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CatsEyeXI Content/ZNMs
| This article is related to the CatsEyeXI Private Server and not the official version of Final Fantasy XI. Private Servers are not sanctioned by Square Enix Holdings Co., Ltd. Please see the Private Server page for further information on this subject. |
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Content AMAN Trove BCNMs Campaign Dailies ENMs Garrison Nyzul Isle Prestige Ventures
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End Game |
|---|---|---|---|
| Game Modes Accelerated Crystal Warrior • CW Rewards Wings Era Warrior | |||
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Ultimate Weapons Relic Mythic Ergon Oboro Mythic WS Aeonic WS |
Misc |
| Trials Adept • Grand • Novice |
Getting Started
To start spawning ZNMs you will need Soul Plates and a Soultrapper, sold by Zandjarl, in The Colosseum via Gate:The Pit next to Sashosho, in exchange for Jettons. To get the Jettons to purchace the items you must trade Imperial Currency to Zandjarl. The higher the coin you trade the more Jetton you get and the better the conversion rate of Imperial Standing to Jetton is.
Once you have the Jettons, speak to Zandjarl to purchase you trap and plates, seperatly.
2 Jetton: Soultrapper and 12 Blank Soul Plates
500 Jetton: Soultrapper 2000 and 12 Blank High-Speed Soul Plates
- Soultrapper can use a Soul Plate once every 60s and only uses the cheaper Blank Soul Plates. Soultrapper 2000 can use a Soul Plate every 30sec and can use either Soul Plate.
Once you have purchased a set of Soultrapper and blank plates equip them to Ranged and Ammo slots and go fill your plates on monsters of the world. After you have filled all your plates trade them to Sanraku, Aht Urhgan Whitegate (E-8), near the zone to Al Zahbi. Only accepts 10 plates per game day.
- Ryo can give hints as to what Sanraku's subject of interest currently is, and other information.
Additional Rewards
- Each ZNM grants all participants Zeni Battle Points
- 3000 Zeni Battle Points can be used to open the Zeni Chest next to Sanraku
- Zeni Chest contains valuable crafting materials, unique cosmetics and pop items
Battle Mechanics
There are many custom changes to ZNMs on CatsEyeXI. Tier 3 and 4 ZNMs have been customized. All are immune to bind, gravity, lullaby, silence, sleep, and slow. All are susceptible to stun and paralyze. All T3 and T4 ZNMs have rage timers of either 30 or 60 minutes. These fights are balanced for twelve to eighteen players. Some will require alternative strategies and precise gameplay. Below are additional changes to the ZNMs.
| Armed Gears |
Changes:
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Drops:
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| Gotoh Zha the Redolent |
Changes:
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Drops:
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| Dea |
Changes:
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Drops:
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| Nosferatu |
Changes:
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Drops:
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| Khromasoul Bhurborlor |
Changes:
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Drops:
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| Achamoth |
Changes:
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Drops:
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| Mahjlaef the Paintorn |
Changes:
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Drops:
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| Experimental Lamia |
Changes:
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Drops:
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| Nuhn |
Changes:
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Drops:
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| Tinnin |
Changes:
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Drops:
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| Sarameya |
Changes:
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Drops:
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| Tyger |
Changes:
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Drops:
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