objective

  • Defeat 20 enemies: Orcish Beastrider, Orcish Nightraider, Orcish Impaler, or Orcish Brawlerzer
    • Go through the corridor on the east, it's safer than the main room (less links)

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Battle Lizard at (L-9) Map #1, behind the hutt
  • Defeat x ???
Orcish Spearman
(J-11) Map #1
Phase #3
Cap Lv.40

Main Objective

  • Defeat 15 enemies: Orcish Footsoldier, Orcish Bowshooter, Orcish Trooper, or Orcish Gladiator
    • At h-10, continue South towards Monastic Cavern entrance #2
    • Then back on the path and continue West a bit
    • Then back towards the pond

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat River Morbol at (I-9) Map #1, in the river, just North of the previous boss.
  • Defeat x ???
Orcish Savager
(H-10) Map #1, by the pond
Phase #4
Cap Lv.50

Main Objective

  • Defeat 10 enemies: Orcish Veteran, Orcish Predator, Orcish Warchief, Orcish Zerker

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Orcish Warcat at (F-10) Map#1, in the corner of the corridor
  • Defeat 5 Geezard', at (E/F/G-9/10)
Orcish Watcher
(H-9) Map #1, by the water

Beadeaux

Beadeaux Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (G-7) (Map #1)
with a Beastman Banner

Players:
1-6

Level cap range:
20-50

Quadav Brass VC
Quadav Thread VC
Quadav Chain C
Curate's Earring R
Revenge U
Bruiser's Cloak C
25,000 Gil

Quadav Brass x2~5 50%
Quadav Thread 25%

One of:

Curate's Earring R
Revenge R
Bruiser's Cloak R
Various
Crafting
Materials
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.20

Main Objective

  • Defeat 15 enemies:
Flint Quadav
(F-7) Map #2
Phase #2
Cap Lv.30

Main Objective

  • Defeat 20 enemies:

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Opal Quadav
(H-10) Map #1
Phase #3
Cap Lv.40

Main Objective

  • Defeat 15 enemies:

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Aged Quadav
(L-7) Map #1
Phase #4
Cap Lv.50

Main Objective

  • Defeat 10 enemies:

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Bismuth Quadav
(K-7) Map #1, by the water

Castle Oztroja

Castle Oztroja Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Rallying Point (G-9) Map #1
with a Beastman Banner

Players:
1-6

Level cap range:
20-50

Yagudo Silver VC
Yagudo Cloth C
Yagudo Chain C
Heroic Hairpin C
Chaplain's Ring U
Yoiyami R
25,000 Gil

Yagudo Silver x2~5 50%
Yagudo Cloth 25%

One of:

Great Bow R
Heroic Hairpin R
Chaplain's Ring R
Yoiyami R
Walkthrough
Phase / Level Cap Base Objective Boss
Phase #1
Cap Lv.20

Main Objective

  • Defeat 15 enemies: Yagudo Votary, Yagudo Priest, or Yagudo Theologistr
Yagudo Bouncer
(I-9) Map #1
Phase #2
Cap Lv.30

Main Objective

  • Defeat 20 enemies: Yagudo Herald, Yagudo Interrogator, Yagudo Oracle, or Yagudo Drummer
    • Continue through the Brass Door to Map#2. If you fall into the pit when interacting with the levers, it's best for the whole party to follow and come back to the door.

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Yagudo Diviner
(G-8/G-9) Map #2
Phase #3
Cap Lv.40

Main Objective

  • Defeat 15 enemies: Yagudo Conquistador, Yagudo Lutenist, Yagudo Prior, or Yagudo Zealot

Optional Objective (timed, 10 min) one of:

  • Find secret chest
Yagudo Whistler
(H-8) Map #6
Phase #4
Cap Lv.50

Main Objective

  • Defeat 10 enemies: Yagudo Chanter, Yagudo Abbot, Yagudo Sentinel, or Yagudo Inquisitor
    • After defeating the Yagudo Whistler, trade 1 Beastcoin to the Yagudo Fence to be teleported behind Brass Door with the 4 levers code.

Optional Objective (timed, 10 min) one of:

  • Find secret chest
  • Defeat Yagudo Sucker at (H-9) Map#3
Yagudo Keeper
(I-11) Map #3, by the water

Imperial Incursions: Tier 3

⚠️⚠️⚠️⚠️⚠️⚠️
All the information here is very much WIP and may be incorrect/imcomplete. As we get more info, things will get more organized. Dumping mostly everything in this header for now.
Please share walkthrough info and items screenshot on the #bg-wiki/Incursion T3 thread on Discord.
⚠️⚠️⚠️⚠️⚠️⚠️

Overview

  • Imperial Incursion takes place over 5 progressive phases with increasing difficulty.
  • Each phase begins at a Rallying Point and involves defeating a number of enemies followed by a boss.
  • Phase mobs have a chance to spawn rare enemies with exclusive items.
  • Guardians (optional bosses) are dispersed throughout the area, which provide powerful buffs and loot.
    • Known buffs:
      • Arrapago Reef
        • Guardian #1: Spectral Queen - Spectral Shroud (Tank: Magic Dmg Taken-25%, Fast Cast+30%)
        • Guardian #2: Siren Guardian - Siren's Wrath (DPS: INT+60, MAB+35, WS Damage+20%)
        • Guardian #3: Captain Hollow - Lifedrink Gift (Support: Regen+20, Magic Accuracy+25)
      • Halvung
        • Guardian #1: Forge Titan - Forgefire Hide (Tank: Damage Taken-25%, HP+250, DEF+50)
        • Guardian #2: Alpha Troll - Troll's Might (DPS: Crit Rate+15%, Double Attack+15%)
        • Guardian #3: Primal Iron - Ironhand Touch (Support: Cure Potency+40%, Refresh+5, Enmity-30)
      • Mamook
        • Guardian #1: ??? - Serpent's Scales (Tank: Evasion+50, Enmity+30, Counter+20%)
        • Guardian #2: ??? - Predator's Fury (DPS: STR+15, Attack+40, Store TP+25)
        • Guardian #3: ??? - Beast Whisperer (Support: Fast Cast+20%, Skillchain Dmg+25%)
  • Additional optional mobs such as dragons provide HP/MP restore and other mechanics.
  • Players begin with all equipment slots locked and must unlock them through bosses, guardians and chests located throughout.
  • Incursion monsters are marked with stars, everything not marked does not aggro while on incursion.
  • Bosses can be 'proc'd with elemental weaponskills to increase their damage taken by 10% per proc, up to 60%.
    • Users of the elemental weaponskill will be given a hint towards the current proc element.


Drops
Equipment / Item Source
Acro Helm
Acro Surcoat Halvung: Phase 2 boss
Acro Gauntlets Arrapago Reef: Lamia Sultana
Acro Breeches Arrapago Reef: Lamia Queen
Acro Leggings Halvung: Troll Warlord
Taeon Chapeau Halvung: Troll Tyrant
Taeon Tabard Arrapago Reef: ???
Taeon Gloves Mamook: Phase 3 boss
Taeon Tights Mamook: Phase 1 boss
Taeon Boots Arrapago Reef: Phase 1 boss
Helios Band
Helios Jacket Mamook: Phase 2 boss
Helios Gloves Halvung: Stage 3
Helios Spats Mamook: ???
Helios Boots Mamook: Phase 1 boss
Ochu Arrapago Reef: Chimera (phase 4) (can be turned in to DI NPC for 60,000 domain shards)
Purgation Halvung: Infernaljaw (can be turned in to DI NPC for 60,000 domain shards)
Divinity Arrapago Reef: ??? (can be turned in to DI NPC for 60,000 domain shards)
Vampirism Mamook: Venomscale (can be turned in to DI NPC for 60,000 domain shards)
Taming Sari Mamook: Hydra (rare) Phase 3 boss
Mamool Ja Helm Mamook: Phase 3 boss
Defending Ring Arrapago Reef: Behemoth
Ultima's Cerebrum Mamook: Phase 5 boss
Tumbaga Mamook: Phase 5 boss
Divine Log, Dragon Talon, Dragon Scales, Golden Rings +1 Arrapago Reef: Mordreth (Wyvern)
1-5 star augmented armor:
Rasetsu Tekko with AGI+0~8? STP+0~5?
Adaman Cuisses with STR+0~4? Def+0~6?

Notes: Augments can be transferred to HQ version
Ctn. Purse (Alx.) and Lin. Purse (Alx.) All bosses

Arrapago Reef

Arrapago Reef Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Trade Lamia Trophy to Imperial Spy (G-7) Al Zahbi
(the whole party needs to be present to be teleported to the Incursion)

Players:
1-6

Level cap range:
75

Acro Gauntlets
Acro Breeches
Ochu
Defending Ring

TBC

Walkthrough
Phase / Level Cap Base Objective Boss
Phase 1 Defeat 15 enemies. Serpent Queen
Phase 2

Rallying Point: (H-7)

Defeat 15 enemies. Lamia Warchief
Phase 3

Rallying Point: (G-8)

Defeat 15 enemies. Lamia Sultana
Phase 4

Rallying Point: (I-8)

Defeat 10 enemies. Chimeric Fiend
Behemoth(?)Rare
Phase 5

Rallying Point: (H-8)

Defeat 10 enemies. Medusa

Halvung

Halvung Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Trade Troll Trophy to Imperial Spy (G-7) Al Zahbi
(the whole party needs to be present to be teleported to the Incursion)

Players:
1-6

Level cap range:
75

Acro Surcoat
Acro Leggings

TBC

Walkthrough
Phase / Level Cap Base Objective Boss
Phase 1 Defeat 15 enemies. Troll Warlord
Phase 2

Rallying Point: (I-6)

Defeat 15 enemies. Troll Champion
Phase 3

Rallying Point: (K-8)

Defeat 15 enemies. Troll Tyrant
Phase 4

Rallying Point: (I-9)

Defeat 10 enemies. Infernaljaw
Highly susceptible to Stun
Phase 5

Rallying Point: (G-9)

Defeat 10 enemies. Gurfurlur

Mamook

Mamook Incursion
General Info Drops (from bosses & secret chests) Incursion Case (after last boss)
Start:
Trade Mamool Ja Trophy to Imperial Spy (G-7) Al Zahbi
(the whole party needs to be present to be teleported to the Incursion)

Players:
1-6

Level cap range:
75

TBC

TBC

Walkthrough
Phase / Level Cap Base Objective Boss
Phase 1 TBC TBC
Phase 2 TBC TBC
Phase 3 TBC TBC
Phase 4 TBC TBC
Phase 5 TBC Gulool Ja Ja

Bonuses

Boss Bonuses
Name Buff Ranking
Adept's Advance Haste +5% & Fast Cast +10%
Archer's Aim Accuracy +10 & Ranged Accuracy +10
Assailant's Ambush DEX +5 & Crit. Hit Rate +5%
Braver's Bulwark Defense +15 & Physical Damage Taken -8% ★★
Brawler's Brawn STR +5 & Attack +10
Champions Command Combat Skills +10
Cleric's Clerity MND +10 & Cure Potency +15% ★★★
Dancer's Delight CHR +10 & "Waltz" Potency +15% ★★★
Fighter's Fury STR +8 & Attack +15 ★★
Guardian's Glory VIT +5 & Phys. Dmg Taken -5%
Healer's Hands MND +5 & Cure Potency +5%
Hero's Heart HP +50 & MP +50
Hoarder's Hostility Enmity +5 & "Gilfinder" +3
Mage's Memory INT +5 & MP + 10%
Maestro's Momentum Fast Cast +15% & Movement Speed + 25% ★★★
Marcher's Melody CHR +5 & Waltz Potency +5%
Plunderer's Precision DEX +8 & Accuracy +15 ★★
Rambler's Respite HP&MP Recovered while healing +25 ★★★
Roamer's Reprieve HP&MP Recovered while healing +10
Rogue Retribution DEX +10 & Critical hit rate +15% ★★★
Ronin's Revenge Weaponskill Accuracy +15 & "Store TP" +8 ★★
Sage's Seersight Magic Accuracy +8 & Accuracy +15 ★★
Sniper's Salvo Ranged Accuracy +15 & Ranged Attack +15 ★★
Soldier's Stamina VIT +5 & HP +10%
Stalwart Sentinel VIT +10 & Damage Taken -15% ★★★
Thaumaturge's Tempest INT +10 & "Magic Attack Bonus" +15 ★★★
Trickster's Tenacity AGI +8 & Evasion +15
Warlord's Wrath Enmity +8 & Double Attack +15 ★★★
Wizard's Wisdom INT +8 & "Magic Attack Bonus" +8 ★★

Incursion Points

Each Incursion boss awards points to purchase materials, cosmetics, Ephemeral Box expansions, Mog Wardrobe slots and temporary buffs at the Rallying Point.

Tier I - Incursion Points
NM #1 NM #2 NM #3 NM #4 Total
75~100 125~150 175~200 200~225 575~675


Tier II - Incursion Points
NM #1 NM #2 NM #3 NM #4 Total
125~150 175~200 225~250 275~300 800~900


Garret - Incursion Points Shop
Item Buy Sell
Worn Weapons - 10
Orcish Steel 100 25
Orcish Steel x5 500 -
Orcish Chain 1500 250
Orcish Leather 400 40
Quadav Brass 100 25
Quadav Brass x5 500 -
Quadav Chain 1500 250
Quadav Thread 400 40
Yagudo Silver 100 25
Yagudo Silver x5 500 -
Yagudo Chain 1500 250
Yagudo Cloth 400 40
Mog Wardrobe 5 Slot 1000 -
Mog Wardrobe 5 Slot x5 5000 -
Incursion storage* 5,000 -
Pete's Pet Pouch** 10000 -
Quinn's Quiver*** 10000 -
Cipher: Qultada 15000 -
Orcish Warmachine 50000 -

* Ephemeral Box Incursion Expansion: Stores base weapons and currencies
** Ephemeral Box Pet Expansion: Stores jugs, food and automaton oil
*** Ephemeral Box Ammo Expansion: Stores Arrows, Bolts, Bullets and adds quiver feature !box ammo

Incursion Weapons

Smithnix Oldton Movalpolos (I-8) can repair the "Worn" base weapons from Allied Incursion, using currency found in the respective Incursion area and similar crafted weapons as prototypes for the final result.

  • A first time fee of 5 Goblin Pies must also be traded

Mythrix Provenance Can further upgrade Stage II weapons into Ultimate Weapons using Imperial Incursion materials (Hoards, Imperial Gems) and rare endgame weapons as catalysts.

  • Requires completion of Gobbie Travels quest
  • After trading materials, defeat the Guardian at the burial site to claim the weapon
Smithnix & Mythrix's Forging
Base Requirements Stage I Requirements Stage II Requirements Stage III
Worn Knuckles Orcish Steel x300
Metal Knuckles +1
Mtl. Knuckles +1
Platoon Cesti
Persuasion Orcish Steel x500
Orcish Chain x10
Cross-Counters
Exocets
Tourney Patas
Persuasion +1 Mamook Hoard x99
Imperial Citrine x250
Mammoth Tusk x12
Persuasion +1
Meteor Cesti
Avengers
Ohrmazd
Worn Sword Orcish Steel x300
Longsword +1
Broadsword +1
Platoon Spatha
Fealty Orcish Steel x500
Orcish Chain x10
Bloodsword
Ancient Sword
Grudge Sword
Fealty +1 Mamook Hoard x99
Imperial Opal x250
Siren's Macrame x12
Fealty +1
Bayard's Sword
Nightmare Sword
Claidheamh Soluis
Worn Axe Orcish Steel x300
Battleaxe +1
War Pick +1
Platoon Axe
Woodlander Orcish Steel x500
Orcish Chain x10
Fendoir
Viking Axe
De Saintre's Axe
Woodlander +1 Mamook Hoard x99
Imperial Amethyst x250
Griffon Leather x12
Woodlander +1
Leopard Axe
Labrys
Kumbhakarna
Worn Chopper Orcish Steel x300
Greataxe +1
Voulge +1
Platoon Cutter
Savagery Orcish Steel x500
Orcish Chain x10
Kinship Axe
Eisentaenzer
Raifu
Savagery +1 Mamook Hoard x99
Imperial Citrine x250
Relic Steel x12
Savagery +1
Gawain's Axe
Foolkiller
Svarga
Worn Lance Orcish Steel x300
Brass Spear +1
Lance +1
Platoon Lance
Heartpiercer Orcish Steel x500
Orcish Chain x10
Gae Bolg
Calamar
Behourd Lance
Heartpiercer +1 Mamook Hoard x99
Imperial Amethyst x250
Lancewood Lbr. x12
Heartpiercer +1
Dreizack
Cletine
Olyndicus
Worn Shield Orcish Steel x300
Strong Shield
Kite Shield +1
Platoon Disc
Solus Orcish Steel x500
Orcish Chain x10
Serket Shield
Adoubeur's Pavise
Jennet Shield
Solus +1 Mamook Hoard x99
Imperial Garnet x250
Marksman's Oil x12
Solus +1
Sipar
Tatami Shield
Svalinn
Worn Rapier Quadav Brass x300
Degen +1
Fleuret +1
Platoon Spatha
Spellsword Quadav Brass x500
Quadav Chain x10
Crimson Blade
Duel Rapier
Buzzard Tuck
Spellsword +1 Halvung Hoard x99
Imperial Sapphire x250
Marksman's Oil x12
Spellsword +1
Guespiere
Tutelary
Claritas
Worn Blade Quadav Brass x300
2-Hand. Sword +1
Greatsword +1
Platoon Sword
Bitterness Quadav Brass x500
Quadav Chain x10
Balmung
Arondight
Icicle Sword
Bitterness +1 Halvung Hoard x99
Imperial Garnet x250
Griffon Leather x12
Bitterness +1
Algol
Naglering
Macbain
Worn Scythe Quadav Brass x300
Zaghnal +1
Mythril Scythe +1
Platoon Zaghnal
Foreshadow Quadav Brass x500
Quadav Chain x10
Demonslicer
A l'Outrance
Mutilator
Foreshadow +1 Halvung Hoard x99
Imperial Opal x250
Mammoth Tusk x12
Foreshadow +1
Havoc Scythe
Enforcer
Inanna
Worn Hammer Quadav Brass x300
Warhammer +1
Maul +1
Platoon Mace
Stoutheart Quadav Brass x500
Quadav Chain x10
Arcana Breaker
Asklepios
Sealed Mace
Stoutheart +1 Halvung Hoard x99
Imperial Sapphire x250
Siren's Macrame x12
Stoutheart +1
Purgatory Mace
Antares
Nehushtan
Worn Staff Quadav Brass x300
Elm Staff +1
Oak Staff +1
Platoon Pole
Radiance Quadav Brass x500
Quadav Chain x10
Healing Staff
Power Staff
Himmel Stock
Radiance +1 Halvung Hoard x99
Imperial Sapphire x250
Lancewood Lbr. x12
Radiance +1
Grim Staff
Astral Signa
Providence
"Transcendence": Pet: MAB+15, M.Acc+15, Attack+20, Accuracy+20, Enmity+10, Enmity loss -10
Worn Musket Quadav Brass x300
Arquebus +1
Pirate's Gun +1
Platoon Gun
Insurance Quadav Brass x500
Quadav Chain x10
Lion Crossbow
Othinus' Bow
Thug's Zamburak
Insurance +1 Halvung Hoard x99
Imperial Garnet x250
Relic Steel x12
Insurance +1
Grosveneur's Bow
Peacemaker
Doomsday
Worn Knife Yagudo Silver x300
Poison Knife +1
Mythril Knife +1
Platoon Dagger
Bushwhacker Yagudo Silver x500
Yagudo Chain x10
Triple Dagger
Avis
Calveley's Dagger
Bushwhacker +1 Arrapago Hoard x99
Imperial Peridot x250
Griffon Leather x12
Bushwhacker +1
Stylet
Daylight Dagger
Ipetam
Worn Katana Yagudo Silver x300
Mokuto +1
Ganko
Kodachi +1
Hikage Yagudo Silver x500
Yagudo Chain x10
Narigitsune
Amanojaku
Ohaguro
Hikage +1 Arrapago Hoard x99
Imperial Peridot x250
Marksman's Oil x12
Hikage +1
Shusui
Oninohocho
Izuna
Worn Tachi Yagudo Silver x300
Nodachi +1
Homura +1
Gunromaru
Giritachi Yagudo Silver x500
Yagudo Chain x10
Soboro Sukehiro
Sukesada
Kagehide
Giritachi +1 Arrapago Hoard x99
Imperial Peridot x250
Relic Steel x12
Giritachi +1
Shinsoku
Pachipachio
Nenekirimaru
Worn Pole Yagudo Silver x300
Holly Pole +1
Elm Pole +1
Platoon Pole
Arcanium Yagudo Silver x500
Yagudo Chain x10
Mercurial Pole
Cocytus Pole
Dusky Staff
Arcanium +1 Arrapago Hoard x99
Imperial Opal x250
Mammoth Tusk x12
Arcanium +1
Somnus Signa
Kirin's Pole
Keraunos
Worn Longbow Yagudo Silver x300
Power Bow +1
Great Bow +1
Platoon Bow
Elvenlore Yagudo Silver x500
Yagudo Chain x10
Eurytos' Bow
Selene's Bow
Shikar Bow
Elvenlore +1 Arrapago Hoard x99
Imperial Amethyst x250
Lancewood Lbr. x12
Elvenlore +1
Arco De Velocidad
Loxley Bow
Phaosphaelia
Worn Fife Yagudo Silver x300
Gemshorn +1
Traversiere +1
Platoon Edge
Rouser Yagudo Silver x500
Yagudo Chain x10
Siren Flute
Kard
Jongleur's Dagger
Rouser +1 Arrapago Hoard x99
Imperial Citrine x250
Siren's Macrame x12
Rouser +1
Harlequin's Horn
Frenzy Fife
Linos

Material Sources

Trade
to Imperial Trader
Source Reward
Hematite x4 Quartermaster (G-7) Al Zahbi Mamook Steel x25
Tombak x4 Quartermaster (G-7) Al Zahbi Halvung Brass x25
Tumbaga x4 Quartermaster (G-7) Al Zahbi Arrapago Silver x25
Oceanstone x1 Quartermaster (G-7) Al Zahbi Imperial Gems x5 (random)
Mamook Steel x100 T3 Incursion (?) Mamook Hoard
Halvung Brass x100 T3 Incursion (?) Halvung Hoard
Arrapago Silver x100 T3 Incursion (?) Arrapago Hoard

Incursion Armors

Six advanced armor sets can be forged by Mythrix in Provenance. Each piece is the final stage of the Crystal Warrior armor progression, combining augmented quest armor, Garrison +1 gear, and materials from Allied Incursion content.

How to Forge

Each piece requires trading the following to Mythrix:

  • Augmented CW quest armor upgraded to HQ (consumed) - Crystal Warrior armor quests
  • Garrison +1 piece for the same slot (consumed) - Garret
  • Stalactite Shard Zone-specific incursion materials - Cave incursion bosses (all difficulties)
  • Beastman Shard Beastman catalyst - Any Allied Incursion boss (Hard+ only)
  • Orcish Steel Beastman currency - Allied Incursion bosses


Slot Zone Material Catalyst Currency
Head x5 x2 x50
Body x8 x3 x80
Hands x4 x2 x40
Legs x6 x3 x60
Feet x4 x2 x30

Renegade Set

Armor of the Renegade. Light, fast, and unforgiving.

Renegade (RNG/NIN/COR) — from Noct +1
Piece Requires Materials
Renegade Beret Noct Beret +1
Garrison Sallet +1
Stalactite Shard x5
Beastman Shard x2
Orcish Steel x50
Renegade Doublet Noct Doublet +1
Garrison Tunica +1
Stalactite Shard x8
Beastman Shard x3
Orcish Steel x80
Renegade Gloves Noct Gloves +1
Garrison Gloves +1
Stalactite Shard x4
Beastman Shard x2
Orcish Steel x40
Renegade Brais Noct Brais +1
Garrison Hose +1
Stalactite Shard x6
Beastman Shard x3
Orcish Steel x60
Renegade Gaiters Noct Gaiters +1
Garrison Boots +1
Stalactite Shard x4
Beastman Shard x2
Orcish Steel x30

Prelate's Set

Armor of the Prelate. Crafted for those who shape the battlefield without drawing a blade.

Prelate's (WHM/BLM/RDM/SCH) — from Seer's +1
Piece Requires Materials
Prelate's Chapeau Seer's Crown +1
Garrison Sallet +1
Cavern Moss x5
Beastman Shard x2
Orcish Steel x50
Prelate's Saio Seer's Tunic +1
Garrison Tunica +1
Cavern Moss x8
Beastman Shard x3
Orcish Steel x80
Prelate's Cuffs Seer's Mitts +1
Garrison Gloves +1
Cavern Moss x4
Beastman Shard x2
Orcish Steel x40
Prelate's Slops Seer's Slacks +1
Garrison Hose +1
Cavern Moss x6
Beastman Shard x3
Orcish Steel x60
Prelate's Pigaches Seer's Pumps +1
Garrison Boots +1
Cavern Moss x4
Beastman Shard x2
Orcish Steel x30

Bulwark Set

Armor of the Bulwark. A walking fortress. The line that does not break.

Bulwark (WAR/PLD/DRK/DRG) — from Kampf
Piece Requires Materials
Bulwark Salade Kampfschaller
Garrison Sallet +1
Labyrinth Marrow x5
Beastman Geode x2
Yagudo Silver x50
Bulwark Haubert Kampfbrust
Garrison Tunica +1
Labyrinth Marrow x8
Beastman Geode x3
Yagudo Silver x80
Bulwark Moufles Kampfhentzes
Garrison Gloves +1
Labyrinth Marrow x4
Beastman Geode x2
Yagudo Silver x40
Bulwark Brayettes Kampfdiechlings
Garrison Hose +1
Labyrinth Marrow x6
Beastman Geode x3
Yagudo Silver x60
Bulwark Sollerets Kampfschuhs
Garrison Boots +1
Labyrinth Marrow x4
Beastman Geode x2
Yagudo Silver x30

Brawler Set

Armor of the Brawler. Loose-fitting and deceptively tough.

Brawler (THF/BRD/BLU/DNC) — from Garish/Rubious
Piece Requires Materials
Brawler Crown Rubious Crown
Garrison Sallet +1
Fossil Fragment x5
Beastman Geode x2
Yagudo Silver x50
Brawler Tunic Rubious Tunic
Garrison Tunica +1
Fossil Fragment x8
Beastman Geode x3
Yagudo Silver x80
Brawler Mitts Rubious Mitts
Garrison Gloves +1
Fossil Fragment x4
Beastman Geode x2
Yagudo Silver x40
Brawler Slacks Rubious Slacks
Garrison Hose +1
Fossil Fragment x6
Beastman Geode x3
Yagudo Silver x60
Brawler Pumps Rubious Pumps
Garrison Boots +1
Fossil Fragment x4
Beastman Geode x2
Yagudo Silver x30

Drifter Set

Armor of the Drifter. Balanced for those who master multiple disciplines.

Drifter (BST/SMN/PUP/GEO) — from Soil +1
Piece Requires Materials
Drifter Cap Soil Hachimaki +1
Garrison Sallet +1
Volcanic Glass x5
Beastman Ember x2
Quadav Brass x50
Drifter Jupon Soil Gi +1
Garrison Tunica +1
Volcanic Glass x8
Beastman Ember x3
Quadav Brass x80
Drifter Bracers Soil Tekko +1
Garrison Gloves +1
Volcanic Glass x4
Beastman Ember x2
Quadav Brass x40
Drifter Hose Soil Sitabaki +1
Garrison Hose +1
Volcanic Glass x6
Beastman Ember x3
Quadav Brass x60
Drifter Boots Soil Kyahan +1
Garrison Boots +1
Volcanic Glass x4
Beastman Ember x2
Quadav Brass x30

Phantom Set

Armor of the Phantom. Infused with darkness, strikes from impossible angles.

Phantom (MNK/SAM/RUN) — from Shade +1
Piece Requires Materials
Phantom Tiara Shade Tiara +1
Garrison Sallet +1
Geothermal Ore x5
Beastman Ember x2
Quadav Brass x50
Phantom Harness Shade Harness +1
Garrison Tunica +1
Geothermal Ore x8
Beastman Ember x3
Quadav Brass x80
Phantom Mittens Shade Mittens +1
Garrison Gloves +1
Geothermal Ore x4
Beastman Ember x2
Quadav Brass x40
Phantom Tights Shade Tights +1
Garrison Hose +1
Geothermal Ore x6
Beastman Ember x3
Quadav Brass x60
Phantom Leggings Shade Leggings +1
Garrison Boots +1
Geothermal Ore x4
Beastman Ember x2
Quadav Brass x30

Where Materials Drop

Material Source Drop Rate
Stalactite Shard / Cavern Moss Ordelle's Caves bosses Normal 5% / Hard 10% / V.Hard 15%
Labyrinth Marrow / Fossil Fragment Maze of Shakhrami bosses Normal 5% / Hard 10% / V.Hard 15%
Volcanic Glass / Geothermal Ore Dangruf Wadi bosses Normal 5% / Hard 10% / V.Hard 15%
Beastman Shard / Beastman Geode / Beastman Ember All Allied Incursion bosses (Hard+) Hard 10% / V.Hard 15%

Drop Upgrades

Alongside Incursion weapons outlined above, many of the Incursion drops, including ones from the incursion chest(last boss)(these specifically require you to trade the augmented item and the +1 to Garret at the same time.) are able to be augmented via Garret Ru'Lude Gardens (H-9) as below.

Incursion Upgrades
Base Requirements Tier I
(2000 GP)
Requirements Tier II
(3000 GP)
Requirements Tier III
(4000 GP)
Tribal Earring Orcish Steel x8
Beetle Earring +1
HP+3 Orcish Steel x10
Giant's Earring
HP+4 Orcish Steel x12
Puissance Earring
HP+5
STR+1
Druid's Robe Orcish Steel x4
Tunic +1
MP+1 Orcish Steel x6
Linen Robe +1
MP+2 Orcish Steel x8
Priest's Robe
MP+3
INT+1
Orcish Axegrip Orcish Leather x2
Tenax Strap
DEF+2
Accuracy+1
Orcish Leather x3
Disciple Grip
DEF+3
Accuracy+2
Orcish Leather x4
Lizard Strap +1
DEF+4
Accuracy+3
Enmity+2
Terrapin Traitor Quadav Brass x8
Kukri +1
Attack+1 Quadav Brass x10
Ranging Knife +1
Attack+2 Quadav Brass x12
Thug's Jambiya +1
Attack+3
DMG+1
Coarse Breastplate Quadav Brass x4
Leather Vest +1
HP+8 Quadav Brass x6
Solid Mail
HP+10 Quadav Brass x8
Fine Jerkin
HP+12
STR+1
Pixie Shield Quadav Thread x2
Pelte
Attack+2
Accuracy+2
Quadav Thread x3
Lantern Shield
Attack+3
Accuracy+3
Quadav Thread x4
Faerie Shield
Attack+4
Accuracy+4
Cure Potency +2%
Gambler's Chapeau Yagudo Silver x8
Silver Hairpin +1
Accuracy+1 Yagudo Silver x10
Baron's Chapeau
Accuracy+2 Yagudo Silver x12
Seer's Crown +1
Accuracy+3
Magic Atk. Bonus+1
Sniper's Shroud Yagudo Silver x4
Rabbit Mantle +1
HP+4 Yagudo Silver x6
Traveler's Mantle
HP+6 Yagudo Silver x8
Dhalmel Mantle +1
HP+8
AGI+1
Pegasus Collar Yagudo Cloth x2
Feather Collar +1
Attack+3
Ranged Attack+3
Yagudo Cloth x3
Bird Whistle
Attack+4
Ranged Attack+4
Yagudo Cloth x4
Buburimu Gorget
Attack+5
Ranged Attack+5
Magic Accuracy+2

Allied Skirmish

Allied Skirmish is designed to give solo players with limited time an opportunity to slowly accumulate currency for the ultimate weapon upgrades that would normally only be obtained in Allied Incursion.

  • Each participant will be awarded Allied Incursion currency and materials
  • The content has no level requirement, but 60+ is recommended for solo players
  • Can be attempted once per conquest tally

Walkthrough

  • Activate at the Rallying Point at G-7 Map #1 in Castle Zvahl Baileys
    • It's the little room with the Ahrimans.
    • Beware of the NM Likho who spawns there as well.
  • Kill 10 of each Beastmen type (Orc, Quadav, Goblin, Yagudos)
  • Go to H-8 Map #2 and click the Skirmish Point to spawn a Drake NM
    • It's in the middle of the map
    • Lower level characters may want to clear the surrounding first as Ahrimans and Demons might aggro
  • Defeat the Zvahl Drake
    • Uncapped, can use trusts
    • Killable as lv60 with 2 trusts
    • Has all usual Drake moves
  • Click the Skirmish Point again to release a Skirmish Coffer

Rewards

  • 20~25 Orcish Steel or Quadav Brass or Yagudo Silver
  • 1~ Orcish Chain or Quadav Chain or Yagudo Chain
  • 2~3 Orcish Leather or Quadav Thread or Yagudo Cloth
  • 2~3 Beastcoin or Silver Beastcoin