The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Level Cap Playguide
| ||||||||||
Level Cap Progression Guide
This guide balances three practical considerations:
- Difficulty: How do I preserve the original level progression and challenge? See Managing Progression.
- Story: How do I preserve the chronological and narrative progression? See Approaches to Rhapsodies of Vana'diel.
- Efficiency: What is still beneficial to unlock or progress early? See Benefits to Skipping Around.
Please note this guide mainly serves to highlight how to change a playthrough for level cap progression and the New Player Leveling Guide may provide more depth for your specific point of progression.
Managing Progression
Begin by choosing one of three starting nations, each with its own mission line starting from Lv 1. You can complete the other Nation Missions by talking to an Allegiance Changer, but doing so costs gil ranging from 4,000 to 40,000 depending on the nation's rank during that particular week's Conquest Tally ranking. Chains of Promathia provides another storyline beginning around Lv 30.
At Lv 50, players stop gaining levels until the appropriate Limit Break quest is completed. Further Limit Break quests are required every five levels up to Lv 99.
Therefore, managing jobs and limit breaks can help keep older content near its historical level by spreading progression across multiple jobs and controlling when your level cap increases.
Managing Jobs
- Keep 1–2 jobs each for the each of the 3 starting nations, Chains of Promathia and maybe Rhapsodies of Vana'diel.
- Some natural points to consider when switching nations are Lv 50 (Rank 5), after which the nation storylines diverge into examining their own unique histories, Lv 60 (Rank 7 or 8) and/or Lv 75 (Rank 10).
Managing Limit Breaks
- Delay the next Limit Break when appropriate.
- Move between expansions whose historical level ranges overlap.
- Complete level-capped content before continuing to the next level range. See Reference: Battle Content by Level.
Note: Uncapped battlefields, including many mission battles, do not permit level synchronization down to another party member. All participants must therefore meet the relevant level themselves.
Approaches to Rhapsodies of Vana'diel
Rhapsodies of Vana'diel (RoV) is a storyline and love letter to FFXI that ties together threads from the game's major storylines and expansions while offering its own overarching narrative as you progress through earlier content. RoV also provides numerous rewards, including Experience Point bonuses, increased Trust capacity, earlier access to key features, reductions to certain content timers, and additional items sold by the Curio Vendor Moogle.
However, RoV may be somewhat confusing for first-time players, and the power and progression it provides can diminish the challenge and significance of each expansion's major encounters and climactic boss battles. With this in mind, there are three approaches to RoV:
| Approach | |
|---|---|
| Main Focus |
|
| Alongside Expansions |
|
| Last |
|
Benefits to Skipping Around
Even when following the "Last" approach, selectively progressing later content can provide useful unlocks without meaningfully disrupting chronological story progression.
Early Expansion Unlocks
FFXI allows many systems to be started before they become directly relevant to the player's current level. Starting them early can unlock useful jobs, transportation, and other features while allowing time-gated currencies and progression to accumulate passively as you focus on other content.
To help traverse dangerous areas, it is highly recommended to have a mount and a form of Sneak and Invisible (i.e. Spectral Jig,
Silent Oil and
Prism Powder, etc.).
| Expansion | Advanced Jobs | QoL & Features | Time-Gated Systems |
|---|---|---|---|
|
|
— | |
|
|
— | |
|
|
| |
|
|
|
Seekers of Adoulin Grind
In Seekers of Adoulin,
Imprimaturs, Coalition Assignments, Adoulin Fame, and Mog Garden progression all contribute to later missions and rewards, including the
Golden shovel cordon, Ygnas, and endgame Ergon Weapons for Rune Fencer and Geomancer.
After Seekers of Adoulin Mission 1-5, Imprimaturs begin accumulating through the Task Delegator.
- Imprimaturs accumulate every 6 hours, up to a maximum of 15.
- Imprimaturs are spent on Coalition Assignments, and later Seekers of Adoulin missions are locked behind spending a certain number of Imprimaturs.
- To avoid overcapping Imprimaturs, assignments from 5 of the 6 coalitions can be accessed before Lv 99:
- Couriers' Coalition
- Pioneers' Coalition (procuring resources)
- Mummers' Coalition (except Behavioral Research)
- Inventors' Coalition
- Scouts' Coalition
- Increasing Adoulin Fame reduces the Imprimatur cost of Coalition Assignments. Accessible quests for building fame include:
- It Sets My Heart Aflutter (repeatable)
- Western Waypoints, Ho!
- Wes...Eastern Waypoints, Ho!
- The Mog Garden Quest Line, which can raise Adoulin Fame from 0 to 4 by itself through once-per-Earth-day garden progression.
- Reja Ygridhi offers additional rewards based on Coalition Assignment progress.
- The
Golden shovel cordon requires extensive Coalition, Adoulin quest, and Mog Garden progression. - This progression opens Directive Quests, which offer useful rewards including the powerful healer Trust Ygnas and a HQ +1 version of the SoA finale reward.
- Coalition, quest, and Mog Garden progression are also required toward the endgame Ergon Weapons for Rune Fencer and Geomancer.
- The
Zone Exploration & Side Quests
Many zones and side quests are not locked behind story progression. Players may encounter them naturally or may wish to complete them for their own sake.
Post-Release Gear
Later expansions provide equipment that can be used in earlier expansion content, sometimes with little or no additional story progression. This equipment can be substantially stronger than the equipment available when the older content was current. Players prioritizing efficient gearing can therefore skip much of the historical equipment progression. See Equipment Progression for alternative sources of level-appropriate equipment.
Getting Started
- Complete the Tutorial Quest in your starting Nation to receive a
Warp Ring. Starting at Lv 5, begin Records of Eminence from the Main Menu → Quests → Objective List → Tutorials → Basics.
- Unlock Trusts and join a Unity faction.
- Complete Fields of Valor and Grounds of Valor pages while leveling to earn additional experience, gil, and Tabs.
- Tabs can be spent on Field Support buffs and Survival Guide teleports.
- Grounds of Valor can also provide Prowess effects while training.
- Ambuscade and A.M.A.N. Trove are Lv 99 content and can be ignored while leveling.
- Join a recruiting Linkshell by speaking with a Linkshell Concierge.
- Linkshells are a useful way to meet other players who can offer help, advice, or group for content.
- Establish the following Records of Eminence habits:
- Combat (Region) and Daily objectives to earn Sparks of Eminence for equipment.
- If desired, exchange Sparks for equipment and either wear or sell to NPCs for gil.
- Unity objectives to earn Unity Accolades.
- If desired, exchange Accolades for
Prize Powder and sell it to NPCs for gil.
- If desired, exchange Accolades for
- Monthly objectives to earn Deeds of Heroism, which can eventually be exchanged for rewards including a powerful healer Trust, Monberaux.
- Vana'versary objectives when available for additional rewards.
- Combat (Region) and Daily objectives to earn Sparks of Eminence for equipment.
- Sparks of Eminence vendors should provide adequate leveling equipment.
- Conquest Points can also be used for equipment, particularly the
Warp Ring if you haven't completed the Tutorial Quest. - See Equipment Progression for additional ways to obtain level-appropriate equipment.
- Conquest Points can also be used for equipment, particularly the
Optional Activities
Equipment Progression
The following are not necessary for leveling, but provide additional ways to experience FFXI's historical equipment progression:
- FFXIclopedia — Older job and equipment guides, while outdated for modern play, can be useful for finding level-appropriate equipment from earlier eras of the game.
- FFXIAH Power Search — Search for equipment by level and job.
- Crafting and the Auction House.
- Treasure Chests and Treasure Caskets.
- Records of Eminence first-time completion rewards.
- Side quests.
- Notorious Monsters, such as Leaping Lizzy, Valkurm Emperor, and Argus (Lv 1–99).
- Battle Content (Lv 20–99).
- Race Specific Equipment (Lv 27–87).
- Artifact Armor (Lv 40–60).
- High Notorious Monsters (Lv 50–75).
- Relic Armor (Lv 70–75).
- Empyrean Armor (Lv 75–80).
Partying & Combat
- Although traditional leveling parties are less common than they once were, partying with other players can be a fun way to quest, level or skill up, progress through dungeons, complete battlefields, and learn FFXI's combat systems.
- Trusts can fill remaining party slots when playing with smaller groups.
- Weapon Skills, Job Abilities, and Magic are three basic types of combat abilities.
- Combat Skills and Magic Skills increase through weapon and magic use.
- Higher Combat Skill generally increases accuracy and unlocks additional Weapon Skills.
- Higher Magic Skill generally improves the effectiveness and accuracy of the associated magic.
- Skillchains and Magic Bursts allow players to coordinate attacks for additional damage.
- Skillchain Calculator can be useful for planning Skillchains while progressing through the older level caps.
- Flippantry provides a more comprehensive Skillchain calculator for Lv 99 play.
- In parties containing both players and Trusts, one player can form the party and then pass party leadership to the player summoning Trusts to avoid Trust summoning cooldown issues.
Miscellaneous Activities
Numerous activities outside the main story and level progression that can be explored whenever they become available:
- Repeat Login Campaigns offer rotating rewards for logging in regularly.
- BG-Wiki's Crafts, Hobbies, & Gameplay section provides links to various activities and game systems worth exploring.
- Side quests and side storylines can be completed independently of the main story.
- Mandragora Mania is a minigame with its own rewards. Save vouchers and keys for future games.
- Gobbie Mystery Box provides daily opportunities for random rewards.
Lv 1–30
- Progress through Rhapsodies of Vana'diel Missions 1-1 through 1-7.
- This provides an 80% reduction in teleport costs, making it worthwhile even when following the story out of order.
- Unlocks Subjobs with
Gilgamesh's introductory letter after RoV 1-4, or otherwise from either Elder Memories or The Old Lady quests.
- Travel to Jeuno.
Chocobo license and Mount quests can be completed at Lv 20.- Race Specific Equipment from The Goblin Tailor quest can be pursued. Chest Keys can be purchased from a Curio Moogle after RoV 1-6 or dropped from mobs in their respective dungeons. Otherwise, RSE becomes purchasable from the Curio Moogle after RoV 1-11.
- The
Kazham Airship Pass can be obtained at Lv 20. Chest Keys can be purchased from a Curio Moogle after RoV 1-6 or dropped from mobs in their respective dungeons. - Pick up the
Nexus Cape inside Tenshodo Headquarters in Lower Jeuno with
Tenshodo Membership.
Traverser stones can begin accumulating at Lv 30.
- Unlock Advanced Jobs at Lv 30.
- Battle content includes BCNMs, Eco-Warrior, Expeditionary Force, Garrison, and PvP Ballista and Brenner.
- Consider Nation Ranks 1 through 3 while using a Lv 1 subjob or alternate job.
- If in Windurst, the Star Onion Brigade quests can be completed alongside nation missions.
- Nation Mission 2-3 was historically intended for approximately Lv 25.
- Chains of Promathia can begin at Lv 25-30. It can be completed on an alternate job alongside the main missions, continuing through Lv 75 or after Rise of the Zilart.
- Assault and Mog Locker may also be unlocked early after completing The Road to Aht Urhgan. Coffer Keys can be purchased from a Curio Moogle after RoV 1-11 or dropped from mobs in their respective dungeons.
- Travel to the Wings of the Goddess cities if desired, although this reveals story locations before their main story is reached.
- Seekers of Adoulin progression can also be started early, including the Mog Garden, for its time-gated systems.
Lv 30–50
- Nation Rank 4 is appropriate around Lv 30–40.
- Nation Rank 5 is appropriate around Lv 40–50.
- Artifact Weapon quests become available at Lv 40.
- BSNMs, Expeditionary Force, Garrison, and PvP Ballista and Brenner have additional level ranges.
- Assault belongs to Treasures of Aht Urhgan, although some Assault missions can be started at Lv 50.
Lv 50–60
- Nation Rank 6 and 7 can be completed around Lv 60.
- Limit Break quests must be completed at Lv 50 and every five levels thereafter to continue leveling.
- Artifact Armor quests award armor at two-level intervals from Lv 52–60.
- Lv 60 versions of BCNMs, Assault, Garrison, PvP Ballista and Brenner are available.
- Avatar Quests can be fought at Lv 60 if desired.
- Lv 50–55 battle content includes the historically nicknamed "Baby" HNMs around Jeuno.
Lv 60–75
- Nation Rank 8 and Rise of the Zilart Missions 1 through 7 fit approximately into Lv 60–65.
- Complete Rise of the Zilart Missions 8 through 15 around Lv 65–70.
- Nation Rank 9 and 10 around Lv 70-75.
- At Lv 75, speak with a Voidwatch Officer to begin accumulating
Voidstones. - Rise of the Zilart adds KSNMs, Sky, Dynamis, new HNMs, and Relic Armor.
- Besieged, Campaign Ops, and Campaign Battle become useful options for leveling around Lv 60-75.
- Uncapped Assault, Expeditionary Force, and PvP Ballista and Brenner can be attempted at Lv 75.
- Waking the Beast can also be fought at Lv 75.
Lv 30–75 Redux: Chains of Promathia
Chains of Promathia overlaps the other expansion storylines and is particularly well suited to being completed on a subjob or alternate job. It added:
- ENMs.
- Sea.
- Limbus (Original no longer available, now IL119+).
- The Wyrm HNMs: Jormungand, Tiamat, Vrtra.
| Expansion | Level Range | Mission |
|---|---|---|
| Lv 25-30 | Chapter 1 | |
| Lv 30-40 | Chapter 2 and 3 | |
| Lv 40-50 | Chapter 4 and 5 | |
| Lv 50-60 | Chapter 6 | |
| Lv 60-70 | Chapter 7 | |
| Lv 70-75 | Chapter 8 | |
| Epilogue to RoZ and CoP |
Lv 75
Most content in this section was designed for the Lv 75 cap, although some can be accessed earlier for gear, with Besieged, Campaign Ops, and Campaign Battle also providing opportunities for leveling.
Treasures of Aht Urhgan
- Treasures of Aht Urhgan Missions.
- Assault (Lv 50+).
- Besieged (Lv 60+).
- ISNMs.
- Zeni.
- Einherjar.
- Salvage.
- Nyzul Isle Investigation.
- Treasures of Aht Urhgan HNMs.
- Near Eastern Beastmen Overlords.
Wings of the Goddess
- Wings of the Goddess Missions 1–38.
- Campaign Ops and Campaign Battle (Lv 60+).
- ANNMs.
- Stronghold Invasions.
- Voidwalkers.
- Walk of Echoes.
- Moblin Maze Mongers.
- Shadowreign Beastmen Overlords.
Add-on Scenarios
The three non-Abyssea add-on scenarios were released during Wings of the Goddess. Although they begin below Lv 75, their level requirements quickly ramp up to the Lv 75 cap.
- A Crystalline Prophecy (Lv 30–75).
- A Moogle Kupo d'Etat (Lv 40–75).
- A Shantotto Ascension (Lv 50–75).
Lv 75–99
Abyssea accompanies the increases to the level cap from Lv 75 through Lv 90. Wings of the Goddess continues through its remaining missions during this period.
| Expansion | Level Range | Mission | |
|---|---|---|---|
| Lv 75–80 | Nation Quests 11 and 12 Vision of Abyssea Walk of Echoes 1 to 7 | ||
| Lv 80-85 | Missions 39 to 44 Scars of Abyssea Empyrean Armor | ||
| Lv 85-90 | Missions 45 to Epilogue Heroes of Abyssea | ||
| Lv 90 | Voidwatch Chapter I | ||
| Lv 95 | Walk of Echoes 8 to 11 Voidwatch Chapter II | ||
| Lv 99 | Walk of Echoes 12+ Voidwatch Chapter III+ | ||
| Lv 99+ | All Missions | ||
Lv 99 and Beyond
At Lv 99, the focus shifts to Item Level 119 and modern endgame progression from Seekers of Adoulin going forward. Rhapsodies of Vana'diel can be completed alongside Seekers of Adoulin, if not already pursued earlier. See the Fresh 99 Guide and the Endgame Progression Guide for a full list of Lv 99+ content.
Reference: Expansion Order by Level
This table describes the levels at which expansion storyline missions were originally intended for.
| Expansion | Level Range | Mission |
|---|---|---|
| Lv 1-10 | Rank 1 | |
| Lv 10-25 | Rank 2 | |
| Lv 20-30 | Rank 3 | |
| Lv 30-40 | Rank 4 | |
| Lv 40-50 | Rank 5 | |
| Lv 60 | Rank 6 and 7 | |
| Lv 60-65 | Rank 8 | |
| Lv 65-70 | Rank 9 | |
| Lv 70-75 | Rank 10 | |
| Lv 60 | Missions 1 to 3 | |
| Lv 60-65 | Missions 4 to 7 | |
| Lv 65-70 | Missions 8 to 15 | |
| Lv 70-75 | Missions 16 and 17 | |
| Lv 25-30 | Chapter 1 | |
| Lv 30-40 | Chapter 2 and 3 | |
| Lv 40-50 | Chapter 4 and 5 | |
| Lv 50-60 | Chapter 6 | |
| Lv 60-70 | Chapter 7 | |
| Lv 70-75 | Chapter 8 | |
| Epilogue to RoZ and CoP | ||
| All Missions | ||
| Missions 1 to 38 | ||
| Lv 30-75 | All Missions | |
| Lv 40-75 | All Missions | |
| Lv 50-75 | All Missions | |
| Lv 75-80 | Nation Quests 11 and 12 Vision of Abyssea | |
| Lv 80-85 | Missions 39 to 44 Scars of Abyssea | |
| Lv 85-90 | Missions 45 to Epilogue Heroes of Abyssea | |
| Lv 99+ | All Missions | |
| Occurs Roughly After: | Chapter 1-1 to 1-6 | |
| Chapter 1-7 to 1-11 | ||
| Chapter 1-12 to 1-18 | ||
| Chapter 2-1 to 2-6 | ||
| Chapter 2-7 to 2-13 | ||
| Chapter 2-14 to 2-41 | ||
| Chapter 3 to Epilogue | ||
| Lv 99+ | All Missions |
Reference: Battle Content by Level
These tables describe the levels at which battle content were originally intended for.
HNMs
High Notorious Monsters are particularly difficult Notorious Monsters that historically required a full party or entire alliance(s) to defeat. At Item Level 119, they are soloable.
- HNMs are overworld NMs and therefore generally uncapped.
- Some HNMs respawn after a window of 21 or more hours up to several Earth days, while others require a specific item or pop condition.
- See the Notorious Monster Systems table for systems containing elaborate pop HNMs.
- Some were designed for alliances, grant unique titles, have rage timers, and drop (historically) desirable equipment.
Note: Level information is included as a reference and should not be treated as a difficulty recommendation.
| Expansion | HNM | Party/Alliance Level Range |
|---|---|---|
| King Arthro Serket Roc Simurgh Lumber Jack |
Lv 50-60 | |
| Overlord Bakgodek Tzee Xicu the Manifest Za'Dha Adamantking |
Lv 70-75 | |
| Capricious Cassie Lord of Onzozo Cemetery Cherry Voluptuous Vivian King Vinegarroon Cactrot Rapido |
Lv 65-70 | |
| Adamantoise, Aspidochelone Behemoth, King Behemoth Fafnir, Nidhogg |
Lv 70-75 | |
| Jormungand Tiamat Vrtra Xolotl |
Lv 70-75 | |
| Cerberus Hydra Khimaira |
Lv 75 | |
| Gurfurlur the Menacing Medusa Gulool Ja Ja | ||
| Sandworm Dark Ixion Zirnitra |
Lv 75+ |
Lv 20+
| Level | Eco-Warrior | BSNMs | Expeditionary Force | Avatar Quests | Garrison | ENMs | Assault | Ballista & Brenner |
|---|---|---|---|---|---|---|---|---|
| Players | 1 | 1-3/6 | 4-18 | 1-6/18 | 1-18 | 1-3/18 | 1–6 | Up to 72 |
| 20 | ✓ | ✓ | ✓ | |||||
| 25 | ✓ | |||||||
| 30 | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| 40 | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| 50 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
| 60 | ✓ | ⚠✓ | ✓ | ✓ | ✓ | ✓ | ||
| 70 | ⚠✓ | ✓ | ||||||
| 75 | ⚠✓ | ⚠✓ | ✓ | ⚠✓ | ||||
| Expansion | PvP | |||||||
✓ = Intended level.
⚠ = Uncapped content. Attempt before the relevant Limit Break, if desired.
Lv 60+
| Content | Expansion | Players | Lv 60 | Lv 70 | Lv 75 |
|---|---|---|---|---|---|
| Battlefields | |||||
| KSNMs | 1-6/18 | ⚠✓ | |||
| Divine Might | 1-18 | ⚠✓ | |||
| Ouryu Cometh The Wyrmking Descends |
1-18 | ⚠✓ | |||
| ISNMs | 1-6 | ✓ | ⚠✓ | ||
| Mercenary Camp | 1-6 | ✓ | |||
| Ashu Talif Assault | 1-6 | ⚠✓ | |||
| ANNMs | 1–18 | ✓ | ✓ | ⚠✓ | |
| Offense / Defense | |||||
| Besieged (May scale up to IL119+) |
1–18+ | ⚠ | |||
| Campaign Ops | 1–18+ | ⚠✓ | |||
| Campaign Battle | 1–18+ | ⚠✓ | |||
| Notorious Monster Systems | |||||
| Sky | 1-18+ | ⚠✓ | |||
| Sea | 1-18+ | ⚠✓ | |||
| Zeni | 1-18+ | ⚠✓ | |||
| Stronghold Invasion | 1-18 | ⚠✓ | |||
| Voidwalker | 1-18 | ⚠✓ | |||
| Large-Scale / Zone Content | |||||
| Dynamis | 1–18 | ⚠✓ | |||
| Limbus (Original no longer available, now IL119+) |
1-18 | ⚠ | |||
| Einherjar | 1–36 | ⚠✓ | |||
| Salvage | 1–18 | ⚠✓ | |||
| Nyzul Isle Investigation | 1-6 | ⚠✓ | |||
| Moblin Maze Mongers | 1-6 | ⚠✓ | |||
✓ = Intended level.
⚠ = Uncapped content. Attempt before the relevant Limit Break, if desired.
Lv 80+
| Expansion | Content | Players | Lv 80 | Lv 90 | Lv 95 | Lv 99 |
|---|---|---|---|---|---|---|
| Salvage (Level 99) | 1-18 | ⚠✓ | ||||
| Nyzul Isle Uncharted Area Survey | 1-6 | ⚠✓ | ||||
| Walk of Echoes | 1–36 | ⚠✓ Tiers 1–7 |
⚠✓ Tiers 8–11 |
⚠✓ Tiers 12+ | ||
| KCNMs | 1–3/6 | ⚠✓ Kindred |
⚠✓ High Kindred |
⚠✓ Sacred Kindred | ||
| Voidwatch | 1–18 | ⚠✓ Chapter I |
⚠✓ Chapter II |
⚠✓ Chapter III+ | ||
| Provenance | 1–18 | ⚠✓ | ||||
| Meeble Burrows | 1–6 | ⚠✓ |
✓ = Intended level.
⚠ = Uncapped content. Attempt before the relevant Limit Break, if desired.





























