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Throughout the long history of Final Fantasy, every game to date has had at least one Ultimate Weapon, and Final Fantasy XI is no different.
Within Vana'diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively Item Level 121 in their fully upgraded Item Level 119 form.

With the first expansion, Rise of the Zilart,'s release, the first group of these superior arms were implemented: the Relic Weapons, offering high-damage, low-delay weapons with unique Weapon Skills available only when these weapons are equipped and a special effect when those Weapon Skills are used, which would set the trend that all others in this category would follow.

Mythic Weapons came next with the release of the third expansion, Treasures of Aht Urhgan; these weapons are job-specific, offering powerful augments to the faculties that each job relies on. With the release of the three Abyssea add-ons, Empyrean Weapons joined the ranks, offering Relic Weapon equivalents to Treasures of Aht Urhgan and Wings of the Goddess jobs.

With the release of Seekers of Adoulin and the addition of two new jobs, Ergon Weapons were added, offering Mythic Weapon equivalents to the new jobs from that expansion.

Finally, with the completion of Rhapsodies of Vana'diel, the fifth and final type of Ultimate Weapon, Aeonic Weapons, would be added to Vana'diel; giving Seekers of Adoulin jobs access to Relic Weapon equivalents.

In the February 2016 Version Update[1], Relic, Empyrean, Mythic and Ergon Weapons would have their final Item Level 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other Item Level 119 weapons.

In the September 2018 Version Update[2], Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a "119 III" version of a weapon.

Relic, Empyrean, and Aeonic Weapons

Overview

Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate "Occasionally deals double/triple damage" effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.
It should also be noted that for weapon types that can be wielded in the off-hand, any special effects granted from the weapon are ignored. (Things like Magic Damage and the accuracies and attack derived from the Item Level skill are applied as normal.) This includes access to any Weapon Skill that isn't unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon's large base stat boost and Aeonic Weapon's Store TP are applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.

Hand-to-Hand

Weapon Final Version Weapon Skill

Spharai
Relic
Final Heaven
VIT 80%
Light / Fusion
Deals triple damage.

Verethragna
Empyrean
Victory Smite
STR 80%
Light / Fragmentation
Delivers a fourfold attack. Chance of critical hit varies with TP.

Godhands
Aeonic
Shijin Spiral
DEX 73~85%
{Light} / Fusion / Reverberation
Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.

Dagger

Weapon Final Version Weapon Skill

Mandau
Relic
Mercy Stroke
STR 80%
Darkness / Gravitation
Delivers a fourfold attack.

Twashtar
Empyrean
Rudra's Storm
DEX 80%
Darkness / Distortion
Deals quintuple damage and weighs target down. Damage varies with TP.

Aeneas
Aeonic
Exenterator
AGI 73~85%
{Light} / Fragmentation / Scission
Delivers a fourfold attack that decreases target's accuracy. Duration of effect varies with TP.

Sword

Weapon Final Version Weapon Skill

Excalibur
Relic
Knights of Round
STR 40% MND 40%
Light / Fusion
Deals quintuple damage.

Almace
Empyrean
Chant du Cygne
DEX 80%
Light / Distortion
Delivers a threefold attack. Chance of critical hit varies with TP.

Sequence
Aeonic
Requiescat
MND 73~85%
{Darkness} / Gravitation / Scission
Delivers a fivefold attack of non-elemental damage. Attack power varies with TP.

Great Sword

Weapon Final Version Weapon Skill

Ragnarok
Relic
Scourge
STR 40% VIT 40%
Light / Fusion
Deals double damage.

Caladbolg
Empyrean
Torcleaver
VIT 80%
Light / Distortion
Deals triple damage. Damage varies with TP.

Lionheart
Aeonic
Resolution
STR 73~85%
{Light} / Fragmentation / Scission
Delivers a fivefold attack. Damage varies with TP.

Axe

Weapon Final Version Weapon Skill

Guttler
Relic
Onslaught
DEX 80%
Darkness / Gravitation
Delivers a fivefold attack that decreases target's accuracy.

Farsha
Empyrean
Cloudsplitter
STR 40% MND 40%
Darkness / Fragmentation
Deals lightning elemental damage. Damage varies with TP.

Tri-edge
Aeonic
Ruinator
STR 73~85%
{Darkness} / Distortion / Detonation
Delivers a fourfold attack. Accuracy varies with TP.

Great Axe

Weapon Final Version Weapon Skill

Bravura
Relic
Metatron Torment
STR 80%
Light / Fusion
Deals triple damage and lowers target defense.

Ukonvasara
Empyrean
Ukko's Fury
STR 80%
Light / Fragmentation
Delivers a twofold attack that slows target. Chance of critical hit varies with TP.

Chango
Aeonic
Upheaval
VIT 73~85%
{Light} / Fusion / Compression
Delivers a fourfold attack. Damage varies with TP.

Scythe

Weapon Final Version Weapon Skill

Apocalypse
Relic
Catastrophe
STR 40% INT 40%
Darkness / Gravitation
Deals triple damage and drains target's HP.

Redemption
Empyrean
Quietus
STR 60% MND 60%
Darkness / Distortion
Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP.

Anguta
Aeonic
Entropy
INT 73~85%
{Darkness} / Gravitation / Reverberation
Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.

Polearm

Weapon Final Version Weapon Skill

Gungnir
Relic
Geirskogul
DEX 80%
Light / Distortion
Delivers a twofold attack.

Rhongomiant
Empyrean
Camlann's Torment
STR 60% VIT 60%
Light / Fragmentation
Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP.

Trishula
Aeonic
Stardiver
STR 73~85%
{Darkness} / Gravitation / Transfixion
Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.

Katana

Weapon Final Version Weapon Skill

Kikoku
Relic
Blade: Metsu
DEX 80%
Darkness / Fragmentation
Delivers a fourfold attack that paralyzes the target.

Kannagi
Empyrean
Blade: Hi
AGI 80%
Darkness / Gravitation
Deals quadruple damage. Chance of critical hit varies with TP.

Heishi Shorinken
Aeonic
Blade: Shun
DEX 73~85%
{Light} / Fusion / Impaction
Delivers a fivefold attack. Attack power varies with TP.

Great Katana

Weapon Final Version Weapon Skill

Amanomurakumo
Relic
Tachi: Kaiten
STR 80%
Light / Fragmentation
Deals double damage.

Masamune
Empyrean
Tachi: Fudo
STR 80%
Light / Distortion
Deals double damage. Damage varies with TP.

Dojikiri Yasutsuna
Aeonic
Tachi: Shoha
STR 73~85%
{Light} / Fragmentation / Compression
Delivers a twofold attack. Damage varies with TP.

Club

Weapon Final Version Weapon Skill

Mjollnir
Relic
Randgrith
STR 40% MND 40%
Light / Fragmentation
Delivers a twofold attack that decreases target's evasion.

Gambanteinn
Empyrean
Dagan
Maximum HP&MP
None
Deals no damage. Restores HP and MP. Amount restored varies with TP.

Tishtrya
Aeonic
Realmrazer
MND 73~85%
{Light} / Fusion / Impaction
Delivers a sevenfold attack. Accuracy varies with TP.

Staff

Weapon Final Version Weapon Skill

Claustrum
Relic
Gates of Tartarus
INT 80%
Darkness / Distortion
Deals triple damage and lowers the target's attack.

Hvergelmir
Empyrean
Myrkr
Maximum MP
None
Deals no damage. Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.

Khatvanga
Aeonic
Shattersoul
INT 73~85%
{Darkness} / Gravitation / Induration
Delivers a threefold attack that decreases target's magic defense. Duration of effect varies with TP.

Archery

Weapon Final Version Weapon Skill

Yoichinoyumi
Relic
Namas Arrow
STR 40% AGI 40%
Light / Distortion
Deals triple damage that has reduced enmity generation.

Gandiva
Empyrean
Jishnu's Radiance
DEX 80%
Light / Fusion
Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.

Fail-Not
Aeonic
Apex Arrow
AGI 73~85%
{Light} / Fragmentation / Transfixion
Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP.

Marksmanship

Weapon Final Version Weapon Skill

Annihilator
Relic
Coronach
DEX 40% AGI 40%
Darkness / Fragmentation
Deals triple damage that has reduced enmity generation.

Armageddon
Empyrean
Wildfire
AGI 60%
Darkness / Gravitation
Deals fire elemental damage. Reduced enmity generation varies with TP.

Fomalhaut
Aeonic
Last Stand
AGI 73~85%
{Light} / Fusion / Reverberation
Delivers a twofold attack, ammunition permitting. Damage varies with TP.

Instrument

Weapon Final Version Weapon Skill

Gjallarhorn
Relic
N/A

Daurdabla
Empyrean
N/A

Marsyas
Aeonic
N/A

Shield

Weapon Final Version Weapon Skill

Aegis
Relic
N/A

Ochain
Empyrean
N/A

Srivatsa
Aeonic
N/A

Weapon Skills

While almost all of the Relic, Empyrean and Aeonic instruments and shields only offer enhancements with no linked Weapon Skill, the Aeonic instrument Marsyas grants the player a unique song only available while it is equipped in a similar manner to the other weapons' linked Weapon Skills.

Empyreans' and Aeonics' linked Weapon Skill may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a Relic Weapon Skill or a Prime Weapon Skill, must equip the Weapon that it is tied to.

§ Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.

Aftermaths

An "Aftermath" is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill's linked Ultimate Weapon. Shields and Instruments lack any Aftermath effects.
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. TP Bonus effects from gear and other sources do not have any effect on these Aftermath tiers.

Relic Aftermath
Relic Weapons' Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.
Empyrean Aftermath
Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of "Occasionally deals double/triple damage", dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of Double Attack, Triple Attack, Zanshin, etc), with the exception of Verethragna in that it can only proc on hits generated by its "main" hand, and cannot proc on Weapon Skills.
And similar to Mythic Aftermath, any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.
Aeonic Aftermath
Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of Skillchain and Magic Burst damage and the steps required to trigger one of the "ultimate skillchains" of Radiance and Umbra, dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said skillchains being used. Aftermath duration is static for all levels of TP.
In the same manner as Mythic and Empyrean Aftermath, the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off or be consumed before using the activating Weapon Skill again.
Aeonic Aftermath also grants Level 3 Skillchain properties to the appropriate linked Weapon Skills, thereby allowing those Weapon Skills to participate in Level 4 Skillchains, these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath's duration[3]; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.

Afterglow

Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded Item Level 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10'. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow's aligned type.
For Shields, this effect is granted whenever the Job Ability Shield Bash is used, and it should be noted that the Relic shield and the Empyrean shield lack Item Level 119 variants, being fully upgraded in their level 99 Afterglow variants[4][5]. Instruments grant no Afterglow effects.
Furthermore, while equipped with a level 99 or Item Level 119 Afterglow variant or the fully upgraded Item Level 119 form, a player will glow with a unique aura effect whose color is dependent on the type of Ultimate Weapon.
With visual effects displaying in the following priority order: Main Weapon > Ranged Weapon > Sub Weapon.

Relic Afterglow
Aura color: Yellow
Linked Weapon Skills grant nearby party members Accuracy & Ranged Accuracy +15.
Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. No Afterglow effect mechanic is gained.
Shield Bash with Aegis grants nearby party members Magic Damage Taken -5%.
Empyrean Afterglow
Aura color: Red
Linked Weapon Skills grant nearby party members Critical Hit Rate +5%.
Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. No Afterglow effect mechanic is gained.
Shield Bash with Ochain grants nearby party members Physical Damage Taken -7%.
Aeonic Afterglow
Aura color: None
Aeonic Weapons do not possess an Afterglow.

 

Mythic-Ergon Weapons

Overview

Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job's unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.
It should also be noted that for weapon types that can be wielded in the off-hand, any special effects granted from the weapon are ignored. (Things like Magic Damage and the accuracies and attack derived from the Item Level skill are applied as normal.) This includes access to any Weapon Skill that isn't unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.


Hand-to-Hand

Weapon Final Version Weapon Skill

Glanzfaust
Mythic
Ascetic's Fury
STR 50% VIT 50%
Fusion / Transfixion
Damage varies with TP.

Kenkonken
Mythic
Stringing Pummel
STR 32% VIT 32%
Gravitation / Liquefaction
Delivers a sixfold attack. Chance of critical hit varies with TP.

Dagger

Weapon Final Version Weapon Skill

Vajra
Mythic
Mandalic Stab
DEX 60%
Fusion / Compression
Damage varies with TP.

Carnwenhan
Mythic
Mordant Rime
DEX 30% CHR 70%
Fragmentation / Distortion
Delivers a twofold attack that decreases target's movement speed. Chance of decreases movement speed varies with TP.

Terpsichore
Mythic
Pyrrhic Kleos
STR 40% DEX 40%
Distortion / Scission
Delivers a fourfold attack that lowers target's evasion. Duration of effect varies with TP.

Sword

Weapon Final Version Weapon Skill

Murgleis
Mythic
Death Blossom
STR 30% MND 50%
Fragmentation / Distortion
Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP.

Burtgang
Mythic
Atonement
Current Enmity
Fusion / Reverberation
Delivers a twofold attack of breath damage. Enmity varies with TP.

Tizona
Mythic
Expiacion
STR 30% DEX 20% INT 30%
Distortion / Scission
Delivers a twofold attack. Damage varies with TP.

Great Sword

Weapon Final Version Weapon Skill

Epeolatry
Ergon
Dimidiation
DEX 80%
Light / Fragmentation
Delivers a twofold attack. Damage varies with TP.

Axe

Weapon Final Version Weapon Skill

Aymur
Mythic
Primal Rend
DEX 30% CHR 60%
Gravitation / Reverberation
Deals light elemental damage. Damage varies with TP.

Great Axe

Weapon Final Version Weapon Skill

Conqueror
Mythic
King's Justice
STR 50%
Fragmentation / Scission
Delivers a threefold attack. Damage varies with TP.

Scythe

Weapon Final Version Weapon Skill

Liberator
Mythic
Insurgency
STR 20% INT 20%
Fusion / Compression
Delivers a fourfold attack. Damage varies with TP.

Polearm

Weapon Final Version Weapon Skill

Ryunohige
Mythic
Drakesbane
STR 50%
Fusion / Transfixion
Delivers a fourfold attack. Chance of critical hit varies with TP.

Katana

Weapon Final Version Weapon Skill

Nagi
Mythic
Blade: Kamu
STR 60% INT 60%
Fragmentation / Compression
Lowers target's accuracy. Duration of the effect varies with TP.

Great Katana

Weapon Final Version Weapon Skill

Kogarasumaru
Mythic
Tachi: Rana
STR 50%
Gravitation / Induration
Delivers a threefold attack. Accuracy varies with TP.

Club

Weapon Final Version Weapon Skill

Yagrush
Mythic
Mystic Boon
STR 30% MND 70%
None
Converts damage dealt to own MP. Damage varies with TP.

Idris
Ergon
Exudation
INT 50% MND 50%
Darkness / Fragmentation
Attack varies with TP.

Staff

Weapon Final Version Weapon Skill

Laevateinn
Mythic
Vidohunir
INT 80%
Fragmentation / Distortion
Deals dark elemental damage and lowers target's magic defense. Duration of effect varies with TP.

Nirvana
Mythic
Garland of Bliss
STR 30% MND 70%
Fusion / Reverberation
Deals light elemental damage and lowers target's defense. Duration of effect varies with TP.

Tupsimati
Mythic
Omniscience
MND 80%
Gravitation / Transfixion
Deals dark elemental damage and lowers target's magic attack. Duration of effect varies with TP.

Marksmanship

Weapon Final Version Weapon Skill

Gastraphetes
Mythic
Trueflight
AGI 100%
Fragmentation / Scission
Deals light elemental damage. Damage varies with TP.

Death Penalty
Mythic
Leaden Salute
AGI 100%
Gravitation / Transfixion
Deals dark elemental damage. Damage varies with TP.

Weapon Skills

Mythic and Ergon Weapons' linked Weapon Skill may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:

Aftermath

An "Aftermath" is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill's linked Ultimate Weapon.
There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. TP Bonus effects from gear and other sources do not have any effect on these Aftermath tiers.
Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.

Mythic Weapons and Ergon Weapons have the same type of Aftermath: A uniform style of buffs with three tiers of differing effects. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is "Occasionally attacks twice or thrice" for main-hand weapons and "Occasionally deals double or triple damage" for all ranged weapons, which can proc on Weapon Skills.

It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.

Afterglow

Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded Item Level 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10'. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow's aligned type.
Furthermore, while equipped with a level 99 or Item Level 119 Afterglow variant or the fully upgraded Item Level 119 form, a player will glow with a unique aura effect whose color is dependent on the type of Ultimate Weapon.
With visual effects displaying in the following priority order: Main Weapon > Ranged Weapon > Sub Weapon.

Mythic Afterglow
Aura color: Blue
Linked Weapon Skills grant nearby party members Attack & Ranged Attack +15.
Ergon Afterglow
As of the October 2018 Update[6], Ergon III variant weapons have an Afterglow.
Aura color: Green
Linked Weapon Skills grant nearby party members Attack & Ranged Attack +15.

Ultimate Weapon Augment Upgrade Process

Please view Ultimate Weapon Augments for information.


SU4/SU5 Armor Sets

For these sets, you must trade a Devoid item and the appropriate Jewel to the Apollyon Furnace or Temenos Furnace.

These pieces can be Reinforced by trading the Armor piece and appropriate Jewel to the Apollyon Furnace or Temenos Furnace.

  • It is currently believed that the augments for the NQ, HQ1 and HQ2 are all the same.Verification Needed
  • There are 30 Ranks for Reinforcement Points.


Justice / Magnificent / Duty Sets (Mithra)

Justice / Magnificent / Duty Sets (Mithra)
Jobs: MNK / THF / BST / PUP / DNC
Trade: Shard of JusticeJewel of Destiny
Slot NQ (Su4) HQ1 (Su5) HQ2 (Su5)
Head Envy Circlet

Justice Crown
Jealousy Circlet

Magnificent Crown
Resentment Circlet

Duty Crown
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30  [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Store TP"+7 [4] "Triple Attack"+4%Verification Needed
Body Envy Cloak

Justice Cyclas
Jealousy Cloak

Magnificent Cyclas
Resentment Cloak

Duty Cyclas
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Store TP"+8 [4] "Triple Attack"+5%Verification Needed
Hands Envy Gloves

Justice Gauntlets
Jealousy Gloves

Magnificent Gauntlets
Resentment Gloves

Duty Gauntlets
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Store TP"+6 [4] "Triple Attack"+3%Verification Needed
Legs Envy Breeches

Justice Flanchard
Jealousy Breeches

Magnificent Flanchard
Resentment Breeches

Duty Flanchard
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Store TP"+7 [4] "Triple Attack"+4%Verification Needed
Feet Envy Leggings

Justice Sollerets
Jealousy Leggings

Magnificent Sollerets
Resentment Leggings

Duty Sollerets
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Store TP"+6 [4] "Triple Attack"+3%Verification Needed


Hope / Perfection / Revelation Sets (Hume)

Hope / Perfection / Revelation Sets (Hume)
Jobs: WAR / BRD / NIN
Trade: Shard of HopeJewel of Revelation
Slot NQ (Su4) HQ1 (Su5) HQ2 (Su5)
Head Apathy Masque

Hope Masque
Defeat Masque

Perfection Masque
Ignorance Masque

Revelation Masque
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Double Attack"+7% [3] Physical Damage Limit+6%Verification Needed
Body Apathy Cuirass

Hope Platemail
Defeat Cuirass

Perfection Platemail
Ignorance Cuirass

Revelation Platemail
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Double Attack"+8% [3] Physical Damage Limit+7%Verification Needed
Hands Apathy Gauntlets

Hope Gauntlets
Defeat Gauntlets

Perfection Gauntlets
Ignorance Gauntlets

Revelation Gauntlets
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Double Attack"+6% [3] Physical Damage Limit+5%Verification Needed
Legs Apathy Cuisses

Hope Brais
Defeat Cuisses

Perfection Brais
Ignorance Cuisses

Revelation Brais
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Double Attack"+7% [3] Physical Damage Limit+6%Verification Needed
Feet Apathy Shoes

Hope Sabatons
Defeat Shoes

Perfection Sabatons
Ignorance Shoes

Revelation Sabatons
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Double Attack"+6% [3] Physical Damage Limit+5%Verification Needed


Trust / Prestige / Sworn Sets (Elvaan)

Trust / Prestige / Sworn Sets (Elvaan)
Jobs: WHM / RDM / PLD / DRK / BLU / RUN
Trade: Shard of TrustJewel of Camaraderie
Slot NQ (Su4) HQ1 (Su5) HQ2 (Su5)
Head Arrogance Masque

Trust Crown
Bravado Masque

Prestige Crown
Irreverence Masque

Sworn Crown
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Triple Attack"+6% [3] "Phalanx"+4Verification Needed
Body Arrogance Jacket

Trust Platemail
Bravado Jacket

Prestige Platemail
Irreverence Jacket

Sworn Platemail
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Triple Attack"+8% [3] "Phalanx"+6Verification Needed
Hands Arrogance Wristbands

Trust Gauntlets
Bravado Wristbands

Prestige Gauntlets
Irreverence Wristbands

Sworn Gauntlets
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Triple Attack"+7% [3] "Phalanx"+5Verification Needed
Legs Arrogance Trousers

Trust Brais
Bravado Trousers

Prestige Brais
Irreverence Trousers

Sworn Brais
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Triple Attack"+6% [3] "Phalanx"+4Verification Needed
Feet Arrogance Shoes

Trust Sabatons
Bravado Shoes

Prestige Sabatons
Irreverence Shoes

Sworn Sabatons
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] "Triple Attack"+7% [3] "Phalanx"+5Verification Needed


Bravery / Intrepid / Indomitable Sets (Tarutaru)

Bravery / Intrepid / Indomitable Sets (Tarutaru)
Jobs: BLM / SMN / SCH / GEO
Trade: Shard of BraveryJewel of Persistence
Slot NQ (Su4) HQ1 (Su5) HQ2 (Su5)
Head Cowardice Crown

Bravery Petasos
Nothingness Crown

Intrepid Petasos
Despair Crown

Indomitable Petasos
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Magic Atk. Bonus"+28 [4] "Blood Pact" damage+10Verification Needed
Body Cowardice Coat

Bravery Coat
Nothingness Coat

Intrepid Coat
Despair Coat

Indomitable Coat
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Magic Atk. Bonus"+32 [4] "Blood Pact" damage+12Verification Needed
Hands Cowardice Cuffs

Bravery Gloves
Nothingness Cuffs

Intrepid Gloves
Despair Cuffs

Indomitable Gloves
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Magic Atk. Bonus"+30 [4] "Blood Pact" damage+11Verification Needed
Legs Cowardice Waist-Robe

Bravery Tonban
Nothingness Waist-Robe

Intrepid Tonban
Despair Waist-Robe

Indomitable Tonban
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Magic Atk. Bonus"+28 [4] "Blood Pact" damage+10Verification Needed
Feet Cowardice Shoes

Bravery Sabots
Nothingness Shoes

Intrepid Sabots
Despair Shoes

Indomitable Sabots
Augment Rank 30: [1] Accuracy+30 Mag. Acc+30 [2] Pet: Accuracy+30 Mag. Acc+30 [3] "Magic Atk. Bonus"+30 [4] "Blood Pact" damage+11Verification Needed


Mercy / Grace / Clemency Sets (Galka)

Mercy / Grace / Clemency Sets (Galka)
Jobs: RNG / SAM / DRG / COR
Trade: Shard of MercyJewel of Affection
Slot NQ (Su4) HQ1 (Su5) HQ2 (Su5)
Head Rage Mask

Mercy Somen
Hatred Mask

Grace Somen
Wrath Mask

Clemency Somen
Augment Rank 30: [1] Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 [2] Pet: Accuracy+30 Mag. Acc.+30 [3] "Quadruple Attack"+4% [4] Enmity-8Verification Needed
Body Rage Armor

Mercy Haramaki
Hatred Armor

Grace Haramaki
Wrath Armor

Clemency Haramaki
Augment Rank 30: [1] Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 [2] Pet: Accuracy+30 Mag. Acc.+30 [3] "Quadruple Attack"+6% [4] Enmity-10Verification Needed
Hands Rage Gauntlets

Mercy Kote
Hatred Gauntlets

Grace Kote
Wrath Gauntlets

Clemency Kote
Augment Rank 30: [1] Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 [2] Pet: Accuracy+30 Mag. Acc.+30 [3] "Quadruple Attack"+5% [4] Enmity-9Verification Needed
Legs Rage Guards

Mercy Haidate
Hatred Guards

Grace Haidate
Wrath Guards

Clemency Haidate
Augment Rank 30: [1] Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 [2] Pet: Accuracy+30 Mag. Acc.+30 [3] "Quadruple Attack"+4% [4] Enmity-8Verification Needed
Feet Rage Leggings

Mercy Sune-Ate
Hatred Leggings

Grace Sune-Ate
Wrath Leggings

Clemency Sune-Ate
Augment Rank 30: [1] Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 [2] Pet: Accuracy+30 Mag. Acc.+30 [3] "Quadruple Attack"+5% [4] Enmity-9Verification Needed

See Also

Original Limbus



Were you looking for Relic Weapons or Mythic Weapons or Empyrean Weapons or Aeonic Weapons?



Throughout the long history of Final Fantasy, every game to date has had at least one Ultimate Weapon, and Final Fantasy XI is no different.
Within Vana'diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively Item Level 121 in their fully upgraded Item Level 119 form.

With the first expansion, Rise of the Zilart,'s release, the first group of these superior arms were implemented: the Relic Weapons, offering high-damage, low-delay weapons with unique Weapon Skills available only when these weapons are equipped and a special effect when those Weapon Skills are used, which would set the trend that all others in this category would follow.

Mythic Weapons came next with the release of the third expansion, Treasures of Aht Urhgan; these weapons are job-specific, offering powerful augments to the faculties that each job relies on. With the release of the three Abyssea add-ons, Empyrean Weapons joined the ranks, offering Relic Weapon equivalents to Treasures of Aht Urhgan and Wings of the Goddess jobs.

With the release of Seekers of Adoulin and the addition of two new jobs, Ergon Weapons were added, offering Mythic Weapon equivalents to the new jobs from that expansion.

Finally, with the completion of Rhapsodies of Vana'diel, the fifth and final type of Ultimate Weapon, Aeonic Weapons, would be added to Vana'diel; giving Seekers of Adoulin jobs access to Relic Weapon equivalents.

In the February 2016 Version Update[7], Relic, Empyrean, Mythic and Ergon Weapons would have their final Item Level 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other Item Level 119 weapons.

In the September 2018 Version Update[8], Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a "119 III" version of a weapon.

Relic-Empyrean-Aeonic Weapons

Weapon Type Relic Weapons Empyrean Weapons Aeonic Weapons
Hand-to-Hand
Dagger
Sword
Great Sword
Axe
Great Axe
Scythe
Polearm
Katana
Great Katana
Club
Staff
Archery
Marksmanship
Instrument
Shield

Overview

Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate "Occasionally deals double/triple damage" effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.
It should also be noted that for weapon types that can be wielded in the off-hand, any special effects granted from the weapon are ignored. (Things like Magic Damage and the accuracies and attack derived from the Item Level skill are applied as normal.) This includes access to any Weapon Skill that isn't unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon's large base stat boost and Aeonic Weapon's Store TP are applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.

Weapon Skills

While almost all of the Relic, Empyrean and Aeonic instruments and shields only offer enhancements with no linked Weapon Skill, the Aeonic instrument Marsyas grants the player a unique song only available while it is equipped in a similar manner to the other weapons' linked Weapon Skills.

Empyreans' and Aeonics' linked Weapon Skill may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a Relic Weapon Skill or a Prime Weapon Skill, must equip the Weapon that it is tied to.

Weapon Type Weapon Skill Type Description Modifiers Skill Chain Properties§ Linked Weapon Jobs
Hand-to-Hand Final Heaven Relic Deals triple damage. VIT 80% Light / Fusion
Spharai
MNK
Victory Smite Empyrean Delivers a fourfold attack. Chance of critical hit varies with TP. STR 80% Light / Fragmentation
Verethragna
MNK, PUP
Shijin Spiral Aeonic Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP. DEX 73~85% {Light} / Fusion / Reverberation
Godhands
MNK, PUP
Dagger Mercy Stroke Relic Delivers a fourfold attack. STR 80% Darkness / Gravitation
Mandau
RDM, THF, BRD
Rudra's Storm Empyrean Deals quintuple damage and weighs target down. Damage varies with TP. DEX 80% Darkness / Distortion
Twashtar
THF, BRD, DNC
Exenterator Aeonic Delivers a fourfold attack that decreases target's accuracy. Duration of effect varies with TP. AGI 73~85% {Light} / Fragmentation / Scission
Aeneas
(WAR), (RDM), THF, (BST), BRD, (RNG), (NIN), (COR), DNC
Sword Knights of Round Relic Deals quintuple damage. STR 40% MND 40% Light / Fusion
Excalibur
RDM, PLD
Chant du Cygne Empyrean Delivers a threefold attack. Chance of critical hit varies with TP. DEX 80% Light / Distortion
Almace
RDM, PLD, BLU
Requiescat Aeonic Delivers a fivefold attack of non-elemental damage. Attack power varies with TP. MND 73~85% {Darkness} / Gravitation / Scission
Sequence
(WAR), RDM, PLD, (DRK), (SAM), BLU, (COR), (RUN)
Great Sword Scourge Relic Deals double damage. STR 40% VIT 40% Light / Fusion
Ragnarok
WAR, PLD, DRK
Torcleaver Empyrean Deals triple damage. Damage varies with TP. VIT 80% Light / Distortion
Caladbolg
PLD, DRK
Resolution Aeonic Delivers a fivefold attack. Damage varies with TP. STR 73~85% {Light} / Fragmentation / Scission
Lionheart
(WAR), (PLD), (DRK), RUN
Axe Onslaught Relic Delivers a fivefold attack that decreases target's accuracy. DEX 80% Darkness / Gravitation
Guttler
BST
Cloudsplitter Empyrean Deals lightning elemental damage. Damage varies with TP. STR 40% MND 40% Darkness / Fragmentation
Farsha
WAR, BST
Ruinator Aeonic Delivers a fourfold attack. Accuracy varies with TP. STR 73~85% {Darkness} / Distortion / Detonation
Tri-edge
(WAR), (DRK), BST, (RNG)
Great Axe Metatron Torment Relic Deals triple damage and lowers target defense. STR 80% Light / Fusion
Bravura
WAR
Ukko's Fury Empyrean Delivers a twofold attack that slows target. Chance of critical hit varies with TP. STR 80% Light / Fragmentation
Ukonvasara
WAR
Upheaval Aeonic Delivers a fourfold attack. Damage varies with TP. VIT 73~85% {Light} / Fusion / Compression
Chango
WAR, (DRK), (RUN)
Scythe Catastrophe Relic Deals triple damage and drains target's HP. STR 40% INT 40% Darkness / Gravitation
Apocalypse
DRK
Quietus Empyrean Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. STR 60% MND 60% Darkness / Distortion
Redemption
DRK
Entropy Aeonic Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP. INT 73~85% {Darkness} / Gravitation / Reverberation
Anguta
(WAR), DRK, (BST)
Polearm Geirskogul Relic Delivers a twofold attack. DEX 80% Light / Distortion
Gungnir
DRG
Camlann's Torment Empyrean Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. STR 60% VIT 60% Light / Fragmentation
Rhongomiant
DRG
Stardiver Aeonic Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP. STR 73~85% {Darkness} / Gravitation / Transfixion
Trishula
(WAR), (SAM), DRG
Katana Blade: Metsu Relic Delivers a fourfold attack that paralyzes the target. DEX 80% Darkness / Fragmentation
Kikoku
NIN
Blade: Hi Empyrean Deals quadruple damage. Chance of critical hit varies with TP. AGI 80% Darkness / Gravitation
Kannagi
NIN
Blade: Shun Aeonic Delivers a fivefold attack. Attack power varies with TP. DEX 73~85% {Light} / Fusion / Impaction
Heishi Shorinken
NIN
Great Katana Tachi: Kaiten Relic Deals double damage. STR 80% Light / Fragmentation
Amanomurakumo
SAM
Tachi: Fudo Empyrean Deals double damage. Damage varies with TP. STR 80% Light / Distortion
Masamune
SAM
Tachi: Shoha Aeonic Delivers a twofold attack. Damage varies with TP. STR 73~85% {Light} / Fragmentation / Compression
Dojikiri Yasutsuna
SAM
Club Randgrith Relic Delivers a twofold attack that decreases target's evasion. STR 40% MND 40% Light / Fragmentation
Mjollnir
WHM
Dagan Empyrean Deals no damage. Restores HP and MP. Amount restored varies with TP. Maximum HP&MP None
Gambanteinn
WHM
Realmrazer Aeonic Delivers a sevenfold attack. Accuracy varies with TP. MND 73~85% {Light} / Fusion / Impaction
Tishtrya
(WAR), (MNK), WHM, (BLM), (PLD), (SMN), (BLU), GEO, (RUN)
Staff Gates of Tartarus Relic Deals triple damage and lowers the target's attack. INT 80% Darkness / Distortion
Claustrum
BLM, SMN
Myrkr Empyrean Deals no damage. Restores MP and removes up to three status ailments. Amount of MP restored varies with TP. Maximum MP None
Hvergelmir
BLM, SMN, SCH
Shattersoul Aeonic Delivers a threefold attack that decreases target's magic defense. Duration of effect varies with TP. INT 73~85% {Darkness} / Gravitation / Induration
Khatvanga
(WAR), (MNK), (WHM), BLM, (PLD), (BRD), (DRG), SMN, SCH, (GEO)
Bow Namas Arrow Relic Deals triple damage that has reduced enmity generation. STR 40% AGI 40% Light / Distortion
Yoichinoyumi
RNG, SAM
Jishnu's Radiance Empyrean Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP. DEX 80% Light / Fusion
Gandiva
RNG
Apex Arrow Aeonic Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. AGI 73~85% {Light} / Fragmentation / Transfixion
Fail-Not
RNG, (SAM)
Gun Coronach Relic Deals triple damage that has reduced enmity generation. DEX 40% AGI 40% Darkness / Fragmentation
Annihilator
RNG
Wildfire Empyrean Deals fire elemental damage. Reduced enmity generation varies with TP. AGI 60% Darkness / Gravitation
Armageddon
RNG, COR
Last Stand Aeonic Delivers a twofold attack, ammunition permitting. Damage varies with TP. AGI 73~85% {Light} / Fusion / Reverberation
Fomalhaut
(THF), RNG, COR

§ Skill Chain Properties denoted in italics and braces are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.
Jobs denoted in italics and parenthesis may unlock the corresponding Weapon Skill, but may not equip the linked Weapon.

Aftermaths

An "Aftermath" is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill's linked Ultimate Weapon. Shields and Instruments lack any Aftermath effects.
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. TP Bonus effects from gear and other sources do not have any effect on these Aftermath tiers.

Relic Aftermath
Relic Weapons' Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.
Empyrean Aftermath
Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of "Occasionally deals double/triple damage", dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of Double Attack, Triple Attack, Zanshin, etc), with the exception of Verethragna in that it can only proc on hits generated by its "main" hand, and cannot proc on Weapon Skills.
And similar to Mythic Aftermath, any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.
Aeonic Aftermath
Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of Skillchain and Magic Burst damage and the steps required to trigger one of the "ultimate skillchains" of Radiance and Umbra, dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said skillchains being used. Aftermath duration is static for all levels of TP.
In the same manner as Mythic and Empyrean Aftermath, the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off or be consumed before using the activating Weapon Skill again.
Aeonic Aftermath also grants Level 3 Skillchain properties to the appropriate linked Weapon Skills, thereby allowing those Weapon Skills to participate in Level 4 Skillchains, these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath's duration[9]; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.

Afterglow

Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded Item Level 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10'. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow's aligned type.
For Shields, this effect is granted whenever the Job Ability Shield Bash is used, and it should be noted that Aegis and Ochain lack Item Level 119 variants, being fully upgraded in their level 99 Afterglow variants[10][11]. Instruments grant no Afterglow effects.
Furthermore, while equipped with a level 99 or Item Level 119 Afterglow variant or the fully upgraded Item Level 119 form, a player will glow with a unique aura effect whose color is dependent on the type of Ultimate Weapon.
With visual effects displaying in the following priority order: Main Weapon > Ranged Weapon > Sub Weapon.

Relic Afterglow
Aura color: Yellow
Linked Weapon Skills grant nearby party members Accuracy & Ranged Accuracy +15.
Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. No Afterglow effect mechanic is gained.
Shield Bash with Aegis grants nearby party members Magic Damage Taken -5%.
Empyrean Afterglow
Aura color: Red
Linked Weapon Skills grant nearby party members Critical Hit Rate +5%.
Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. No Afterglow effect mechanic is gained.
Shield Bash with Ochain grants nearby party members Physical Damage Taken -7%.
Aeonic Afterglow
Aura color: None
Aeonic Weapons do not possess an Afterglow.

 

Mythic-Ergon Weapons

Weapon Type Mythic / Ergon Weapons
Hand-to-Hand
Dagger
Sword
Great Sword
Axe
Great Axe
Scythe
Polearm
Katana
Great Katana
Club
Staff
Marksmanship

Overview

Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job's unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.
It should also be noted that for weapon types that can be wielded in the off-hand, any special effects granted from the weapon are ignored. (Things like Magic Damage and the accuracies and attack derived from the Item Level skill are applied as normal.) This includes access to any Weapon Skill that isn't unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.

Weapon Skills

Mythic and Ergon Weapons' linked Weapon Skill may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:

Job Weapon Skill Type Description Modifiers Skill Chain Properties Linked Weapon Weapon Type
Warrior King's Justice Mythic Delivers a threefold attack. Damage varies with TP. STR 50% Fragmentation / Scission
Conqueror
Great Axe
Monk Ascetic's Fury Mythic Damage varies with TP. STR 50% VIT 50% Fusion / Transfixion
Glanzfaust
Hand-to-Hand
White Mage Mystic Boon Mythic Converts damage dealt to own MP. Damage varies with TP. STR 30% MND 70% None
Yagrush
Club
Black Mage Vidohunir Mythic Deals dark elemental damage and lowers target's magic defense. Duration of effect varies with TP. INT 80% Fragmentation / Distortion
Laevateinn
Staff
Red Mage Death Blossom Mythic Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. STR 30% MND 50% Fragmentation / Distortion
Murgleis
Sword
Thief Mandalic Stab Mythic Damage varies with TP. DEX 60% Fusion / Compression
Vajra
Dagger
Paladin Atonement Mythic Delivers a twofold attack of breath damage. Enmity varies with TP. Current Enmity Fusion / Reverberation
Burtgang
Sword
Dark Knight Insurgency Mythic Delivers a fourfold attack. Damage varies with TP. STR 20% INT 20% Fusion / Compression
Liberator
Scythe
Beastmaster Primal Rend Mythic Deals light elemental damage. Damage varies with TP. DEX 30% CHR 60% Gravitation / Reverberation
Aymur
Axe
Bard Mordant Rime Mythic Delivers a twofold attack that decreases target's movement speed. Chance of decreases movement speed varies with TP. DEX 30% CHR 70% Fragmentation / Distortion
Carnwenhan
Dagger
Ranger Trueflight Mythic Deals light elemental damage. Damage varies with TP. AGI 100% Fragmentation / Scission
Gastraphetes
Crossbow
Samurai Tachi: Rana Mythic Delivers a threefold attack. Accuracy varies with TP. STR 50% Gravitation / Induration
Kogarasumaru
Great Katana
Ninja Blade: Kamu Mythic Lowers target's accuracy. Duration of the effect varies with TP. STR 60% INT 60% Fragmentation / Compression
Nagi
Katana
Dragoon Drakesbane Mythic Delivers a fourfold attack. Chance of critical hit varies with TP. STR 50% Fusion / Transfixion
Ryunohige
Polearm
Summoner Garland of Bliss Mythic Deals light elemental damage and lowers target's defense. Duration of effect varies with TP. STR 30% MND 70% Fusion / Reverberation
Nirvana
Staff
Blue Mage Expiacion Mythic Delivers a twofold attack. Damage varies with TP. STR 30% DEX 20% INT 30% Distortion / Scission
Tizona
Sword
Corsair Leaden Salute Mythic Deals dark elemental damage. Damage varies with TP. AGI 100% Gravitation / Transfixion
Death Penalty
Gun
Puppetmaster Stringing Pummel Mythic Delivers a sixfold attack. Chance of critical hit varies with TP. STR 32% VIT 32% Gravitation / Liquefaction
Kenkonken
Hand-to-Hand
Dancer Pyrrhic Kleos Mythic Delivers a fourfold attack that lowers target's evasion. Duration of effect varies with TP. STR 40% DEX 40% Distortion / Scission
Terpsichore
Dagger
Scholar Omniscience Mythic Deals dark elemental damage and lowers target's magic attack. Duration of effect varies with TP. MND 80% Gravitation / Transfixion
Tupsimati
Staff
Geomancer Exudation Ergon Attack varies with TP. INT 50% MND 50% Darkness / Fragmentation
Idris
Club
Rune Fencer Dimidiation Ergon Delivers a twofold attack. Damage varies with TP. DEX 80% Light / Fragmentation
Epeolatry
Great Sword

Aftermath

An "Aftermath" is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill's linked Ultimate Weapon.
There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. TP Bonus effects from gear and other sources do not have any effect on these Aftermath tiers.
Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.

Mythic Weapons and Ergon Weapons have the same type of Aftermath: A uniform style of buffs with three tiers of differing effects. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is "Occasionally attacks twice or thrice" for main-hand weapons and "Occasionally deals double or triple damage" for all ranged weapons, which can proc on Weapon Skills.

It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.

Afterglow

Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded Item Level 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10'. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow's aligned type.
Furthermore, while equipped with a level 99 or Item Level 119 Afterglow variant or the fully upgraded Item Level 119 form, a player will glow with a unique aura effect whose color is dependent on the type of Ultimate Weapon.
With visual effects displaying in the following priority order: Main Weapon > Ranged Weapon > Sub Weapon.

Mythic Afterglow
Aura color: Blue
Linked Weapon Skills grant nearby party members Attack & Ranged Attack +15.
Ergon Afterglow
As of the October 2018 Update[12], Ergon III variant weapons have an Afterglow.
Aura color: Green
Linked Weapon Skills grant nearby party members Attack & Ranged Attack +15.

Ultimate Weapon Augment Upgrade Process

Beginning the Process

  • In order to begin this final step, you must possess an upgraded "119 III" or Aeonic weapon and the appropriate key item Key Item as detailed below:
  • There are two options to obtain the required key item Key Item to upgrade your 119 III weapons, either of these can be done and it will have the same ending result:
  • To begin this option, speak to Oboro while you are on a job that is Mastered. He will then ask for your help in upgrading his tools, and ask for Job Points to be donated to the cause.
  • Only 700 total Job Points may be turned in across all available weapon types per week (resets Sunday, JP Midnight).
  • They may be used from any job that you have mastered.
  • They may also be used in any combination, such as 250 from Warrior, 50 from Bard, and 400 from Corsair.
  • You can deposit 500 points towards Mythic weapons and then 200 against Aeonics during the same week. They both count towards the 700 JP limit.
  • In order to donate Job Points, talk to Oboro and select "Upgrading my weapons even further".
  • Within this menu, you will have an option for each weapon in your inventory that is eligible to upgrade and is on the "119 III stage.
  • Oboro won't let you start to deposit Job Points until you finish depositing 10,000 stones.
  • Option #2: Obtain the appropriate Key Item Mask of Light key item from the Dynamis - Divergence Wave 3 bosses. Each boss represents a type of weapon, as explained in the following table:
Weapon Type Area Unfinished Mask Completed Mask
Relic Weapons Dynamis - Windurst (D) Tarutaru Mask of Darkness Tarutaru Mask of Light
Mythic Weapons / Ergon Weapons Dynamis - Bastok (D) Galka Mask of Darkness Galka Mask of Light
Empyrean Weapons Dynamis - San d'Oria (D) Elvaan Mask of Darkness Elvaan Mask of Light
Aeonic Weapons Dynamis - Jeuno (D) Mithra Mask of Darkness Mithra Mask of Light
  • Upon reaching Wave 3, a player must destroy an Elemental Circle in order to obtain the Key Item "Mask of Darkness" key item for that zone.
  • Once you possess this Key Item, a "Mask" meter will appear in the top left of the screen next to the zone countdown timer, tracking your progress.
  • In order to upgrade this item to a Key Item "Mask of Light", players must perform either of the following:
  • Option 1: Defeat the boss.
  • Calling for help prevents the unlock this way.
  • Option 2: Damage the boss for a total of 30,000,000 HP. The mask meter will gradually fill as damage is done to the boss.
  • The damage calculation is cumulative alliance damage, not player specific damage.
  • The Disjoined bosses have around 20,000,000 HP, so a boss must be fought a minimum of two times in order to obtain your Mask of Light key item.
  • You do not have to defeat the boss, so any progress made on damaging it will count towards your total.
  • Calling for help still allows the mask meter to fill.
  • Your points earned are saved until the next time you encounter that particular zone's boss.
  • After receiving your Light Mask, you will obtain another Dark Mask on your next Elemental Circle kill.
  • Filling the Mask bar a second time after receiving your Light Mask in that zone gifts you a M. Astral Detritus in your inventory.
  • After you obtain a Key Item from any zone, or turn in 10,000 job points for any category, you must now ask Oboro about each weapon type you are able to upgrade.
  • He will then take the Key Item Mask of Light from you, tell you that you may now upgrade that category of weapons, and then return said mask to you.

Upgrading your Weapons

  • After you follow the steps above, you can now upgrade your weapons.
Note: Unlike the crafted weapons and necks, you may not upgrade Ultimate Weapons via defeating enemies in Divergence.
  • In order to begin the process, you must trade your eligible weapon plus one S. Astral Detritus to Oboro. You will then have Rank 1 augments placed on your weapon with a bar representing your total RP until next rank.
  • To continue progressing ranks, weapon upgrades are completed by earning RP or "Reinforcement Points" on every eligible weapon you possess. These are earned by trading a weapon plus the following to Oboro:
Crystal of Swart Astral Detritus (S. Astral Detritus) - Each swart crystal is worth 10 RP each.
Crystal of Murky Astral Detritus (M. Astral Detritus) - Each murky crystal is worth 50 RP each.
  • All REMA weapons reach a maximum of Rank 15, so a total of 5,960 points must be earned to fully augment a weapon.
*This equals 6 stacks + 2 (596 total) Crystal of Swart Astral Detritus (S. Astral Detritus) -OR-
*This equals 1 stack + 20 Crystal of Murky Astral Detritus (M. Astral Detritus) + 1 (single) Crystal of Swart Astral Detritus (S. Astral Detritus)
  • Though the item says augment path A, there are no other augment paths possible to take.
  • As long as you meet the requirements for a weapon type, multiple weapons from the same category, as well as multiple weapon types, can be upgraded at the same time!
  • The linked Weapon Skill Damage bonus augment is applied to all hits in the linked Weapon Skill.[13]
  • Due to technical constraints, weapons cannot have an statistic as well as Dispense items at the same time. Because of this, the Marksmanship and Archery weapons lose their Dispensing capabilities once the augmentation process begins. In return, Oboro provides you with a new version of your 119 III weapon and an appropriate waist armor piece to equip so you can still generate appropriate Ammunition.
Weapon 119 III Quiver/Pouch 119 (Aug)
Annihilator Annihilator (Level 119 III) Eradicating Bullet Pouch Annihilator (Augmented)
Armageddon Armageddon (Level 119 III) Devastating Bullet Pouch Armageddon (Augmented)
Death Penalty Death Penalty (Level 119 III) Living Bullet Pouch Death Penalty (Augmented)
Fomalhaut Fomalhaut Chrono Bullet Pouch Fomalhaut (Augmented)
Yoichinoyumi Yoichinoyumi (Level 119 III) Yoichi's Quiver Yoichinoyumi (Augmented)
Gandiva Gandiva (Level 119 III) Artemis's Quiver Gandiva (Augmented)
Fail-Not Fail-Not Chrono Quiver Fail-Not (Augmented)
Gastraphetes Gastraphetes (Level 119 III) Quelling Bolt Quiver Gastraphetes (Augmented)

All weapons and armor dropping from Tier I and Tier II NMs in Escha - Zi'Tah, weapons from Tier II NMs and all abjuratory gear from the abjurations from all the Geas Fete NMs in Escha - Ru'Aun can be augmented in one of four specific upgrade paths.

Upgradable armor and weapons are "mezzotinted" by Nolan in Norg at (I-7), then gradually upgraded through 15 ranks with increasing and expanding stats by applying Eschalixirs.
Note that the Item Level on upgradable gear is based on the maximum possible stats the gear can receive when upgraded to rank 15.

Certain non-upgradeable gear from Tier III NMs and HELM NMs offers players Item Level 119 variants on the popular Pulse Panoplia.

As of the December 2019 Update[15], Zurim in Norg (I-7) runs a reward redemption exchange for Domain Points for many of the items that can normally be obtained in Geas Fete content.


Escha - Zi'Tah


Tier I NMs

Upgradeable Armor

Name Description NM
Eschite Helm
Wepwawet
Eschite Breastplate
Lustful Lydia
Eschite Gauntlets
Aglaophotis
Eschite Cuisses
Tangata Manu
Eschite Greaves
Vidala
Despair Helm
Gestalt
Despair Mail
Angrboda
Despair Finger Gauntlets
Cunnast
Despair Cuisses
Revetaur
Despair Greaves
Ferrodon
Naga Somen
Gulltop
Naga Samue
Vyala
Naga Tekko
Wepwawet
Naga Hakama
Lustful Lydia
Naga Kyahan
Aglaophotis
Rawhide Mask
Tangata Manu
Rawhide Vest
Vidala
Rawhide Gloves
Gestalt
Rawhide Trousers
Angrboda
Rawhide Boots
Cunnast
Pursuer's Beret
Revetaur
Pursuer's Doublet
Ferrodon
Pursuer's Cuffs
Gulltop
Pursuer's Pants
Vyala
Pursuer's Gaiters
Wepwawet
Psycloth Tiara
Lustful Lydia
Psycloth Vest
Aglaophotis
Psycloth Manillas
Tangata Manu
Psycloth Lappas
Vidala
Psycloth Boots
Gestalt
Vanya Hood
Angrboda
Vanya Robe
Cunnast
Vanya Cuffs
Revetaur
Vanya Slops
Ferrodon
Vanya Clogs
Gulltop

Accessories

Tier II NMs

Upgradeable Weapons

Accessories

Tier III NMs

Weapons

Armor

Accessories

Tier I HELM NMs

Armor

Accessories

Tier II HELM NM

Armor

Name Description NM
Enforcer's Harness
Wrathare

Accessory

Name Description NM
Warden's Ring
Wrathare

Escha - Ru'Aun


Warder NMs

Armor

Accessories

Tier I NMs

Weapons

Name Description NM
Albin Bane
Bia

Accessories

Abjurations

Tier II NMs

Upgradeable Weapons

Abjurations

Tier III NMs

Weapons

Name Description NM
Eshus
Duke Vepar
Sucellus
Vir'ava

Armor

Accessories

Abjurations

Ark Angel NMs

Weapons

Accessories

Heavenly Beast NMs

Weapons

Armor

Accessories

Nazar NM

Weapons

Armor

Name Description NM
Zendik Robe
Warder of Courage

Accessories

Reisenjima


Tier I NMs

Upgradeable Armor

Name Description NM
Chironic Hat Mauve-wristed Gomberry
Chironic Gloves Sang Buaya
Chironic Hose Zduhac
Chironic Slippers Sabotender Royal
Herculean Helm Oryx
Herculean Gloves Taelmoth the Diremaw
Herculean Trousers Selkit
Herculean Boots Belphegor
Merlinic Hood Dazzling Dolores
Merlinic Dastanas Kabandha
Merlinic Shalwar Crom Dubh
Merlinic Crackows Selkit
Odyssean Helm Sabotender Royal
Odyssean Gauntlets Crom Dubh
Odyssean Cuisses Belphegor
Odyssean Greaves Dazzling Dolores
Valorous Mask Sang Buaya
Valorous Mitts Mauve-wristed Gomberry
Valorous Hose Taelmoth the Diremaw
Valorous Greaves Golden Kist

Accessories

Name Description NM
Apate Ring Selkit
Asklepian Belt Belphegor
Begrudging Ring Mauve-wristed Gomberry
Channeler's Stone Crom Dubh
Clotharius Torque Taelmoth the Diremaw
Deino Collar Sabotender Royal
Expeditious Pinion Zduhac
Niobid Strap Dazzling Dolores
Potent Grip Oryx
Scintillating Cape Kabandha
Tantalic Cape Golden Kist
Thureous Earring Sang Buaya

Tier II NMs

Upgradeable Weapons

Name Description NM
Aganoshe Bashmu
Colada Ironside
Condemner Gajasimha
Digirbalag Old Shuck
Gada Old Shuck
Grioavolr Bashmu
Holliday Strophadia
Kanaria Ironside
Obschine Gajasimha
Reienkyo Strophadia
Skinflayer Strophadia
Teller Gajasimha
Umaru Sarsaok
Zulfiqar Sarsaok

Accessories

Name Description NM
Dignitary's Earring Strophadia
Homeric Gorget Ironside
Pemphredo Tathlum Sarsaok
Persis Ring Gajasimha
Phalangite Mantle Old Shuck
Sarissaphoroi Belt Bashmu

Tier III NMs

Upgradeable Armor

Name Description NM
Chironic Doublet Yakshi
Herculean Vest Neak
Merlinic Jubbah Maju
Odyssean Chestplate Maju
Valorous Mail Yakshi

Accessories

Name Description NM
Agema Cape Neak
Ainia Collar Yakshi
Hetairoi Ring Maju
Luminary Sash Neak
Perimede Cape Maju
Thrace Strap Yakshi

HELM NMs

Weapons

Name Description NM
Firangi Onychophora
Freydis Albumen
Gozuki Mezuki Onychophora
Hodadenon Erinys
Izcalli Vinipata
Lembing Onychophora
Misanthropy Teles
Oranyan Schah
Sangoma Teles
Shishio Vinipata
Steinthor Albumen
Suwaiyas Zerde
Taka Vinipata
Takoba Schah
Wochowsen Erinys

Armor

Name Description NM
Ahosi Leggings Schah
Arjuna Breeches Zerde
Composer's Mitts Teles
Composer's Sabots Teles
Iktomi Dastanas Erinys
Ipoca Beret Vinipata
Mrigavyadha Gloves Zerde
Navon Crackows Onychophora
Nzingha Cuirass Schah
Sayadio's Kaftan Erinys
Skaoi Boots Albumen
Vedic Coat Zerde
Ynglinga Sallet Albumen

Mezzotinting


All equipment in the tables above listed as "upgradable" can go through a process known as mezzotinting at the NPC Nolan in Norg. For an initial fee of 100 Escha Silt, one of four augment paths can be applied to a weapon or piece of armor. The four available augment paths are listed for each piece of equipment in the tables above, while the stat values at each rank are listed in the table on Escha Rewards/Mezzotinting. After the item is mezzotinted, it can be enhanced through the application of Eschalixirs to add rank points (RP) to the item. This is performed by trading the item together with one or more Eschalixir/+1/+2s. Eschalixirs can be obtained randomly from normal monsters inside any Escha zone, with more and higher quality Eschalixers dropping from the various Notorious Monsters in the zones.

RP added to a piece of equipment carry over from rank to rank, so multiple ranks can be progressed at once with a single Eschalixir +2 or by trading several Eschalixirs at once.
1 Escha Silt is charged for each application of Eschalixirs to a piece of mezzotinted equipment. Unlike mezzotinted Delve gear, Escha gear may be freely swapped between augment ranks with no loss of rank, however this process costs 3000 Escha Silt to perform.

Eschalixirs
Name Stack Description RP
Eschalixir 12 10
Eschalixir +1 12 50
Eschalixir +2 12 2,000

See also:


Reisenjima Stones


All equipment in the tables above listed as "upgradable" from Reisenjima can be "inscribed with arcane glyptics" via the NPC Oseem in Norg at (I-7). This is performed by trading the item together with either a Pellucid, Fern, or Taupe Stone. Stones can be obtained randomly from normal monsters on Reisenjima, with pouches dropping from the various Notorious Monsters in the zone.

The inscription process functions in a similar way to Alluvion Skirmish Armor and Weapons, and yields various results at random, with restrictions to each type of stone.

Reisenjima Stones
Name Stack Description
Fern Stone 99
Pellucid Stone 99
Taupe Stone 99

See also: