BGWiki:Trusts

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(Redirected from Cipher: Gessho)
Contents
Tanks
Amchuchu · Ark Angel EV · Ark Angel HM · August · Curilla · Gessho · Mnejing · Rahal · Rughadjeen · Trion · Valaineral
Melee Fighter
Abenzio · Abquhbah · Aldo · Aldo (UC) · Areuhat · Ark Angel GK · Ark Angel MR · Ayame · Ayame (UC) · Babban Mheillea · Balamor · Chacharoon · Cid · Darrcuiln · Excenmille · Excenmille (S) · Fablinix · Flaviria (UC) · Gilgamesh · Halver · Ingrid II · Invincible Shield (UC) · Iroha · Iroha II · Iron Eater · Jakoh Wahcondalo (UC) · Klara · Lehko Habhoka · Lhe Lhangavo · Lhu Mhakaracca · Lilisette · Lilisette II · Lion · Lion II · Luzaf · Maat · Maat (UC) · Matsui-P · Maximilian · Mayakov · Mildaurion · Morimar · Mumor · Naja Salaheem · Naja Salaheem (UC) · Naji · Nanaa Mihgo · Nashmeira · Nashmeira II · Noillurie · Prishe · Prishe II · Rainemard · Romaa Mihgo · Rongelouts · Selh'teus · Shikaree Z · Tenzen · Teodor · Uka Totlihn · Volker · Zazarg · Zeid · Zeid II
Ranged Fighter
Elivira · Makki-Chebukki · Margret · Najelith · Semih Lafihna · Tenzen II
Offensive Caster
Adelheid · Ajido-Marujido · Ark Angel TT · Domina Shantotto · Gadalar · Ingrid · Kayeel-Payeel · Kukki-Chebukki · Leonoyne · Mumor II · Ovjang · Robel-Akbel · Rosulatia · Shantotto · Shantotto II · Ullegore
Healer
Apururu (UC) · Cherukiki · Ferreous Coffin · Karaha-Baruha · Kupipi · Mihli Aliapoh · Monberaux · Pieuje (UC) · Yoran-Oran (UC) · Ygnas
Support
Arciela · Arciela II · Joachim · King of Hearts · Koru-Moru · Qultada · Sylvie (UC) · Ulmia
Special
Brygid · Cornelia · Kupofried · Kuyin Hathdenna · Moogle · Sakura · Star Sibyl
Unity Concord
Aldo (UC) · Apururu (UC) · Ayame (UC) · Flaviria (UC) · Invincible Shield (UC) · Jakoh Wahcondalo (UC) · Maat (UC) · Naja Salaheem (UC) · Pieuje (UC) · Sylvie (UC) · Yoran-Oran (UC)


Tank

Amchuchu

Amchuchu
Amchuchu trust.jpg
Job

Rune Fencer / Warrior

Spells

Flash, Foil, Stoneskin, Refresh, Phalanx, Regen I-IV, Protect I - IV, Shell I - V, Bar-element spells

Abilities

Berserk, Provoke, Embolden, Battuta, Vallation, Valiance, Swordplay, Vivacious Pulse, Rune Enhancement, One for All

Weapon Skills

DimidiationLight SC Icon.png/Fragmentation SC Icon.png, Power SlashTransfixion SC Icon.png, Sickle MoonScission SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Has Inspiration (50% Fast Cast effect during Vallation and Valiance).
  • Only casts enhancing spells on herself.
  • Uses Runes resisting the element of the current day. After taking magic damage, uses the appropriate Bar-spell and changes runes.
  • Uses One for All in response to enemies starting to cast damaging spells.
  • Converts 5% of Physical Damage Taken to MP.
  • Uses TP to close skillchains if possible, but it is lower priority than other actions so she tends to hold her TP until very high percentages.

Ark Angel EV

Ark Angel EV
AAEV Trust.jpg
Job

Paladin / White Mage

Spells

Flash, Phalanx, Cure I - IV, Enlight, Reprisal

Abilities

Chivalry, Palisade, Sentinel, Divine Emblem, Rampart

Weapon Skills

Chant du CygneLight SC Icon.png/Distortion SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Dominion Slash (AoE) None, Arrogance Incarnate (AoE Spirits Within) None

Acquisition
  • Trade the Cipher: Ark EV item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #4 to battle the Ark Angel with a Phantom gem of arrogance on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses Fast Cast, Cure Potency Bonus+50%, and Damage Taken-10%.
  • Lacks Provoke; however, AAEV can hold enmity very well utilizing Flash and Sentinel (benefits greatly from Haste lowering Flash's recast)
  • Converts 5% of Damage Taken to MP.
  • Ark Angel Elvaan doesn't use any WHM-only abilities or spells, but she is a /WHM as she has Auto-Regen and other related traits, including Magic Defense Bonus, making her a good physical/magical hybrid tank.
  • Uses Rampart when her target is under the effects of Chainspell, Manafont.
  • Holds up to 2000 TP to try to close skillchains.
  • With two weapon skills that have no skillchain properties, tends to not interrupt skillchains performed by other party members.
Trust Synergy

Ark Angel HM

Ark Angel HM
AAHM Trust.jpg
Job

Warrior / Ninja

Spells

Migawari: Ichi, Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Innin, Yonin, Provoke, Berserk, Warcry

Weapon Skills

Chant du CygneLight SC Icon.png/Distortion SC Icon.png, Swift Blade Gravitation SC Icon.png, Cross Reaver (Unique Conal Stun) None

Acquisition
  • Trade the Cipher: Ark HM item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, Ark Angel MR, & Ark Angel TT
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel TT 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark HM. Be sure before zoning Jamal asks you to "Please come by again later."
      • You may need to zone and talk to him again if you haven't talked to him since trading Ark Angel TT 's cipher in order for him to unlock the Objective.
    • Complete the Records of Eminence Objective: Eliminate Your Apathy
Warp to Tu'LiaRu'Aun Gardens #1 to battle the Ark Angel with a Phantom gem of apathy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses an Utsusemi +1 trait which grants AA HM an extra shadow.
  • If there is a NIN, PLD, or RUN in the party, behaves as a damage dealer: Uses Innin, Berserk.
  • If there are no other tanks in the party, behaves as a tank: Uses Yonin, Warcry.
  • Uses Provoke in both situations in order to be sub tank.
  • Casts debuffs when does not have hate.
  • Starts fights with Migawari if available.
  • Uses weapon skills at 1000 TP and does not try to skillchain.
Trust Synergy

August

August
August Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Holy II, Reprisal

Abilities

Sentinel, Provoke, Divine Emblem, Palisade, Daybreak (Wings)

Weapon Skills
  • Neutral: Alabaster BurstDistortion SC Icon.png/Detonation SC Icon.png, Null FieldFusion SC Icon.png/Transfixion SC Icon.png, Tartaric SigilCompression SC Icon.png/Scission SC Icon.png
  • Daybreak: Fulminous FuryFragmentation SC Icon.png, Noble FrenzyGravitation SC Icon.png, No QuarterLight SC Icon.png/Distortion SC Icon.png
Acquisition
Special Features
  • Uses Divine Emblem to enhance Holy II.
  • August's attacks are not affected by Sambas.
  • August wears the Founders Gear and has accordingly all Killer Effects and high resistance to Terror.
  • August can switch weapons at will while auto attacking and performing weapon skills, it is unknown if this changes his damage type or is merely cosmetic.
  • He has been observed wielding H2H, Dagger and Axe, Bow (Auto Attacks), Great Axe and Scythe (Alabaster Burst), Great Sword (Tartaric Sigil), Dual Katanas and Great Katana (Noble Frenzy) Club and Staff (Fulminous Fury), All Weapons combined (No Quarter), and Flute (Daybreak) in addition to his default Sword and Shield.
  • August is considered to be wielding a Great Sword for the purposes of Damage Limit+ and Inundation. [Reference:Patch Notes]
  • Uses weapon skills at 1000 TP and does not try to skillchain.
  • Daybreak (~3 min cooldown, ~1 min 30 sec duration)
    • When August's HP drops below a certain threshold (~66%), he uses Daybreak if it's available which partially restores some HP and MP, resets his TP, and activates an aura with wings of light
    • Daybreak is a -50% PDT effect, full Erase, status boost, Regen, and Store TP
    • During Daybreak, August's next weapon skill will be Fulminous Fury or Noble Frenzy, followed by No Quarter
    • Daybreak is removed after the use of No Quarter.
    • Daybreak's cooldown may start when No Quarter is used (meaning it's about a 1.5min cooldown) Information Needed

Curilla

Curilla
Curilla Trust.jpg
Job

Paladin

Spells

Cure I - IV, Flash

Abilities

Sentinel

Weapon Skills

Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png, Swift BladeGravitation SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Seraph BladeScission SC Icon.png

Acquisition
Special Features
  • Possesses Guardian (Sentinel enmity loss -95%), Sentinel Recast merited (-50 sec), Cure Potency Bonus+25%, and Cure Casting Time Down.
  • Does not use Provoke, but will use Flash. This leads to poor hate control.
  • Uses TP randomly and does not try to skillchain.
  • Cures players and trusts in yellow (<75%) HP.
Trust Synergy
  • Curilla: Rainemard casts Phalanx II (unlocked at level 75) only on Curilla and himself. His Phalanx, like his Enspells, also appears to benefit from his extremely high enhancing magic skill (Phalanx II caps at -35 damage without Phalanx-enhancing equipment).

Gessho

Gessho
Gessho trust.jpg
Job

Ninja / Warrior

Spells

Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Provoke, Yonin, Shiko no Mitate (Yagudo Parry), Rinpyotosha (Warcry)

Weapon Skills

Happobarai (Yagudo Sweep)Reverberation SC Icon.png/Impaction SC Icon.png, Hane Fubuki (Feather Storm)Transfixion SC Icon.png, Shibaraku (AoE)Dark SC Icon.png/Gravitation SC Icon.png

Acquisition
Special Features
  • Will only use the highest tier debuff available, but will use both Utsusemi spells.
  • Will maintain Yonin full time.
  • Greatly benefits from capping magical haste as it will allow for better maintenance of Utsusemi shadows.
  • Holds TP until 1500 to try to close skillchains.
  • Gessho is a good tank choice for players trying to avoid Light-based damage since his weapon skills won't accidentally open Light skillchains.
  • Special abilities:
    • Shiko no Mitate : Defense Boost + Stoneskin + Issekigan
    • Rinpyotosha : Party members gain a 3 minute Attack Boost (+25% Attack) effect. 5 minute cooldown.

Mnejing

Mnejing
Mnejing trust.jpg
Job

Paladin / Warrior

Spells
Abilities

Strobe I-II (Provoke), Shield Bash (Stun), Disruptor (Dispel), Flashbulb (Flash)

Weapon Skills

Chimera RipperDetonation SC Icon.png/Induration SC Icon.png, String ClipperScission SC Icon.png, Shield Subverter (Conal AoE, Silence) Light SC Icon.png/Fusion SC Icon.png

Acquisition
Special Features
  • Passive -37.5% Damage Taken Reduction.
  • Possesses lower HP than most tanks, but takes significantly less damage.
  • Possesses a moderate amount of MP, despite the fact he cannot use magic.
  • Possesses Barrier Module (Increased Block Chance, Shield Mastery)
  • Mnejing will hold up to 1500 TP to close skillchains; however, he will not always choose to close with a weapon skill which will create the highest tier skillchain possible.
    (i.e.: he will sometimes use Chimera Ripper to skillchain with Savage Blade to create a tier 1 skillchain instead of Shield Subverter to create a tier 3 skillchain)
  • Mnejing tries to interrupt TP-abilities with Shield Bash.
  • Mnejing will Flash its target using the Flashbulb (Mnejing's Flash generates considerable enmity).
  • Mnejing can use the effects of his attachments (Strobe, Barrier Module, Flashbulb, and Disruptor) despite not having any maneuvers effects.
Trust Synergy
  • Nashmeira: Receives increased defense (+10%) and increased enmity(+10%) (not compatible with Nashmeira II).

Rahal

Rahal
Rahal Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Phalanx, Enlight

Abilities

Sentinel, Berserk, Provoke, Shield Bash

Weapon Skills

Fast BladeScission SC Icon.png, Seraph BladeScission SC Icon.png, Swift BladeGravitation SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Possesses Dragon Killer.
  • Prioritizes Flash over Provoke.
  • Will only cast Cure when a party member is below 33% health and will use the highest tier available.
  • Will only use Sentinel when he is below 33% health.
  • Rahal is an aggressive tank who uses Berserk and holds defensive abilities, but he is still a Paladin with a shield.
  • Rahal prefers Flash over Provoke and only uses Berserk when he does not have hate.
  • He tries to interrupt TP-abilities and high-tier spells with Shield Bash.

Rughadjeen

Rughadjeen
Rughadjeen Trust.jpg
Job

Paladin

Spells

Holy, Flash, Cure I - IV

Abilities

Sentinel, Divine Emblem, Holy Circle, Chivalry

Weapon Skills

Power SlashTransfixion SC Icon.png, Sickle MoonScission SC Icon.png/Impaction SC Icon.png, Ground StrikeFragmentation SC Icon.png/Distortion SC Icon.png, Victory Beacon (Conal AoE) Light SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
Trust Synergy
  • Mihli Aliapoh/Gadalar/Zazarg/Najelith: Rughadjeen empowers the other serpent generals. [Official Synergy Hint]
    • Mihli Aliapoh gains +25% Cure Potency increase.
    • Gadalar gains ~15-24Question magic attack bonus and Question enhanced magic accuracy.
    • Najelith gains +40 ranged accuracy and enhanced Barrage accuracy.
    • Zazarg gains ~5-15%Question damage.

Trion

Trion
Trion Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Provoke, Sentinel

Weapon Skills

Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Royal Bash (Shield Bash) None, Royal Savior (Palisade, Sentinel, Stoneskin) None

Acquisition
  • Complete the initiation quest in San d’Oria.
  • Must be Rank 6 or higher in any nation.
Special Features
  • Royal Bash is stronger than a normal Shield Bash. Royal Saviour is a secondary, stronger version of Sentinel. Trion alternates between this and the normal version of Sentinel.
  • Trion tries to interrupt TP-abilities with Royal Bash.
  • Uses TP randomly and does not try to skillchain.
  • With his two defensive TP moves, he's not likely to interrupt skillchains much.
Trust Synergy
  • Pieuje (UC) only uses Regen when healing his brother Trion.

Valaineral

Valaineral
Valaineral Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Protect IV - V, Reprisal, Enlight, Phalanx

Abilities

Provoke, Sentinel, Majesty, Defender, Fealty, Divine Emblem, Chivalry, Palisade, Rampart

Weapon Skills

Circle BladeReverberation SC Icon.png/Detonation SC Icon.png, Sanguine Blade None, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Uriel Blade (AoE)Light SC Icon.png/Fragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Possesses Enmity+, Cure Potency Bonus+50%, Spell interruption rate decrease, Refresh+ (+3mp/tick Auto Refresh, stacks with PLD trait), and Damage Taken -8%
  • Uriel Blade can be used under 1000 TP based on certain conditions, making him excellent at engaging multiple targets. He can even use it when engaging a single target and any time the player draws enmity. This makes him a good SC opener for Ark GK, who can use that to close Light SCs right after engaging an enemy with no TP requirement for either of them.
  • Very powerful at low levels due to his special ability letting him use Uriel Blade before he has access to it as a normal weapon skill (lv.50).
  • Casts Protect spells on himself under the effect of Majesty with the added defense of Shield Barrier (defense varies by ilvl), but does not attempt to overwrite other Protect effects even if he would gain more defense from doing so.
  • Uses Divine Emblem before casting Flash if it is available.
  • Rampart will be used when his target is under the effect of Chainspell or Manafont.
  • Fealty can be used under certain conditions including anticipating Mijin Gakure and negating its damage.
  • Uses weapon skills randomly around 2000 TP and does not try to close skillchains.

Melee Fighter

Abenzio

Abenzio
Abenzio Trust.jpg
Job

Thief / Warrior

Spells
Abilities

Double Attack, Triple Attack, Counter

Weapon Skills

Blank Gaze (Conal paralysis) None, Antiphase (AoE silence) None, UppercutLiquefaction SC Icon.png/Impaction SC Icon.png, Blow (Damage + Stun) None

Acquisition
Special Features
  • Abenzio's job appears to be THF/WAR but does not appear to have Treasure Hunter
  • Possesses a monstrous Max HP Boost among other Job Traits, but no Job Abilities.
  • As a Plantoid, he intimidates beasts, is intimidated by vermin, and is subject to Plantoid Killer.
  • Uses TP randomly and does not try to skillchain.
  • Summoning, Dismiss and death text can only be understood if summoner is wearing (or lockstyled) mandragora costume gear (Mandragora Suit and Mansque, etc).

Abquhbah

Abquhbah
Abquhbah Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Warcry, Restraint

Weapon Skills

ComboImpaction SC Icon.png, Backhand BlowDetonation SC Icon.png, Salaheem Spirit None

Acquisition
Special Features
  • Salaheem Spirit
    • All nearby party members receive a +24 bonus to all base attributes, i.e.: STR, DEX, etc. (Bonuses degrade over time: about a rate of -1 per tock. Usually +13 to +16 left when the effect ends based on initial duration).
    • Duration is based on TP (~70 seconds @1500 TP, ~90 seconds @2000 TP, 120 seconds @3000 TP)
    • Salaheem Spirit's attribute bonus seems to be determined on your level ÷ 4 (+18 @ level 72, +24 @ level 99)
  • Holds up to 1500 TP to try to close skillchains.
  • When not able to close a skillchain, uses Berserk + Warcry + random weapon skill.
  • Without any conditions to increase Salaheem Spirit usage: maintaining the bonus is up to luck. External TP Bonuses (Shiva GUI.png) and TP gain rate increases (Regain/Haste/Store TP/Double Attack) can help.

Aldo

Aldo
Aldo trust.jpg
Job

Thief / Ninja

Spells
Abilities

Bully, Sneak Attack, Assassin's Charge

Weapon Skills

Lock and Load Fragmentation SC Icon.png/Reverberation SC Icon.png, Shockstorm Edge (AoE) Impaction SC Icon.png/Detonation SC Icon.png, Iniquitous Stab Gravitation SC Icon.png/Transfixion SC Icon.png, Choreographed Carnage Distortion SC Icon.png

Acquisition

Adventurer Appreciation Campaigns

Special Features
  • Holds up to 2000 TP in order to close skillchains. If he's not able to close a skillchain, will use Assassin's Charge in combination with the WS.
  • Can be made to spam Shockstorm Edge (to close) by opening with a Weapon Skill that leaves no alternative (like Cyclone)
  • Lock and Load is a marksmanship weapon skill, which Aldo seems to have a lower proficiency in since this weapon skill misses more often than others.
  • Uses Sneak Attack regardless of positioning and does not try to combine it with weapon skills.
    • Will use Bully before Sneak Attack (to remove the directional requirement on Sneak Attack), so try readying a skillchain when you see Aldo use Bully.
  • Gains TP quickly with Dual Wield and Triple Attack trait: 50 TP/hit x2.
Trust Synergy
  • Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
    • Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
    • Lion gains an attack speed increase ~6%/~12%.
    • Zeid gains an attack bonus ~10%/~20%.

Areuhat

Areuhat
Areuhat Trust.jpg
Job

Warrior

Spells
Abilities

Aggressor, Berserk, Blood Rage

Weapon Skills

Seraph BladeScission SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Hurricane Wing (AoE) Detonation SC Icon.png, Dragon Breath (Conal AoE) Light SC Icon.pngFusion SC Icon.png

Acquisition
Special Features
  • Possesses enhanced Blood Rage duration (60s duration, 5m cooldown).
  • Areuhat is capable of wielding TP attacks commonly employed by wyrms.
  • Even in her Elvaan form, she is susceptible to Monster Correlation: She can intimidate Demons and be intimidated by them in turn.
  • She waits for Warcry effects to expire before using Blood Rage, but it will sometimes be immediately overwritten by other Warrior trusts using Warcry at the same time she casts Blood Rage since they tend to have the same buffing logic.
  • Holds up to 2000 TP to close skillchains.

Ark Angel GK

Ark Angel GK
AAGK Trust.jpg
Job

Samurai / Dragoon

Spells
Abilities

Hasso, Konzen-ittai, Hagakure, Meditate, Sekkanoki, Jump, High Jump

Weapon Skills

Tachi: FudoLight SC Icon.png/Distortion SC Icon.png, Tachi: GekkoDistortion SC Icon.png/Reverberation SC Icon.png, Tachi: KashaFusion SC Icon.png/Compression SC Icon.png, Tachi: YukikazeInduration SC Icon.png/Detonation SC Icon.png, Dragonfall (AoE Damage + Bind) None

Acquisition
Warp to Tu'LiaRu'Aun Gardens #5 to battle the Ark Angel with a Phantom gem of rage on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Occassionally able to use Weapon Skills without consuming TP. Can do this to close Skillchains under 1000 TP or to use Dragonfall twice at high TP.
    • There is a short delay before he can use it again.
  • Has a high TP return on Jump (790 TP), uses it at low TP.
  • Uses High Jump when in the top enmity slot.
  • He will use Konzen-ittai if available when the player has 1000 TP, but never tries to close a Skillchain with it.
  • Holds up to 3000 TP to try to close skillchains.
  • If Sekkanoki and Meditate are available, self-skillchains at 2000 TP.
Trust Synergy

Ark Angel MR

Ark Angel MR
AAMR Trust.jpg
Job

Beastmaster / Thief

Spells
Abilities

Sneak Attack, Trick Attack

Weapon Skills

CloudsplitterDark SC Icon.png/Fragmentation SC Icon.png, CalamityScission SC Icon.png/Impaction SC Icon.png, RampageScission SC Icon.png, Havoc Spiral (AoE) None

Acquisition
  • Trade the Cipher: Ark MR item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #3 to battle the Ark Angel with a Phantom gem of envy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
Trust Synergy

Ayame

Ayame
Ayame Trust.jpg
Job

Samurai

Spells
Abilities

Meditate, Hasso, Third Eye

Weapon Skills

Tachi: EnpiTransfixion SC Icon.png/Scission SC Icon.png, Tachi: GotenTransfixion SC Icon.png/Impaction SC Icon.png, Tachi: KageroLiquefaction SC Icon.png, Tachi: JinpuScission SC Icon.png/Detonation SC Icon.png, Tachi: YukikazeInduration SC Icon.png/Detonation SC Icon.png, Tachi: GekkoDistortion SC Icon.png/Reverberation SC Icon.png, Tachi: KashaFusion SC Icon.png/Compression SC Icon.png

Acquisition
  • Complete the initiation quest in Bastok.
  • Must be Rank 3 or higher in any nation.
Special Features
  • Skillchains:
    • Once the player uses a Weapon Skill with Ayame summoned, she will hold off using weapon skills until the player has 1000 or more TP.
    • This helps to open the highest level Skillchain possible determined by the previously used weapon skill.
    • Ayame will always try to open a Skillchain rather than close it.
    • She will Weapon Skills regardless how much HP is remaining on the current monster.
    • Holds TP until 3000 to open skillchains for the player..
  • Uses Meditate, when the ability is ready, in situations where the player has TP but she does not.
  • Only uses Third Eye when she pulls hate.

Babban Mheillea

Babban Mheillea
Babban Mheillea Trust.jpg
Job

Monk

Spells
Abilities

Double Attack, Counter

Weapon Skills

Wild OatsTransfixion SC Icon.png, Headbutt None, Photosynthesis (Grants Regen) None, Petal Pirouette (Resets foe's TP to zero) (AoE) None

Acquisition
Special Features
  • Possesses Job Traits but no Job Abilities
  • Guards and Counters melee attacks directed at her.
  • As a Plantoid, she is subject to Plantoid Killer.
  • Uses TP randomly and does not try to skillchain.
  • Has a large HP pool common to non-humanoids.
  • Summoning, Dismiss and death text can only be understood if the summoner is wearing (or lockstyle) mandragora costume gear (Mandragora Suit and Mansque, etc).

Balamor

Balamor
Balamor Trust.jpg
Job

Dark Knight

Spells

Absorb-STAT spells

Abilities

Arcana Killer

Weapon Skills

Feast of ArrowsGravitation SC Icon.png/Transfixion SC Icon.png, Last Laugh (Drain HP)Dark SC Icon.png/Gravitation SC Icon.png, Regurgitated SwarmFusion SC Icon.png/Compression SC Icon.png, Setting the StageGravitation SC Icon.png/Induration SC Icon.png

Acquisition
Special Features
  • Is Undead so he takes damage from Cure spells and cannot be healed by Curing Waltzes or Divine Waltz.
  • Immune to Drain type spells and drain effects from TP moves such as Blood Saber but can still be damaged by them.
  • Can use Last Laugh to drain HP from enemies.
  • Uses TP randomly and does not try to skillchain.
  • Auto-attack is dark elemental magic damage. May appear to be AoE even though it is not.
    • Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.

Chacharoon

Chacharoon
Chacharoon Trust.jpg
Job

Thief

Spells
Abilities

Triple Attack

Weapon Skills

Sharp Eye (Conal) None, Tripe Gripe None, Pocket Sand (Conal) None

Acquisition
Special Features
  • Very low delay, but also has relatively low base damage.
  • Occasionally performs a throwing ranged attack on the enemy.
  • Tripe Gripe and Sharp Eye do not deal damage, only applying status effects:
Trust Synergy

Cid

Cid
Cid Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Aggressor

Weapon Skills

True StrikeDetonation SC Icon.png/Impaction SC Icon.png, Hexa StrikeFusion SC Icon.png, Fiery Tailings (AoE)Light SC Icon.png/Fusion SC Icon.png, Critical MassFusion SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Both melees and shoots.
  • Saves up to 2500 TP waiting to close a skillchain.
  • Will save Berserk until he is about to use a weapon skill.

Darrcuiln

Darrcuiln
Darrcuiln Trust.jpg
Job

Beast

Spells
Abilities
Weapon Skills

Howling GustFragmentation SC Icon.png/Compression SC Icon.png, Starward YowlGravitation SC Icon.png/Reverberation SC Icon.png, Righteous RaspFusion SC Icon.png/Transfixion SC Icon.png, Aurous ChargeDistortion SC Icon.png/Transfixion SC Icon.png, Stalking Prey (AoE)Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
  • Has several auto-attack animations. Although none can miss, only the roar appears to do magic damage (element unknown). He will exclusively roar if the monster is out of range.
  • Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
  • Has a large HP pool common to non-humanoids.
  • Can treat as a Warrior for job interaction purposes (buffs/behaviors of other trusts).
  • Holds TP randomly between (1500-2000), but does not attempt to close skillchains.
Trust Synergy
  • Morimar: Darrcuiln and Morimar will uses TP moves more often when summoned together.
    • Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
    • Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.

Excenmille

Excenmille
Excenmille Trust.jpg
Job

Paladin

Spells

Flash, Cure I - IV

Abilities

Sentinel

Weapon Skills

Double ThrustTransfixion SC Icon.png, Leg SweepImpaction SC Icon.png, Penta ThrustCompression SC Icon.png

Acquisition
Special Features
  • Uses TP randomly and does not try to skillchain.
  • Uses Sentinel and Flash on cooldown for enmity.
  • Casts Cure on the tank when they're in yellow HP (<75%), or on other party members when they're low HP.

Excenmille (S)

Excenmille (S)
Excenmille S Trust.jpg
Job

Warrior / Paladin

Spells
Abilities

Stag's Call

Weapon Skills

Songbird SwoopReverberation SC Icon.png/Impaction SC Icon.png, Gyre StrikeFragmentation SC Icon.png, Orcsbane (AoE)Light SC Icon.png/Distortion SC Icon.png, Stag's ChargeGravitation SC Icon.png/Induration SC Icon.png

Acquisition
Special Features
  • Stag's Call is an AoE Haste +15%, Attack +15%, and MAB +15 buff which lasts for 3 minutes (recast is 5 minutes).
  • Uses weapon skills at 1000 TP.

Fablinix

Fablinix
Fablinix trust.jpg
Job

Thief / Red Mage

Spells

Stun, Enwater, Cure I - IV

Abilities
Weapon Skills

Bomb Toss (AoE)Liquefaction SC Icon.png/Detonation SC Icon.png, Goblin Rush Fusion SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Possesses Max MP Boost.
  • Occasionally uses his crossbow in addition to dagger melee attacks. The long ranged attack delay can cause him to miss Stun opportunities.
  • Casts Stun to interrupt enemy TP moves.
  • Uses Curespells on party members in orange HP (<50%) or asleep, with higher priority for the tank (<75%).
  • Holds up to 1500 TP in order to close skillchains.

Gilgamesh

Gilgamesh
Gilgamesh Trust.jpg
Job

Samurai

Spells
Abilities

Hasso, Third Eye, Sekkanoki, Hagakure

Weapon Skills

Tachi: GotenTransfixion SC Icon.png/Impaction SC Icon.png, Tachi: KashaFusion SC Icon.png/Compression SC Icon.png, IainukiLight SC Icon.png/Fragmentation SC Icon.png, Tachi: Kamai (AoE)Gravitation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Holds up to 2000 TP to close skillchains.
  • If he has 2000 TP and Sekkanoki is ready, he self Skillchains.

Halver

Halver
Halver Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Berserk, Rampart, Provoke, Sentinel

Weapon Skills

Penta ThrustCompression SC Icon.png, Impulse DriveGravitation SC Icon.png/Induration SC Icon.png, Raiden ThrustTransfixion SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Uses Berserk as often as possible.
  • When party member's HP is low (under 40%), he acts like a tank and uses his abilities and magic more frequently.
  • Uses Sentinel and Rampart as soon as he starts doing tank behavior.
  • Uses weapon skills at 1000 TP, but it is lower priority.
Trust Synergy
  • Trion:Information Needed

Ingrid II

Ingrid II
Ingrid II Trust.jpg
Job

White Mage / Warrior

Spells

Banish I - III, Cursna, Holy

Abilities

Double Attack, Self-Aggrandizement

Weapon Skills

Merciless StrikeDetonation SC Icon.png/Impaction SC Icon.png, Moonlight None, Inexorable Strike Light SC Icon.png/Fusion SC Icon.png, Ruthlessness (Conal Drain) None

Acquisition
Special Features
  • Possesses Undead Killer and Double Attack.
  • Saves up to 2500 TP while waiting to close a skillchain.
  • Ingrid II's weapon skills are especially effective at creating Light-based skillchains.
  • Ingrid II only casts spells in order to Magic Burst, doing so with the Banish line of Divine Magic.
  • Moonlight use doesn't appear to be triggered by anything specific (such as her or party members lacking MP).
  • Self-Aggrandizement: Recovers HP and removes all status ailments for the entire party. Used when 3 or more party members are in yellow HP (<75%).
  • Ingrid II is especially effective against undead enemies due to her propensity to create Light skillchains and magic bursting with powerful Banish spells.

Iroha

Iroha
Iroha Trust.jpg
Job

Samurai / White Mage

Spells

Protectra V, Shellra V

Abilities

Hagakure, Hasso, Meditate, Third Eye, Save TP (400), Blessing of Phoenix (one time Reraise)

Weapon Skills

Amatsu: Hanadoki (Magical DamageElement: Light)Reverberation SC Icon.png/Impaction SC Icon.png, Amatsu: Choun (Magical DamageElement: Fire)Liquefaction SC Icon.png, Amatsu: Fuga (Magical DamageElement: Fire)Impaction SC Icon.png, Amatsu: Gachirin (Magical DamageElement: Light)Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
  • If Hagakure and Meditate are available, does not try to close skillchains created by other weapon skills or existing skillchains: focuses on making a solo skillchain at 2000 TP.
  • Iroha's skillchain is as follows: Hanadoki > Choun = Liquefaction > Fuga = Fusion > Gachirin = Light > Gachirin = Double Light.
  • Holds up to 2500 TP to close skillchains.
  • Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
  • Iroha possesses the blessing of Phoenix which will revive her at full HP if she is killed in battle (occurs only once per summoning).

Iroha II

Iroha II
Iroha II Trust.jpg
Job

Samurai / White Mage

Spells

Protectra V, Shellra V, Flare II

Abilities

Hasso. Save TP (400), Meditate, Third Eye

Weapon Skills

Amatsu: Kyori (Magical DamageElement: Fire)Induration SC Icon.png, Amatsu: Hanadoki (Magical DamageElement: Light + Chance to Dispel)Reverberation SC Icon.png/Impaction SC Icon.png, Amatsu: Suien (Magical DamageElement: Fire)Fusion SC Icon.png, Amatsu: Gachirin (Magical DamageElement: Light)Light SC Icon.png/Fragmentation SC Icon.png, Rise From Ashes (AoE Restore HP + MP + Stoneskin)

Acquisition
Special Features
  • Gains 205 TP per hit.
  • Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
  • Iroha will normally hold her TP in order to close any potential skillchains.
  • When Iroha has 2000+ TP and Meditate is ready, she will attempt to perform a 4 part double Light skillchain.
  • Iroha will also magic burst fire-based skillchains using a near instant cast Flare II.
  • She will use the weapon skill Rise From Ashes if 3 or more party members are at yellow HP (75%) or asleep.
  • Since surrendering Phoenix's blessing to you, Iroha can no longer Reraise when defeated in battle.

Iron Eater

Iron Eater
IronEater Trust.jpg
Job

Warrior

Spells
Abilities

Provoke, Berserk, Restraint

Weapon Skills

Shield BreakImpaction SC Icon.png, Armor BreakImpaction SC Icon.png, Steel CycloneDistortion SC Icon.png/Detonation SC Icon.png

Acquisition
  • Complete the initiation quest in Bastok.
  • Have obtained the following Trust spells: Naji, Ayame, & Volker
Special Features
  • Will only use Provoke if your HP is low.
  • Will use Restraint and waits until 35~40 attacks have landed (long after reaching 3000 TP) to use a random weaponskill.
  • While not using Restraint, uses TP as soon as he gets it.

Klara

Klara
Klara Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Provoke, Warcry

Weapon Skills

Fast BladeScission SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Temblor Blade (AoE)Reverberation SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Temblor Blade is a significantly stronger variant of Circle Blade.
  • Uses TP as soon as she gets it.
  • Provokes when the player is in orange (50%) HP.

Lehko Habhoka

Lehko Habhoka
Lehko Trust.jpg
Job

Thief / Black Mage

Spells

Single-target elemental nukes I - II

Abilities

Double Attack, Triple Attack

Weapon Skills

Iridal Pierce (AoE)Light SC Icon.png/Fragmentation SC Icon.png, Lunar Revolution (Conal)Gravitation SC Icon.png/Reverberation SC Icon.png, Debonair RushScission SC Icon.png/Detonation SC Icon.png, Inspirit (AoE HP+MP restore+Erase) None

Acquisition
Special Features
  • Has an abnormally high Double/Triple attack rate.
  • Tends to use a weapon skill right when he hits 1000TP.
  • Regularly uses a throwing Ranged Attack in conjunction with his auto-attacks.
  • Occasionally uses elemental magic for moderate damage. (Does not attempt to magic burst)
  • Use of Inspirit does not appear to be triggered by party condition (i.e. he can use it if everyone is at full HP).

Lhe Lhangavo

Lhe Lhangavo
Lhe Lhangavo Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Dodge, Chakra, Invigorate, Impetus, Kick Attacks, Double Attack, Counter, Focus, Formless Strikes, Provoke

Weapon Skills

Backhand BlowDetonation SC Icon.png, Raging FistsImpaction SC Icon.png, Dragon KickFragmentation SC Icon.png, Asuran FistsGravitation SC Icon.png/Liquefaction SC Icon.png

Acquisition
Special Features
  • Uses Focus if accuracy is below a certain threshold.
  • Provokes when the player who summoned her falls below half hp.
  • Uses Dodge when in the top enmity slot.
  • Uses Formless Strikes if the target is resistant to physical damage (leech, slime, elemental, ghost)
  • Holds TP until 2000 to try to close skillchains.

Lhu Mhakaracca

Lhu Mhakaracca
LhuMhakaracca trust.jpg
Job

Beastmaster / Warrior

Spells
Abilities

Feral Howl, Berserk

Weapon Skills

Spinning AxeLiquefaction SC Icon.png/Scission SC Icon.png/Impaction SC Icon.png, RampageScission SC Icon.png, OnslaughtDark SC Icon.png/Gravitation SC Icon.png, DecimationFusion SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features
  • Favors Spinning Axe.
  • Gains 91 TP per hit.
  • Uses TP as soon as she gets it.
  • Uses Feral Howl when the enemy is < 20% HP, which can help to prevent abilities triggered by low-hp (e.g. Healing abilities, Final Sting), especially job abilities you wouldn't be able to Stun normally (e.g. Benediction, Mijin Gakure)

Lilisette

Lilisette
Lilisette Trust.jpg
Job

Dancer

Spells
Abilities

Rousing Samba, Sensual Dance, Thorn Dance, Vivifying Waltz (Divine Waltz II)

Weapon Skills

Whirling Edge (AoE)Distortion SC Icon.png/Reverberation SC Icon.png, Dancer's Fury Fragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Even though she appears to Dual Wield, she only attacks with a single attack per round.
  • Does not try to participate in skillchains.
  • Waits until ~1500 TP to use an ability, unless party member is <50% HP, then will use Vivifying Waltz as needed over 1000 TP.
  • Vivifying Waltz will be used @ 1500 TP when multiple party members are in yellow HP (<75%), or as soon as 1000 TP when a party member is in orange (<50%) HP. The amount healed varies with TP.
  • All of Lilisette's abilities are considered TP moves and will return 0 TP if not damaging to the enemy.
  • Rousing Samba does not create samba animations on attacks, and is an AoE critical hit rate (10%).Information Needed
  • Sensual Dance is an AoE party attack (15%) and magic attack boost, but can miss party members due to positioning.
    • Sensual Dance affects other party members with Lilisette in their line of sight (like a beneficial Gaze attack), and does not include herself.
    • Sensual Dance can affect Lilisette, but the positioning is different. One way to do it is for Lilisette to be in front of the target and behind the player (the "Trick Attack to the face" position) and still close to the target. Then they would need to be facing each other to both receive the buff.
    • The two boosts applied during Sensual Dance can wear off at different times, one at ~50 seconds, the other at ~55 seconds.
  • Thorn Dance is a self-targeted Defense Bonus used when taking the top enmity slot. She can prioritize this ability and use it under 1500 TP.

Lilisette II

Lilisette II
Lilisette II Trust.jpg
Job

Dancer

Spells
Abilities

Rousing Samba, Vivifying Waltz

Weapon Skills

Whirling EdgeDistortion SC Icon.png/Reverberation SC Icon.png, Dancer's FuryFragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Holds up to 2000 TP to close skillchains.
  • Appears to have a very fast attack rate and TP gain even with low/moderate Haste.
  • Like other Alter Ego II's, her weapon skills have been changed to single target.
  • Vivifying Waltz changed to trigger when 3 party members in yellow HP (<75%), and will be used with at least 1000 TP.
  • Rousing Samba changed to a normal samba ability that casts 350 TP, so Lilisette II can easily maintain the effect.
  • Rousing Samba is an AoE critical hit rate (10%) Information Needed.
  • She's valuable for party members using weapon skills with crit TP modifiers such as Victory Smite.
  • If you avoid using weapon skills she can skillchain with (like Rudra's Storm), she will save TP for healing.
  • Rousing Samba has a noticeably higher effect on Lilisette herself, granting her an extremely high critical hit rate (approx. 75%).

Lion

Lion
Lion Trust.jpg
Job

Thief

Spells
Abilities
Weapon Skills

Walk the Plank (AoE) Light SC Icon.png/Distortion SC Icon.png, Pirate Pummel Fusion SC Icon.png/Impaction SC Icon.png, Powder Keg (Conal) Fusion SC Icon.png/Compression SC Icon.png, Grapeshot (Conal) Transfixion SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features
  • Walk the Plank - AoE damage, bind, knock back, and dispel.
  • Pirate Pummel - Damage and burn effect.
  • Powder Keg - Conal damage, knock back, defense down, and magic defense down.
  • Grape Shot - Conal damage and stun effect.
Trust Synergy
  • Gilgamesh Information Needed
  • Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
    • Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
    • Lion gains an attack speed increase ~6%/~12%.
    • Zeid gains an attack bonus ~10%/~20%.

Lion II

Lion II
Lion II Trust.jpg
Job

Thief / Ninja

Spells

Utsusemi: Ichi (Lvl 24+), Utsusemi: Ni (Lvl 74+)

Abilities
Weapon Skills

Walk the Plank Light SC Icon.png/Distortion SC Icon.png, Pirate Pummel Fusion SC Icon.png/Impaction SC Icon.png, Powder Keg Fusion SC Icon.png/Compression SC Icon.png, Grapeshot Transfixion SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features
  • Holds up to 3000 TP to try to close skillchains.
  • Walk the Plank - Damage, bind, knock back, and dispel.
  • Pirate Pummel - Damage and burn effect.
  • Powder Keg - Damage, knock back, defense down, and magic defense down.
  • Grape Shot - Damage and stun effect.

Luzaf

Luzaf
Luzaf trust.jpg
Job

Corsair / Ninja

Spells
Abilities

Quick Draw, Triple Shot

Weapon Skills

Grisly Horizon Dark SC Icon.png/Distortion SC Icon.png, Akimbo Shot Compression SC Icon.png, Bisection Scission SC Icon.png/Detonation SC Icon.png, Leaden SaluteGravitation SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • Possesses Skillchain Bonus, Magic Accuracy Bonus, Quick Draw Recast Down and Quick Draw Magic Accuracy from Merits, and A+ skill ranks on Sword, Dagger, and Gun [Official Note]
  • Does not use Phantom Roll.
  • Dual wields and shoots, leading to high rate of TP gain.
  • Uses Quick Draw to deal damage based on the enemy's elemental weakness(s).
  • Holds up to 2500 TP waiting for the player to reach 1000%+ and then weapon skills in order to open a skillchain.
  • Prefers to open skillchains for his player but will close skillchains opened by another party member or trust.
  • Selects one of his weapon skills randomly upon summoning and uses it exclusively unless attempting to close a skillchain.
  • Great choice for closing Distortion and Darkness skillchains with other trusts due to not having access to Light, Fusion or Fragmentation properties.

Maat

Maat
Maat trust.jpg
Job

Monk

Spells
Abilities

Mantra, Perfect Counter, Formless Strikes

Weapon Skills

Asuran FistsGravitation SC Icon.png/Liquefaction SC Icon.png, One-Ilm PunchCompression SC Icon.png, ComboImpaction SC Icon.png, Dragon KickFragmentation SC Icon.png, Howling FistTransfixion SC Icon.png/Impaction SC Icon.png, Bear Killer (Conal) Reverberation SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Mantra gives both an HP boost as well as Haste.
  • Uses weapon skills at 1000 TP.
  • Uses Formless Strikes for enemies resistance to blunt damage (slimes, leeches).

Matsui-P

Matsui-P
Matsui P Trust.png
Job

Ninja / Black Mage

Spells

Ninjutsu (San), Elemental Spells

Abilities

Innin, Sange, Elemental Seal, Mana Wall, Aspir

Weapon Skills

Katana weapon skills.

Acquisition
  • If you have completed the quest Trust: Windurst, Trust: Bastok, or Trust: San d'Oria, you will automatically obtain the alter ego upon logging in.
    • No message will be displayed signifying that you have acquired the alter ego.
  • If you have not completed the quest Trust: Windurst, Trust: Bastok, or Trust: San d'Oria, you must first complete it and then relog or change areas.
    • No message will be displayed signifying that you have acquired the alter ego.

Matsui-P was/is only available during the following times:

Added in the version update in December 2020, and removed in the version update in May 2021.
Scheduled to return in the version update in November 2022.
Special Features
  • Prioritizes elemental ninjutsu and black magic spells.
  • Activates skill chains and magic bursts with Ninjutsu and elemental attacks.
  • Uses weapon skills when the player reaches 1000 TP in order to open skillchains.
  • Matsui-P's skills and behavior were decided by the winner of the "Alter Ego Design Campaign – One Venturous Tarutaru!" competition.
    • The development team made this comment on the contest entry: "This alter ego would be able deal lots of damage at once by using Ninjutsu to magic burst! Mana Wall doesn't seem possible due to the support job's level..."

Maximilian

Maximilian
Maximilian Trust.jpg
Job

Thief / Ninja

Spells
Abilities
Weapon Skills

Fast BladeScission SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Swift BladeGravitation SC Icon.png

Acquisition
Special Features
  • Dual Wields swords.
  • Possesses Treasure Hunter I, Dual Wield, Triple Attack.
  • Tries to open skillchains when the player reaches 1500 TP. Does not try to open skillchains with other trusts.
  • The weapon skill he opens with is random.
  • Will close skillchains with players and other trusts if possible, otherwise uses a weapon skill at 2500 TP.

Mayakov

Mayakov
Mayakov Trust.jpg
Job

Dancer

Spells
Abilities

Drain Samba I-III, Haste Samba, Feather Step, Saber Dance, Climactic Flourish

Weapon Skills

Coming up RosesLight SC Icon.png/Fragmentation SC Icon.png, Fast BladeScission SC Icon.png, Swift BladeGravitation SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Uses Saber Dance upon engaging and refreshes it as often as possible.
  • Uses Haste Samba when another party member is on a main job with access to Cure (WHM,RDM,SCH,PLD) or when the enemy is undead, otherwise uses Drain Samba.
    • Mayakov's Haste Samba provides 10% job ability Haste after level 75.
  • Debuffs enemies using Feather Step while building Finishing moves to perform Climactic Flourish.
  • Tends not to weapon skill very frequently due to spending TP on Feather Step as often as possible.
  • Weapon skills more frequently once Feather Step's Daze reaches level 10; only occasionally using Feather Step to maintain the Daze effect.
  • If he has enough TP for a weapon skill, uses Climactic Flourish first.
  • Holds up to 2000 TP to wait for Climactic Flourish recast: does not try to skillchain.

Mildaurion

Mildaurion
Mildaurion Trust.jpg
Job

Paladin / Samurai

Spells
Abilities

Double Attack, Undead Killer, Demon Killer

Weapon Skills

Light Blade Light SC Icon.png/Fusion SC Icon.png (Physical), Stellar Burst Dark SC Icon.png/Gravitation SC Icon.png (Magical), Great Wheel Fragmentation SC Icon.png/Scission SC Icon.png (Physical AoE + Knockback), VortexDistortion SC Icon.png/Reverberation SC Icon.png (Magical:Wind)

Acquisition
Special Features
  • Attacks with palm blasts that are blunt damage (tested on warder of temperance).
  • Her attacks and abilities are Zilartian themed: uses the fighting stance of the Mammets and weapon skills of Kam'lanaut and Eald'narche with some differences.
  • Tries to open skillchains when the player reaches 1500 TP. Does not try to open skillchains with other trusts.
  • The weapon skill she opens with is random. Easy to skillchain with: all of her weapon skills have level 2 properties.
  • Will close skillchains with players and other trusts if possible, otherwise uses a weapon skill at 3000 TP.

Morimar

Morimar
Morimar Trust.jpg
Job

Beastmaster

Spells
Abilities

Vehement Resolution

Weapon Skills

12 Blades of Remorse (AoE) Light SC Icon.png/Distortion SC Icon.png, Into the LightFusion SC Icon.png/Impaction SC Icon.png, Arduous Decision (Silence) Fragmentation SC Icon.png/Compression SC Icon.png, Camaraderie of the CrevasseDetonation SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Vehement Resolution consumes Morimar's TP, fully heals him, erases his debuffs, and makes him glow. (3 minute cooldown)
  • Morimar will not attempt to close skillchains in this glow-state and his next WS will be 12 Blades of Remorse with 2000 TP.
  • Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
  • Saves up to 2000 TP waiting to close a skillchain.
Trust Synergy
  • Darrcuiln: Darrcuiln and Morimar will uses TP moves more often when summoned together.
    • Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
    • Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.
  • Teodor: Unknown

Mumor

Mumor
Mumor trust.jpg
Job

Dancer / Warrior

Spells
Abilities

Stutter Step, Haste Samba, Drain Samba/II/III, Saber Dance, Violent Flourish

Weapon Skills

SkullbreakerInduration SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features
Trust Synergy
  • Uka Totlihn: By summoning them both at the same time, the stats of the abilities they use will increase. [Official Synergy Hint]
    • Mumor gains ~10% enhanced samba duration. (Stacks with Saber Dance: 108s -> 120s)
    • Uka gains ~10% enhanced waltz potency. (Curing Waltz V: 1067 HP -> 1173 HP)

Naja Salaheem

Naja Salaheem
Naja Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Focus, Dodge, Counterstance, Double Attack

Weapon Skills

True StrikeDetonation SC Icon.png/Impaction SC Icon.png, Black HaloFragmentation SC Icon.png/Compression SC Icon.png, Hexa StrikeFusion SC Icon.png, PeacebreakerDistortion SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features
  • Peacebreaker is a single-target, low damage weaponskill with an additional effect of -50% Defense and -50% Magic Defense.
  • Naja gains 100 TP per Hit.
  • Uses weapon skills at 1000 TP.

Naji

Naji
Naji Trust.jpg
Job

Warrior

Spells
Abilities

Provoke

Weapon Skills

Burning BladeLiquefaction SC Icon.png, Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png

Acquisition
  • Complete the initiation quest in Bastok.
Special Features
  • Uses weapon skills at 1000 TP, does not try to skillchain.
  • Provokes on cooldown.

Nanaa Mihgo

Nanaa Mihgo
Nanaa Trust.jpg
Job

Thief

Spells
Abilities

Despoil

Weapon Skills

Wasp StingScission SC Icon.png, Dancing EdgeScission SC Icon.png/Detonation SC Icon.png, King Cobra Clamp (AoE)Fragmentation SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Possesses Treasure Hunter I
  • King Cobra Clamp stuns the target(s).
  • Despoil places the stolen item in the summoner's inventory.
  • Can be resummoned to reset the Despoil timer (5 minutes) after use.
  • Uses TP as soon as she gets it.

Nashmeira

Nashmeira
Nashmeira Trust.jpg
Job

Puppetmaster / White Mage

Spells

-na spells, Cure I - IV

Abilities
Weapon Skills

Imperial Authority (Stun) Fragmentation SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
Trust Synergy
  • Grants trust synergy bonuses to her automaton companions Mnejing and Ovjang. [Official Note]
    • Mnejing receives increased defense (+10%) and increased enmity(+10%).
    • Ovjang receives reduced enmity(-10%) and increased magic damage(+10%)

Noillurie

Noillurie
Noillurie trust.jpg
Job

Samurai / Paladin

Spells

Cure I - IV

Abilities

Hasso, Third Eye, Meditate, Sekkanoki

Weapon Skills

Tachi: JinpuScission SC Icon.png/Detonation SC Icon.png, Tachi: YukikazeInduration SC Icon.png/Detonation SC Icon.png, Tachi: GekkoDistortion SC Icon.png/Reverberation SC Icon.png, Tachi: KashaFusion SC Icon.png/Compression SC Icon.png, Tachi: KaitenLight SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
Trust Synergy
  • Excellent skillchain partner with Iroha II due to her frequency in opening Light skillchains with Tachi: Kaiten.

Prishe

Prishe
Prishe Trust.jpg
Job

Monk / White Mage

Spells

Cure I - IV

Abilities
Weapon Skills

Knuckle Sandwich (Element: Light damage)Fusion SC Icon.png/Compression SC Icon.png, Nullifying DropkickImpaction SC Icon.png/Induration SC Icon.png, Auroral Uppercut (Element: Light damage) Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
Players will be unable to receive the alter ego if the quests Storms of Fate or Shadows of the Departed are in progress or if Apocalypse Nigh is in progress and the event scene occurring in Sealion's Den is not completed.
Special Features
  • Will only cast Cure when a party member is at very low health.
  • Uses TP as soon as she gets it.
Trust Synergy
  • Ulmia: Prishe and Ulmia will prioritize supporting each other
    • Ulmia will cast Pianissimo and Sentinel's Scherzo on Prishe if she takes a large amount of damage in a single hit and two songs are already active. This seems to prevent the player from receiving Scherzo after AoE damage. (Doesn't apply to Prishe II)
    • Prishe will cast Cure spells on Ulmia at yellow (75%) HP.

Prishe II

Prishe II
Prishe II Trust.jpg
Job

White Mage / Monk

Spells

Curaga I-V

Abilities

Psychoanima, Hysteroanima

Weapon Skills

Knuckle Sandwich (Element: LightMagical Damage)Fusion SC Icon.png/Compression SC Icon.png, Nullifying DropkickImpaction SC Icon.png/Induration SC Icon.png, Auroral Uppercut (Element: LightMagical Damage) Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
  • Psychoanima : Prishe gains physical damage immunity for <5 seconds. Used when brought to low HP with a physical attack, only available once per summon.
  • Hysteroanima : Prishe gains magical damage immunity for <5 seconds. Used preemptively in response to her target starting to cast a high-tier damaging AoE spell, only available once per summon. Log will read "Prishe resists the effects of the spell!"
  • Prishe will cast Curaga spells to wake up any players/trusts affected by sleep.
  • Uses TP as soon as she gets it.
  • Does damage equivalent to a melee fighter trust, but as a WHM it may be difficult to get support spells like Haste II.
Trust Synergy
  • Ulmia: Prishe II can cast Cure I-IV only on Ulmia.

Rainemard

Rainemard
Rainemard trust.jpg
Job

Red Mage / Paladin

Spells

Enspells, Haste/II, Distract/II, Frazzle/II, Phalanx/II, Protect I-V, Shell I-V, Refresh

Abilities

Auto Refresh, Composure

Weapon Skills

Burning BladeLiquefaction SC Icon.png, Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Will only cast Haste II and other enhancing magic spells on himself.
  • Casts Enspells on himself based on the enemy's weaknesses (Note: he may change his Enspell each time he engages with a different enemy family).
  • Rainemard's Enspells are extremely powerful: capable of dealing 50-350+ damage depending on his level/ilevel and stat buffs (MAB, etc).
  • Casts Refresh when he falls below 50% MP.
Trust Synergy
  • Curilla: Rainemard casts Phalanx II (unlocked at level 75) only on Curilla and himself. His Phalanx, like his Enspells, also appears to benefit from his extremely high enhancing magic skill (Phalanx II caps at -35 damage without Phalanx-enhancing equipment).

Romaa Mihgo

Romaa Mihgo
Romaa Mihgo Trust.jpg
Job

Thief

Spells
Abilities

Feint, Aura Steal, Sneak Attack, Trick Attack

Weapon Skills

Fast BladeScission SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Cobra Clamp(Conal AoE, Stun)Fragmentation SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Will use Aura Steal to take buffs off mobs after TP moves.
  • Will only use Trick Attack and Sneak Attack when positioned correctly with the player, does not try to combine with weapon skills.
  • Uses TP as soon as she gets it.
Trust Synergy
  • Nanaa Mihgo/Lehko Habhoka:Information Needed

Rongelouts

Rongelouts
Rongelouts Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Aggressor, Warcry

Weapon Skills

Tongue Lash (AoE Terror), Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Seraph BladeScission SC Icon.png

Acquisition
Special Features
  • Has a unique Beastmen Killer trait.
  • Gains 75 TP on hit.
  • Uses TP as soon as he gets it.
  • Tongue Lash causes an AoE Terror effect. Seems to have a short duration (~2 seconds)

Selh'teus

Selh'teus
Selhteus Trust.jpg
Job

Paladin

Spells
Abilities
Weapon Skills

Luminous LanceLight SC Icon.png/Fusion SC Icon.png, Rejuvenation (HP+MP+TP restore) None, RevelationLight SC Icon.png/Fusion SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • Has 50 Regain.
  • Uses unique weaponskill Rejuvenation in response to the player taking a hit that depletes them to at least yellow HP or when the player is asleep. Restores HP, MP, TP to the entire party. Used every 30 seconds.
  • Be aware that he will not move into range to engage in combat on his own; it is recommended to summon him early in your trust order to ensure he will be in range to attack.
  • Holds TP until 3000 to try to close skillchains.
  • Luminous Lance is a ranged weapon skill.
  • Is treated as a Paladin: Does not use Paladin abilities, but impacts behavior of trust supports or off-tanks like Ark HM and behavior of certain enemies like Bozetto Necronura.

Shikaree Z

Shikaree Z
Shikaree Z Trust.jpg
Job

Dragoon / White Mage

Spells

Cure I-IV, Haste, -na Spells, Erase.

Abilities

Jump, High Jump, Super Jump, Ancient Circle

Weapon Skills

Raiden ThrustTransfixion SC Icon.png/Impaction SC Icon.png, SkewerTransfixion SC Icon.png/Impaction SC Icon.png, Wheeling ThrustFusion SC Icon.png, Impulse DriveGravitation SC Icon.png/Induration SC Icon.png

Acquisition
  • Complete Three Paths.
    • Speak to Perih Vashai in Windurst Woods (K-7) Note: you must have the Windurst Trust Permit.
    • If you are on some Promathia Missions after 5-3 (8-2 for sure) you will not be able to acquire this trust until completing those missions.
Special Features
  • Uses Ancient Circle if the enemy is a dragon
  • Super Jump is used when ShikareeZ is in the top enmity slot
  • Gains 205 TP on hit; has high TP return on Jump (655 TP) and High Jump (1065 TP).
  • Holds TP to 2000 to try to close skillchains.
  • Saves Cure for party members under 50% HP or affected by Sleep
  • Prioritizes Haste over other spells, except to cast Erase when Slow would prevent Haste.

Tenzen

Tenzen
Tenzen Trust.jpg
Job

Samurai

Spells
Abilities

Hasso, Save TP (400), Meditate, Hagakure, Third Eye

Weapon Skills

Amatsu: TorimaiTransfixion SC Icon.png/Scission SC Icon.png, Amatsu: KazakiriScission SC Icon.png/Detonation SC Icon.png, Amatsu: YukiarashiInduration SC Icon.png/Detonation SC Icon.png, Amatsu: TsukioboroDistortion SC Icon.png/Reverberation SC Icon.png, Amatsu: HanaikusaFusion SC Icon.png/Compression SC Icon.png, Amatsu: TsukikageDark SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
  • Gains 203 TP per hit.
  • Holds TP until 1500 to try to close skillchains.
  • If Meditate and Hagakure are both available, can do 3-step self-skillchains.
  • Nearly all of Tenzen's weapon skills are variants of normal Great Katana weapon skills.
  • Amatsu: Tsukikage is a unique weapon skill only usable by Tenzen.

Teodor

Teodor
Teodor Trust.jpg
Job

Black Mage / Samurai

Spells

-ja Spells, -ga Spells (Magic Burst only)

Abilities

Start from Scratch

Weapon Skills

Sinner's CrossGravitation SC Icon.png/Scission SC Icon.png, Ravenous Assault (Drain) None, Frenzied ThrustFragmentation SC Icon.png/Transfixion SC Icon.png, Open CoffinFusion SC Icon.png/Compression SC Icon.png, Hemocladis (Restores Teodor's HP)Dark SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Teodor cannot be healed via curative magic. (Trusts with healing magic will not attempt to heal him)
  • Normal attacks have different attributes depending on their motion.
    • A slash with his cane is Slashing slashing
    • An attack causing an explosion with his left hand is a Element: Dark darkness attribute special attack
    • Horizontal striking attack has a Silence Additional Effect.
  • Since his attacks are treated as special techniques, his attack interval is not affected or influenced by Haste, Slow, En-spell, Samba, Spikes, etc.
  • Uses TP randomly and does not try to skillchain.
  • Uses Start from Scratch under 50%, which consumes TP, erases negative status effects, and gives him a dark aura.
  • When he has the dark aura on, he will build TP to 2000 and use Hemocladis, and loses the aura.
  • Only uses his elemental magic to magic burst.
Trust Synergy
  • Morimar: Unknown

Uka Totlihn

Uka Totlihn
Uka Totlihn Trust.jpg
Job

Dancer / Warrior

Spells
Abilities

Quickstep, Drain Samba/II/III, Reverse Flourish, Haste Samba, Curing Waltz I-V, Healing Waltz

Weapon Skills

JudgmentImpaction SC Icon.png

Acquisition
Special Features
  • Heals party members with Curing Waltzes when they're below 66% HP.
  • Builds finishing moves using Quickstep and expends them on Reverse Flourish to gain TP.
  • Once Quickstep is at daze lv.5, only re-applies it when it's <10s from expiring.
  • Uses Reverse Flourish only with 5 finishing moves and when TP is low.
  • When above 2000 TP, uses Judgment. Does not try to skillchain.
  • Has Healing Waltz but only removes status effects from herself.
  • Uses Haste Samba when another party member is on a main job with access to Cure (WHM,RDM,SCH,PLD) or when the enemy is undead, otherwise uses Drain Samba.
Trust Synergy
  • Mumor: By summoning them both at the same time, the stats of the abilities they use will increase. [Official Synergy Hint]
    • Mumor gains ~10% enhanced samba duration. (Stacks with Saber Dance: 108s -> 120s)
    • Uka gains ~10% enhanced waltz potency. (Curing Waltz V: 1067 HP -> 1173 HP)

Volker

Volker
Volker Trust.jpg
Job

Warrior

Spells
Abilities

Aggressor, Berserk, Defender, Provoke, Retaliation, Warrior's Charge, Warcry

Weapon Skills

Berserk-Ruf (Attack Boost) None, Fast BladeScission SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Spirits Within, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png,

Acquisition
  • Complete the initiation quest in Bastok.
  • Must be Rank 6 or higher in any nation.
Special Features
  • If there is a NIN, PLD, or RUN in the party, behaves as a damage dealer: Uses Aggressor, Berserk.
  • If there are no other tanks in the party, behaves as a tank: Uses Defender, Retaliation.
  • Uses Provoke in either role to maintain enmity as a tank or off-tank.
  • Uses weapon skills at 2000 TP with Warrior's Charge if it's available; does not try to skillchain.

Zazarg

Zazarg
Zazarg Trust.jpg
Job

Monk

Spells
Abilities

Focus, Counter, Kick Attacks

Weapon Skills

Howling FistTransfixion SC Icon.png/Impaction SC Icon.png, Dragon KickFragmentation SC Icon.png, Asuran FistsGravitation SC Icon.png/Liquefaction SC Icon.png, Meteoric ImpactDark SC Icon.png/Fragmentation SC Icon.png

Acquisition
Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Beseiged.
Special Features
  • Uses the unique weapon skill Meteoric Impact.
  • Focuses when needed based on high enemy evasion.
  • Uses TP as soon as he gets it.
Trust Synergy

Zeid

Zeid
Zeid Trust.jpg
Job

Dark Knight

Spells

Absorb spells (Includes Absorb-Attri and Absorb-TP), Endark, Drain/Aspir I/II, Stun

Abilities

Last Resort, Nether Void, Souleater

Weapon Skills

FreezebiteInduration SC Icon.png/Detonation SC Icon.png, Ground StrikeFragmentation SC Icon.png/Distortion SC Icon.png, Abyssal Drain (Drain) None, Abyssal Strike (Stun) None

Acquisition
Special Features
  • At low HP, uses HP draining weapon skills and Nether Void for Drain II.
  • Uses Absorb-TP in the second half of the battle (when an enemy has TP).
  • Only uses Souleater when a healer is present (Automaton doesn't count).
  • Uses TP as soon as he gets it.
  • If the enemy is readying a TP move when he is ready to use a weapon skill, attempts to stun it with Abyssal Strike.
  • Casts Stun to interrupt enemy TP moves.
Trust Synergy
  • Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
    • Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
    • Lion gains an attack speed increase ~6%/~12%.
    • Zeid gains an attack bonus ~10%/~20%.

Zeid II

Zeid II
Zeid II Trust.jpg
Job

Dark Knight

Spells

Stun, Absorb-Attri

Abilities

Last Resort, Souleater

Weapon Skills

Ground StrikeFragmentation SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Will exclusively use Ground Strike for his Weapon Skill (Note: he will not know Ground Strike until a specific level (appears to be level 50), leading him to hold 3000 TP indefinitely if summoned below said level).
  • Tries to Skillchain with others, otherwise saves TP to 3000 and then uses it.
  • Uses Stun to stop enemy abilities.
  • Only uses Souleater when a healer is present (Automaton doesn't count).
  • Tends to gain TP very fast due to Desperate Blows while using Last Resort.
Trust Synergy

Ranged Fighter

Elivira

Elivira
Elivira trust.jpg
Job

Ranger / Warrior

Spells
Abilities

Berserk, Barrage, Decoy Shot, Double Shot

Weapon Skills

CoronachDark SC Icon.png/Fragmentation SC Icon.png, Slug ShotReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Heavy ShotFusion SC Icon.png, Split ShotReverberation SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • When using Coronach, Elivira benefits from the relic aftermath (enmity -10).
  • Elivira will melee the enemy if in range and perform ranged attacks regardless of position.
  • Elivira will hold her position when engaging an enemy, she will neither move in or out.
  • Summoning Elivira early in the trust order helps to ensure she is in melee range and increase her TP gain.
  • Elivira tends to use TP immediately upon reaching 1000%; however, she will close a skillchain if possible.

Makki-Chebukki

Makki-Chebukki
Makki-Chebukki Trust.jpg
Job

Ranger

Spells
Abilities

Flashy Shot, Sharpshot, Barrage

Weapon Skills

SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Empyreal ArrowFusion SC Icon.png/Transfixion SC Icon.png, Dulling ArrowLiquefaction SC Icon.png/Transfixion SC Icon.png, Flaming ArrowLiquefaction SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • Will try to stay out of melee range.
  • Uses weapon skills at 2000 TP and does not try to skillchain.
  • During Lightsday, Makki-Chebukki will move out of range but take no other actions. As soon as the day changes he will resume fighting normally (resummoning is not necessary).

Margret

Margret
Margret Trust.jpg
Job

Ranger

Spells
Abilities

Decoy Shot, Double Shot, Barrage, Sharpshot, Stealth Shot

Weapon Skills

SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Arching ArrowFusion SC Icon.png, Refulgent ArrowReverberation SC Icon.png/Transfixion SC Icon.png, Piercing ArrowReverberation SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • Will try to stay out of melee range.
  • Margret tends to support her TP-abilities with as many job abilities as possible.
  • Uses weapon skills at 2000 TP and does not try to skillchain.
  • If the enemy has less than a certain threshold of HP (10-15%), Margret will hold off using weapon skills or abilities and only auto-attack.
  • Margret is fairly poor at opening or closing high tier skillchains due to only having a single weaponskill with dual element properties (Arching Arrow).

Najelith

Najelith
Najelith trust.jpg
Job

Ranger

Spells
Abilities

Barrage, Double Shot

Weapon Skills

CycloneDetonation SC Icon.png/Impaction SC Icon.png, SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Empyreal ArrowFusion SC Icon.png/Transfixion SC Icon.png, Typhonic Arrow (Conal AoE) Light SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Holds position while engaged and performs ranged attacks.
  • Melee attacks and performs ranged attacks if in melee range.
  • Holds TP till about 1500% in an attempt to close a skillchain.
  • Tends to use Cyclone if allowed to weapon skill outside of a skillchain.
Trust Synergy

Semih Lafihna

Semih Lafihna
Semih Trust.jpg
Job

Ranger

Spells
Abilities

Sharpshot, Barrage, Stealth Shot, Double Shot

Weapon Skills

SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Arching ArrowFusion SC Icon.png, Stellar ArrowDark SC Icon.png/Gravitation SC Icon.png (AoE), Lux ArrowFragmentation SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Will try to stay out of melee range.
  • Semih Lafihna will hold up to 2000 TP to try to close skillchains.
  • Lux Arrow and Stellar Arrow are both able to close Tier 3 skillchains and can close double tier 3 skillchains as well.
  • Exercise caution when using Semih around multiple foes as Stellar Arrow is an AoE attack centered around its target.
  • She is an extremely strong trust to use while leveling up due to her access to Sidewinder and Arching Arrow at low levels.

Tenzen II

Tenzen II
Tenzen II Trust.jpg
Job

Ranger

Spells
Abilities
Weapon Skills

OisoyaLight SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features
  • Will try to stay out of melee range.
  • Oisoya is a variant of Namas Arrow with identical enmity properties.
  • Gains 250 TP per hit.
  • Only uses his weaponskill to open skillchains when another party member has 1000 TP. Will wait at 3000 TP indefinitely if no other party members gain TP.

Offensive Caster

Adelheid

Adelheid
Adelheid Trust.jpg
Job

Scholar

Spells

Cure I - IV, Helices, Single-target elemental nukes I - V, Storms, Stun

Abilities

Dark Arts, Addendum: Black

Weapon Skills

Binding MicrotubeGravitation SC Icon.png/Induration SC Icon.png, Paralyzing MicrotubeInduration SC Icon.png/Reverberation SC Icon.png, Silencing MicrotubeLiquefaction SC Icon.png/Detonation SC Icon.png, Twirling Dervish (AoE)Light SC Icon.png/Fusion SC Icon.png

Acquisition
Special Features
  • Adelheid casts a Storm on herself corresponding to the enemy's weakness if possible, otherwise matches the current day, followed by a -helix and nukes of her storm's element unless magic bursting a skillchain.
    • Will change storms under certain conditions such as BLMs casting Freeze (which modifies enemy resistances).
    • For Light/Dark storms, she only casts helix since there are no matching elemental nukes.
  • During a skillchain, magic bursts a helix matching the skillchain's element without preparing a -storm first.
  • Casts Stun to interrupt enemy TP moves.
  • Casts Cure spells on party members under 33% (red) hp, with a higher threshold and priority for the tank.Verification Needed
  • Despite using Dark Arts, her healing potency/cost/cast times do not appear to suffer any detrimental effects.Verification Needed
  • Gains 100 TP per hit with her melee attacks. Tries to use TP as soon as she gets it, but may have other priorities.
  • Adelheid's weapon skills all do magic damage and the Microtubes additionally apply status effects.
  • Her weapon skills seem to have a longer delay before you can skillchain with them: try timing follow-up weapon skills starting from when the vial explodes, not from when the ability is used.
  • Twirling Dervish requires level 50.

Ajido-Marujido

Ajido-Marujido
Ajido Trust.jpg
Job

Black Mage / Red Mage

Spells

Cure I - IV, Dispel, Single-target elemental nukes I - V, Slow, Paralyze

Abilities
Weapon Skills
Acquisition
Special Features
Trust Synergy
  • Apururu: Apururu will prioritize supporting her brother, Ajido-Marujido.
    • Status Removal and Haste priority changes to Ajido-Marujido > Player > Herself > Others.
    • If multiple party members meet the conditions for Devotion, will use it on Ajido-Marujido preferentially.
    • Apururu gains +25% Cure Potency Bonus.

Ark Angel TT

Ark Angel TT
AATT Trust.jpg
Job

Black Mage / Dark Knight

Spells

Single-target elemental nukes I - V, Sleepga/II, Bio/II, Poison/II, Aspir, Stun

Abilities

Elemental Seal, Last Resort, Souleater

Weapon Skills

GuillotineInduration SC Icon.png, Amon Drive (AoE Paralyze+Petrify) None

Acquisition
  • Trade the Cipher: Ark TT item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, & Ark Angel MR
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel MR 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark TT. Be sure before zoning Jamal asks you to "Please come by again later."
    • Complete the Records of Eminence Objective: Overcome your Cowardice
Warp to Tu'LiaRu'Aun Gardens #2 to battle the Ark Angel with a Phantom gem of cowardice on any difficulty.
Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.
Special Features
  • Ark Angel Tarutaru uses Last Resort and Souleater whenever the recast is ready and tries to keep up Poison and Bio fulltime on the enemy.
  • At the start of the fight and each time after using Amon Drive, he casts Sleepga, augmented by Elemental Seal if the recast is ready.
  • He only uses elemental spells to magic burst skillchains, often trying to burst two spells on the same skillchain (the second burst failing most of the time due to high casting times).
  • Aspir is used to burst Compression-skillchains and also casted freely when his MP is below 50%, but are only used against enemies which have MP.
  • Will also Sleep/Sleep II single target enemies.
  • Casts Stun based on enemy TP moves.
  • Uses weapon skills at 2000 TP and does not try to skillchain.
  • Does not magic burst under certain conditions. Seen on VT/IT Demons Information Needed.
Trust Synergy

Domina Shantotto

Domina Shantotto
Domino Shantotto trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V

Abilities
Weapon Skills

GuillotineInduration SC Icon.png, Cross ReaperDistortion SC Icon.png, Shadow of DeathReverberation SC Icon.png/Induration SC Icon.png , Salvation Scythe Dark SC Icon.png

Acquisition
Special Features
  • Starts battles with Tier V nukes before meleeing.
  • Occasionally nukes as long as she isn't in the top enmity slot, does not try to magic burst.
  • Only uses darkness-aligned elemental spells (Element: EarthElement: WaterElement: Ice), ignoring enemy weakness.
  • Salvation Scythe inflicts Poison, Bio, Paralyze and Slow.
  • Uses weapon skills at 1000 TP.

Gadalar

Gadalar
Gadalar Trust.jpg
Job

Black Mage

Spells

Firaga I-III, Blaze Spikes

Abilities
Weapon Skills

Spinning ScytheScission SC Icon.png/Reverberation SC Icon.png/, Spiral HellDistortion SC Icon.png/Scission SC Icon.png, Salamander Flame (aoe fire)Light SC Icon.png/Fusion SC Icon.png, Vorpal ScytheScission SC Icon.png/Transfixion SC Icon.png

Acquisition
Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Besieged.
Special Features
  • Favors Firaga III regardless of surrounding enemies.
  • Alternates between high and lower tier (Firaga II) spells under certain conditions, could be to avoid drawing enmity. Verification Needed
  • Gadalar recovers MP when he is hit with physical attacks.
  • Uses TP as soon as he gets it.
Trust Synergy
  • Rughadjeen empowers the other serpent generals. [Official Synergy Hint]
    • Gadalar gains ~15-24Question magic attack bonus and Question enhanced magic accuracy.

Ingrid

Ingrid
Ingrid Trust.jpg
Job

White Mage

Spells

Haste, Banish I - III, Cursna

Abilities

Undead Killer

Weapon Skills

Seraph Strike Impaction SC Icon.png, Judgment Impaction SC Icon.png, Hexa Strike Fusion SC Icon.png

Acquisition
Players will be unable to receive the alter ego between the time the mission Beauty and the Beast is undertaken and the mission Glimmer of Portent is completed.
Special Features
  • Possesses Undead Killer
  • Engages and closes in to melee her target. (Ingrid gains 100 TP/hit)
  • Holds up to 1500 TP in order to close skillchains.
  • Cycles through Banish spells (highest tier to lowest), making her useful for Undead targets.
  • Places extreme priority on using Cursna should any party members be Doomed/Cursed.
  • Casts Haste on the player regardless of class and on other party members with melee jobs.

Kayeel-Payeel

Kayeel-Payeel
Kayeel Trust.jpg
Job

Black Mage / Summoner

Spells

Single-target elemental nukes I - V, Multi-target elemental nukes I - III, -aja, Ancient Magic/II

Abilities
Weapon Skills

Gate of TartarusDark SC Icon.png/Distortion SC Icon.png, Tartarus Torpor (AOE Sleep, M.Def/M.Eva down) None, SunburstReverberation SC Icon.png/Compression SC Icon.png

Acquisition
Special Features
  • Kayeel-Payeel has a very high amount of Fast Cast and tries to magic burst spells.
  • He can only cast spells of the Ice and Lightning elements, ignores enemy weaknesses.
  • Quickly burns through his MP with spells like Burst II/Freeze II and -aja III spells.
  • He benefits from the relic aftermath of Gate of Tartarus (refresh 8 mp/tick) and will use it when he runs out of MP.
  • Does not engage, but will attack with his staff if the enemy is nearby.
  • Uses weapon skills at 1500 TP but does not try to skillchain.
Trust Synergy

Robel-Akbel: Robel-Akbel and Kayeel-Payeel will cast spells much more frequently: improved Fast Cast effectQuestion

Kukki-Chebukki

Kukki-Chebukki
Kukki Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, Multi-target elemental nukes I - III, -aja, Elemental Debuff spells, Sleepga I-II

Abilities
Weapon Skills
Acquisition
Special Features
  • Tries to stay a distance (~15') away from the monster when he doesn't have hate.
  • Kukki-Chebukki just uses spells matching the element the current day.
    • On Darksday, he only casts Sleepga II and Sleepga (doesn't have Bio, Drain, or Aspir).
    • On Lightsday, does nothing along with Makki-Chebukki since he has no Light-based spells.
  • Casts lower-tier spells against enemies with low HP to conserve MP.
  • Gains TP from Occult Acumen trait but can't use it.
Trust Synergy

When all three are present, Makki-Chebukki can cause Kukki-Chebukki to cast Meteor by shouting “MEEE”. Kukki-Chebukki and Cherukiki may join with “TEEE” and “ORRR!” which increases the damage of the spell. A player-BLM CAN join this Meteor-casting.

Leonoyne

Leonoyne
Leonoyne Trust.jpg
Job

Black Mage / Paladin

Spells

Ice Spikes, Blizzaga 1 - 3

Abilities

Auto Refresh I

Weapon Skills

FreezebiteDetonation SC Icon.png/Induration SC Icon.png , Herculean SlashDetonation SC Icon.png/Induration SC Icon.png/Impaction SC Icon.png , ShockwaveReverberation SC Icon.png, Spine Chiller (Terror) Distortion SC Icon.png/Detonation SC Icon.png

Acquisition
Special Features
  • Spine Chiller causes a short duration Terror effect (Extremely low proc rate).
  • Casts Ice Spikes if its not active.
  • WSs at 1000% regardless of SC condition.
  • Casts Blizzaga 1-3 spells (Using his highest teir only) when its ready.
  • Has permanent Enblizzard effect (30+ damage even at low levels).
  • Leonyone recovers MP when he is hit with physical attacks.

Mumor II

Mumor II
Mumor II trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, Stun, -ja Spells (Magic Burst + Aura only)

Abilities

Firesday Night Fever (boost to all status, grants visible aura)

Weapon Skills

Lovely Miracle Waltz Liquefaction SC Icon.png/Impaction SC Icon.png, Shining Summer Samba Liquefaction SC Icon.png/Transfixion SC Icon.png, Neo Crystal Jig Fusion SC Icon.png/Transfixion SC Icon.png, Super Crusher Jig Gravitation SC Icon.png/Reverberation SC Icon.png, Eternal Vana IllusionFusion SC Icon.png, Final Eternal Heart (AoE) Fragmentation SC Icon.png

Acquisition
  • Trade the Cipher: Mumor II item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Sunbreeze Festivals
      • You have to get a "perfect score" (8 dancing syncs) twice. (First to get the costume outfit, and then a second time in said outfit to get the Trust Cipher.)
    • Mog Pell (Ochre)
Special Features
  • Uses highest-tier elemental magic spell available, corresponding to enemy weakness
    • Tends to run out of MP very quickly. Firesday Night Fever will fully recover MP, but she only uses it at low HP
  • Stays in melee range and attacks with her wands, does not appear to be affected by Haste Verification Needed
  • Casts Stun to interrupt enemy TP moves
  • Firesday Night Fever (5 min cooldown, ~4 min duration)
    • When her HP drops below 50%, uses Firesday Night Fever if it's available which fully recovers her HP and MP
    • Has a pink sparkling aura
    • No longer freely casts single target nukes. Only casts during magic burst using -ja spells or to cast Stun
    • Will use her weapon skills in this order: Neo Crystal Jig -> Super Crusher Jig -> Eternal Vana Illusion-> Final Eternal Heart (aoe)
    • Firesday Night Fever ends when she uses Final Eternal Heart*
    • Firesday Night Fever lasts about 4 minutes, based on her low attack rate and TP gain
      • *There is a glitch where if Mumor lands the finishing blow on an enemy with Final Eternal Heart: the aura does not stop, she no longer uses weapon skills, and can not re-activate Firesday Night Fever to heal herself.

Ovjang

Ovjang
Ovjang trust.jpg
Job

Red Mage / White Mage

Spells

Slow, Silence, Paralyze, Dispel, Single-target elemental nukes I - IV

Abilities
Weapon Skills

Sixth ElementGravitation SC Icon.png, KnockoutScission SC Icon.png/Detonation SC Icon.png, SlapstickReverberation SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Holds TP until 1500 to try to close skillchains.
  • Gains TP slowly: she occasionally attacks between casts.
  • Prioritizes Dispel.
  • Prefers Sixth Element.
Trust Synergy
  • Nashmeira: Receives reduced enmity(-10%) and increased magic damage(+10%).

Robel-Akbel

Robel-Akbel
Robel Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, -aja, Stun

Abilities

Occult Acumen

Weapon Skills

Spirit Taker None, Null Blast (restores MP equal to damage dealt)Fusion SC Icon.png/Compression SC Icon.png, Quietus Sphere (AOE Dark)Dark SC Icon.png/Gravitation SC Icon.png

Acquisition
Special Features
  • Robel-Akbel casts elemental magic which targets his enemy's weakness.
  • Attempts to magic burst off skillchains using -aja tier spells targeting the enemy's weakness whenever possible.
    • Robel will often try to double burst a skillchain but rarely succeeds without some kind of external fast cast bonus.
  • Robel-Akbel will use elemental magic of a tier that is sufficient to KO his current target (assuming the attack is not resisted), thus conserving his MP for future battles.
  • Unlike most magic wielding trusts, Robel-Akbel can sustain his magic attacks for long periods of time due to Occult Acumen and Null Blast (which he prioritizes when low on MP).
  • Casts Stun in response to enemy TP moves.
  • Will stand in place after engaging, only attacking enemies with his staff if they are within melee range.
  • Gains TP from casting spells: Does not need to be in melee range to participate in skillchains.
  • Uses weapon skills at 2000 TP. Does not try to skillchain.
Trust Synergy

Kayeel-Payeel: Robel-Akbel and Kayeel-Payeel will cast spells much more frequently: improved Fast Cast effectQuestion
Karaha-Baruha: Robel-Akbel opens skillchains when Karaha-Baruha is at 1000 TP.

Rosulatia

Rosulatia
Rosulatia Trust.jpg
Job

Black Mage

Spells

Single-target Stone nukes I - V, Stonega 1 - 3, Stonera

Abilities
Weapon Skills

Baneful Blades None, Depraved Dandia None, Dryad Kiss (Haste+Regen) None, Matriarchal Fiat (AoE) None, Wildwoods Indignation None

Acquisition
Special Features
  • Casts only earth elemental magic spells.
  • Like other non-humanoids, has a large amount of max HP and MP.
  • Stops casting spells when in the top enmity slot.
  • Melee attacks are special moves (vines: Element: Earth, twister: Element: Wind), she does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
  • Uses Dryad Kiss at yellow HP (<75%) to gain a strong Regen (amount depends on lvl)
  • Uses TP randomly.
  • Does not try to magic burst.
  • Rosulatia is a plantoid, so she can intimidate beasts and is intimidated by vermin.

Shantotto

Shantotto
Shantotto Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V

Abilities
Weapon Skills
Acquisition
Special Features
  • When Shantotto draws hate, she will stop casting until the enemy attacks someone else.
  • Shantotto will use the highest tier of elemental magic she can access by default.
  • If fighting a weaker enemy or an enemy at low HP, Shantotto will use use lower tier spells in order to conserve her MP.
Trust Synergy

The King of Hearts uses the full range of his enhancing spells on Shantotto or Shantotto II in the same way as on himself and his player and even prioritizes her over the player and himself.
Just one version of Shantotto can be called at the same time.

Shantotto II

Shantotto II
Shantotto II Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I

Abilities
Weapon Skills

Doctor’s OrdersDark SC Icon.png/Gravitation SC Icon.png, Empirical Research Fragmentation SC Icon.png/Transfixion SC Icon.png, Final Exam Light SC Icon.png/Fusion SC Icon.png, Lesson in PainDistortion SC Icon.png/Scission SC Icon.png

Acquisition
Special Features
  • Auto-attacks appear to be Dark elemental.
  • Shantotto will hold up to 2500 TP to close skillchains.
  • Shantotto only uses tier 1 spells; however, she possesses extremely high Magic Damage+ and MAB.
  • Shantotto's tier 1 magic spells are comparable in power to spells appropriate to her actual level.
  • As a result of only using tier 1 magic she will almost never run out of MP regardless of the duration of a battle.
  • Shantotto will magic burst any skillchains, and she often double bursts for massive damage in a very short period of time.
  • Due to all of these factors Shantotto is widely regarded as the absolute best trust available for magic damage and magic bursting.
  • However, she has relatively low HP and defenses making her very fragile and susceptible to dying from enemy AoE attacks.
Trust Synergy

The King of Hearts uses the full range of his enhancing spells on Shantotto or Shantotto II in the same way as on himself and his player and even prioritizes her over the player and himself. Just one version of Shantotto can be called at the same time.

Ullegore

Ullegore
Ullegore trust.jpg
Job

Black Mage / Dark Knight

Spells

Single-target elemental nukes I - V, Comet, Stun

Abilities

Arcana Killer

Weapon Skills

Bored to Tears (Slow) None, Envoutement (Magical DamageElement: Dark) None, Memento Mori (M.Atk. Boost) None, Silence Seal (AoE Silence) None

Acquisition
Special Features
  • Possesses a massive MP pool (approx 5000 at i119)
  • Will use Memento Mori before casting Comet.
  • Casts Stun to interrupt enemy TP moves.
  • Ullegore is thematically a Corse: he uses Corse abilities as weaponskills, and can intimidate Arcana.
  • But since he is a man in a costume, does not exhibit Undead traits: Ullegore can be cured, he is not intimidated by Arcana, and HP/MP can be drained from him with Drain/Aspir.
  • Likewise, he does not exhibit Demon traits, even if he is called a Demon King on his Trust cipher.
  • Ullegore's Envoutement skill does not apply Curse like a normal Corse.
  • Uses a unique attack Bored to Tears, which is accompanied by a message stating that "The <target> has become noticeably bored"; This applies a Slow less potent than Slow II

Healer

Cherukiki

Cherukiki
Cherukiki Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, Regen I - IV, Haste, Slow, Paralyze, Silence

Abilities
Weapon Skills
Acquisition
Players will be unable to receive the alter ego between the time the mission The Warrior's Path is offered and the boss of the mission Dawn is defeated.
Special Features
  • Does not engage.
  • Favors Regen spells over Cure spells.
  • Tries to stay a distance (~15') away from the monster when she doesn't have hate.
  • Native Regen effect of 5hp/tick.
  • Has a Regen Potency Bonus.
Trust Synergy

Kukki-Chebukki & Makki-Chebukki: Will assist casting Meteor on enemy.

Ferreous Coffin

Ferreous Coffin
FerreousCoffin trust.jpg
Job

White Mage / Warrior

Spells

Cure I - VI, Raise I - III, -na Spells, Haste

Abilities
Weapon Skills

RandgrithLight SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
  • Auto Refresh II and Double Attack.
  • Will only cast Raise III on KO party members in casting range.
  • Will only cast status ailment removal spells on the player with the highest enmity.
  • Has a high Cursna success rate (only casts on the highest threat player) Official note
  • Ferreous Coffin only uses Randgrith and benefits from relic aftermath (acc +20).
  • Will use TP as soon as he gets it, so he is good at maintaining enemy Evasion Down and initiating Light skillchains.
  • Casts Haste on party members regardless of job.

Karaha-Baruha

Karaha-Baruha
Karaha-Baruha Trust.jpg
Job

White Mage / Summoner

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Haste, Barelementra

Abilities
Weapon Skills

Spirit Taker None, SunburstReverberation SC Icon.png/Compression SC Icon.png, StarburstReverberation SC Icon.png/Compression SC Icon.png, Howling Moon (AoE)Dark SC Icon.png/Gravitation SC Icon.png, Lunar BayGravitation SC Icon.png/Compression SC Icon.png

Acquisition
Special Features
  • Auto Refresh I, Max MP Boost
  • Possesses very high max MP and low HP on par with Summoner main-job. Has the lowest HP among the healers.
  • Will attempt to close a Skillchain so long as he has 1000 or more TP.
  • Will save his TP until 3000 to use Spirit Taker if unable to close a skillchain and he has less than full MP.
  • Will cast Barelementra after taking damage from a skill or spell with elemental properties.
  • Gains increase WS damage when used with the trust Star Sibyl due to her Indi-Acumen effect.
Trust Synergy

Star Sibyl: Karaha gains an additional 2 MP/tick auto-refresh (3 MP/tick total) while engaged with a foe.
Robel-Akbel: Robel will prioritize opening skillchains for Karaha to close.

Kupipi

Kupipi
Kupipi Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Slow, Paralyze, Erase, Flash

Abilities
Weapon Skills

Starlight None, Moonlight None

Acquisition
  • Complete the initiation quest in Windurst.
Special Features
  • Prioritizes immediate removal of status ailments.
  • Will stay in place after engaging up to 20 yalms, allowing the player to pull the monster away. If pulled beyond that, she will move to be within 15 yalms.
  • Uses Cure spells on party members in orange HP (<50%) or asleep, with higher priority for the tank (<75%).

Mihli Aliapoh

Mihli Aliapoh
Mihli Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Slow, Paralyze

Abilities

Afflatus Solace

Weapon Skills

True StrikeDetonation SC Icon.png/Impaction SC Icon.png, BrainshakerReverberation SC Icon.png, Hexa StrikeFusion SC Icon.png, Scouring Bubbles (AoE) Dark SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features

Possesses Cure Potency Bonus+5%.

  • Prioritizes herself first with status removal.
  • Uses Cure spells on party members in orange HP (<50%) or asleep, with higher priority for the tank (<75%).
  • Uses TP randomly and does not try to skillchain.
  • Prefers Scouring Bubbles.
Trust Synergy

Monberaux

Monberaux
Monberaux Trust.jpg
Job

Chemist

Spells
Abilities

Cover, See Below

Weapon Skills
Acquisition
Special Features
  • Does not engage.
  • Has Resist Sleep.
  • Is treated as a Paladin internally.
    • Impacts behavior of trust supports or off-tanks like Ark HM and behavior of certain enemies like Bozetto Necronura.
  • Uses the following abilities:
    • Potion: Restores 50 HP.
    • X-Potion: Restores 150 HP.
    • Hyper Potion: Restores 250 HP.
    • Max. Potion: Restores 500 HP.
    • Mix: Max. Potion: Restores 700 HP.
    • Mix: Dry Ether Concoction: Restores 160 MP.
    • Mix: Final Elixir: Restores HP/MP fully up to two times. Requires Elixir and Hi-Elixir donation to Monberaux in Upper Jeuno.
    • Mix: Panacea-1: Removes erasable ailments. Becomes AoE after donating Gil to Monberaux. Donation amount is 10% of the Gil you currently have on hand, with a 10,000g lower limit and 100,000g upper limit. Donating more does not change the effect. Upgrade lasts until the next conquest tally.
    • Mix: Gold Needle: Removes Petrification.
    • Mix: Vaccine: Removes Plague.
    • Mix: Para-b-gone: Removes Paralyze.
    • Mix: Antidote: Removes Poison.
    • Mix: Eye Drops: Removes Blind.
    • Vaccine: Removes Plague.
    • Echo Drops: Removes Silence.
    • Holy Water: Removes Curse, Zombie, and Doom.
    • Mix: Guard Drink: Grants Protect (220 defense, 5 minutes, AoE) and Shell (-29% MDT, 5 Minutes, AoE). Sheltered Ring and Brachyura Earring do not apply.
    • Mix: Life Water: Grants Regen (20/tic, 1 minute, AoE).
    • Mix: Elemental Power: Grants Magic Attack Boost (+20, 1 minute, AoE).
    • Mix: Dragon Shield: Grants Magic Defense Boost (+10, 1 minute, AoE).
    • Mix: Samson's Strength: Grants STR/DEX/VIT/AGI/INT/MND/CHR Boost (+10, 1 minute, AoE).
    • Mix: Insomniant: Grants Monberaux Negate Sleep.
    • Mix: Dark Potion: Deals Element: Dark magical damage (666 damage base).

Nashmeira II

Nashmeira II
Nashmeira II Trust.jpg
Job

White Mage / Puppetmaster

Spells

Cure I - VI, Curaga I-V, -na spells, Erase

Abilities
Weapon Skills

Imperial Authority (Stun) Fragmentation SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features

Ygnas

Ygnas
Ygnas Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Erase, Haste

Abilities
Weapon Skills

Deific Gambol (AoE) Information Needed, Phototropic Blessing None, Phototropic Wrath None, Sacred Caper Information Needed

Acquisition
Special Features
  • Possess the following Job Traits at these levels
  • Will not engage, and stands out of range.
  • Possesses a 30/tic regain effect.
  • Will not use a weaponskill until reaching 3,000 TP unless party members have taken damage, much like Selh'teus.
    • Deific Gambol is an AoE Dmg and Terror
    • Phototropic Blessing is an AoE Heal, 30/tic Regen, +25% Defense, and MDB+ for 60 seconds
    • Phototrophic Wrath is an AoE Haste II Verification Needed, attack +25%, MAB +Question, and 23 damage Enlight (decays by 1 each hit) for 60 seconds
    • Sacred Caper inflicts damage and Dmg and possibly a DoT Verification Needed
Trust Synergy

Arciela:Ygnas' Auto Refresh will increase to 3/tic and he will gain a 2/tic Indi-Refresh.
Darrcuiln/Morimar/August/Teodor/Rosulatia:Information Needed.

Support

Arciela

Arciela
Arciela Trust.jpg
Job

Red Mage / Paladin

Spells

Refresh/II, Haste/II, Protect I - V, Shell I - V, Slow/II, Paralyze/II, Addle, Dispel

Abilities

Bellatrix of Light, Bellatrix of Shadows

Weapon Skills

Guiding Light (AoE Atk+Def+M.Atk+M.Def Up) None, Illustrious Aid None, Dynastic Gravitas None

Acquisition
Special Features
  • Tends to behave more as a support as opposed to Arciela II.
  • Uses Refresh and Haste only on the player and herself, prioritizing the player.
  • Will always overwrite Haste with Haste II.
  • Possesses Regain of 25 TP/tick, Auto-Refresh I.
  • Auto-attacks seem to be light elemental regardless of stance, and are effected by MAB/MDB.
  • Bellatrix of Light - Enables enhancing magic and Illustrious Aid
  • Bellatrix of Shadows - Enables enfeebling magic and Dynastic Gravitas.
    • No cooldown on changing between the two stances, she will switch as needed to cast spells based on priority.
  • Dynastic Gravitas - Inflicts amnesia on nearby enemies.
  • Guiding Light - Nearby party members gain increased attack, defense, magic attack, and magic defense for 30 seconds. Usable from either stance. The effect overwrites and prevents application of Cocoon and Saline Coat.
  • Illustrious Aid - Restores HP to nearby party members. Used when multiple party members are in yellow HP (<75%).
  • Stationary Behavior: will stay in place after engaging. If allies/enemies are out of her casting range and in line of sight, she will slowly inch toward them until they're in casting range.

Arciela II

Arciela II
Arciela II Trust.jpg
Job

Red Mage

Spells

Refresh/II, Haste/II, Flurry II, Protect I - V, Shell I - V, Slow/II, Paralyze/II, Addle, Dispel, Single Target Elemental Nukes I-V

Abilities

Ascension, Descension

Weapon Skills
  • Light aura: Expunge MagicDistortion SC Icon.png/Scission SC Icon.png, Harmonic DisplacementFusion SC Icon.png/Reverberation SC Icon.png
  • Darkness aura: Darkest HourGravitation SC Icon.png/Liquefaction SC Icon.png, Sight UnseenFragmentation SC Icon.png/Compression SC Icon.png
  • Neutral: Unceasing Dread (Paralyze) None, Dignified Awe (Amnesia) None, Naakual's Vengeance (Recover own HP + MP)Light SC Icon.png/Fusion SC Icon.png
Acquisition
Special Features
  • Tends to behave much more offensively as compared to Arciela I.
  • Possesses an extremely potent Fast Cast, spells she casts appear to be cast instantly.
  • Possesses increased Enhancing Magic duration (+25%)
  • She will often double magic burst with two tier 5 spells or a tier 5 and tier 4 spell.
  • Uses weapon skills at 1000 TP.
  • When at low HP, can use TP move Naakual's Vengeance to fully restore HP and MP. (5 minute cooldown)
  • Can have a tendency to run out of MP due to double magic bursting high tier elemental magic.
  • Ascension (Light mode - Enhancing magic - Healing Magic - Light based WSs - Light-aligned Elemental Magic (Element: FireElement: WindElement: Thunder)
  • Descension (Dark mode - Enfeebling magic - Darkness based WSs - Darkness-aligned Elemental Magic (Element: EarthElement: WaterElement: Ice))
    • Spends about 90 seconds in each mode before switching.
  • Casts buffs on party members based on job:
Flurry II: RNG, COR
Haste II: WAR, MNK, THF, PLD, DRK, BST, SAM, NIN, DRG, BLU, PUP, DNC, RUN
*Haste II grants 307/1024 Magical Haste.
Refresh II: WHM, BLM, RDM, PLD, SMN, GEO, RUN, SCH*, or any character with WHM subjob.
*Will stop casting Refresh on a SCH once they use Sublimation
Trust Synergy

Information Needed

Joachim

Joachim
Joachim Trust.jpg
Job

Bard / White Mage

Spells

Sword/Blade Madrigal, Battlefield/Carnage Elegy, Advancing/Victory March, Army's Paeon I - VI, Mage's Ballad I - III, Valor Minuet I - V, Knight's Minne I - V, Cure I - IV, -na Spells

Abilities
Weapon Skills
Acquisition
Special Features
  • Doesn't melee but performs a throwing ranged attack (traverser stones?).
  • By default he sings March and Madrigal (level permitting).
  • Waits for his songs to expire before changing songs; does not overwrite songs.
  • Song Priority:
  • Casting Cure takes higher priority than songs, so he's more likely to be using Ballad than Paeon.
    • Until the party's supports are out of MP, then he starts casting Paeons due to the resulting lack of healing.
  • Victory March grants 155/1024 (15.14%) Magical Haste.
  • Blade Madrigal grants +60 Accuracy.
    • None of Joachim's songs gain any instrument/equipment bonuses.

King of Hearts

King of Hearts
King of Hearts Trust.jpg
Job

Red Mage / White Mage

Spells

Refresh/II, Haste/II, Dia/II/III, Temper, Firaga I - IV, Cure I - IV, Phalanx/II, -na Spells, Erase

Abilities
Weapon Skills

BludgeonFusion SC Icon.png/Liquefaction SC Icon.png, Shuffle (Dispel) None, Deal Out (AoE) None, Double Down None

Acquisition
Special Features
  • Benefits from a permanent Composure effect and gains +50% Enhancing Magic duration when casting on other targets than himself.
  • Is considered Arcana, thus is susceptible to Monster Correlation effects.
  • The King of Hearts mainly acts as a RDM but has access to spells of WHMs and BLMs.
  • Opens the fight up with Dia before any other spells. (Will continually attempt to Dia an enemy even if the enemy is immune)
  • Will cast Cure on any players at 50% or less HP.
  • Prioritizes Erase and -na spells above other spells. Will quickly cast these on any trust or party member immediately after being debuffed, starting with the master and itself.
  • Casts Haste, Refresh, and Phalanx on the player regardless of their job or enmity.
  • Casts Phalanx on the party member or alter ego with the highest enmity on King's current target's list.
  • Will magic burst Firaga off of Liquefaction SC Icon.png Liquefaction, Fusion SC Icon.png Fusion, or Light SC Icon.png Light skillchains.
  • From time to time the King of Hearts may randomly “Level Up”, which restores some HP and MP as well as unlocking access to Bludgeon. It doesn’t seem to be actively triggered, but may occur at any time during combat.
  • Uses TP randomly and does not try to skillchain.
  • Prioritizes Shuffle when able to Dispel an enemy buff.
  • *Haste II grants 307/1024 Magical Haste.
Trust Synergy

King of Hearts uses the full range of his enhancing spells on Shantotto in the same way as on himself and his player and even prioritizes her over the player and himself. (Does not apply to Shantotto II or Domina Shantotto)

Koru-Moru

Koru-Moru
Koru-Moru Trust.jpg
Job

Red Mage

Spells

Refresh/II, Haste/II, Flurry/II, Protect I - V, Shell I - V, Phalanx II, Slow/II, Dia/II/III, Distract/II, Dispel, Cure I - IV

Abilities

Convert

Weapon Skills
Acquisition
Special Features
  • Does not engage.
  • Will only use Convert at very low MP, making him susceptible to DoT or AoE death.
  • Will not cast a higher-tier debuff if the enemy already has a lower-tier applied.
  • Will cast Phalanx II even if Phalanx is already applied. However, Phalanx II will not be cast over Barrier Tusk.
  • Phalanx II has a base duration of 3 minutes.
  • Will cast Distract II on enemies with High Evasion as classified by the /check command for the PC.
  • Casts buffs on party members based on job:
Flurry II: RNG, COR
Haste II: WAR, MNK, THF, PLD, DRK, BST, SAM, NIN, DRG, BLU, PUP, DNC, RUN
*Haste II grants 307/1024 Magical Haste.
Refresh II: WHM, BLM, RDM, PLD, SMN, GEO, RUN, SCH*, or any character with WHM subjob.
*Will stop casting Refresh on a SCH once they use Sublimation

Qultada

Qultada
Qultada Trust.jpg
Job

Corsair

Spells
Abilities

Triple Shot, Double-Up, Snake Eye, Corsair's Roll, Chaos Roll, Evoker's Roll, Fighter's Roll, Light Shot, Dark Shot

Weapon Skills

Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Burning BladeLiquefaction SC Icon.png, Sniper ShotLiquefaction SC Icon.png/Transfixion SC Icon.png, DetonatorFusion SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • Qultada dispels with Dark Shot and enhances Dia with Light Shot but never uses Quick Draw just to deal damage.
  • Uses weapon skills at 1000 TP.
  • Qultada's Roll effects have a base duration of over 6 minutes, indicating he has 5/5 in Phantom Roll duration merits (lvl 75+).
  • Qultada's standard Phantom Rolls are Chaos Roll and Fighter's Roll.
    • He replaces Chaos Roll with Hunter's Roll if his player's accuracy against the currently fought enemy is under a certain threshold.
    • He replaces Fighter's Roll with Evoker's Roll if any party member has low MP (<66%).
    • He replaces Fighter's Roll with Corsair's Roll if his player has Dedication or Commitment active (excluding the special Dedication status from Cipher: Kupofried).
  • He uses Snake Eye when he is one point away from a lucky roll or from 11.
  • He can bust his rolls.

Ulmia

Ulmia
Ulmia Trust.jpg
Job

Bard

Spells

Sword/Blade Madrigal, Hunter's/Archer's Prelude, Advancing/Victory March, Valor Minuet I - V, Mage's Ballad I - III, Sentinel's Scherzo

Abilities

Pianissimo

Weapon Skills
Acquisition
Special Features
  • Does not engage.
  • Recasts her songs shortly before they wear off.
  • Song Priority:
  • Pianissimo will be used for the player under certain conditions after Ulmia has two songs on the party.
    • Scherzo after taking a large amount of damage.
    • Ballad if the player's MP is under 75% and main job is WHM, BLM, RDM, SMN, GEO, or SCH.
    • Prelude and Minuet if main job is RNG.
  • Ballad logic:
    • Ulmia tracks rate of MP usage to determine the target party member spending the highest percentage of their MP. (Official explanation - In Japanese)
      • It is possible for all party members to be at low MP and double Marches are still being played, due to failing this MP consumption check.
      • You can try forcing yourself to be the ballad target by resummoning Ulmia then pulling with a spell.
    • Cast Ballad if target party member's MP is below a certain threshold:
      • 75% if 3 or more party members (out of 6) have native MP, based on main and sub job.Verification Needed
      • 33% if 2 or fewer party members (out of 6) have native MP.Verification Needed
      • Can do double Ballads, depending on MP and timing of 2nd song expiration.Verification Needed
  • *Advancing March grants 108/1024 Magical Haste.
  • *Victory March grants 155/1024 Magical Haste.
Trust Synergy
  • Prishe: Prishe and Ulmia will prioritize supporting each other
    • Ulmia will use Pianissimo and cast Sentinel's Scherzo on Prishe if she takes a large amount of damage in a single hit and two songs are already active. This seems to prevent the player from receiving Scherzo after AoE damage. (Doesn't apply to Prishe II)
    • Prishe: Prishe will cast Cure spells on Ulmia at yellow (75%) HP. (Other party members are healed at low HP)
    • Prishe II: Prishe II normally only has access to Curaga spells, but will cast Cure spells on Ulmia.

Special

Brygid

Brygid
Brigid Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Cornelia

Cornelia
Cornelia Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition

If you have completed the quest Trust, you will automatically obtain the alter ego upon logging in after the Monday, September 11, 2017, version update.

  • No message will be displayed signifying that you have acquired the alter ego.

If you have not completed the quest Trust, you must first complete it after the Monday, September 11, 2017, version update and then relog or change areas.

  • No message will be displayed signifying that you have acquired the alter ego.

Cornelia was/is only available during the following times:

  • Added in the version update in September 2017, and removed in the version update in May 2018.
  • She was re-implemented in the version update in May 2022, and tentatively scheduled to be removed in the version update in November 2022.
Special Features

Kupofried

Kupofried
Kupofried Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Kuyin Hathdenna

Kuyin Hathdenna
Kuyin Hathdenna Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Moogle

Moogle
Moogle trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features
  • Indi-Refresh (3 MP/tick at lv. 99) stacks with player-cast Indi-Refresh.
    • This Indi-Refresh also grants an increase to magical skill gain rate.
  • Cannot be affected by players or mobs.

Sakura

Sakura
Sakura trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features
  • Indi-Regen (6 HP/tick at lv. 99) stacks with player-cast Indi-Regen.
    • This Indi-Regen also grants an increase to physical combat skill gain rate.
  • Cannot be affected by players or mobs.

Star Sibyl

Star Sibyl
Star Sibyl trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features
  • Has full time Indi-Acumen (Magic Attack Boost). +19 at level 99.

Unity Concord

Aldo (UC)

Aldo (UC)
Aldo (UC) Trust.jpg
Job

Thief

Spells
Abilities

Bully, Sneak Attack

Weapon Skills

Sarva's Storm Dark SC Icon.png/Distortion SC Icon.png

Acquisition
  • Be a member of the Aldo Unity Concord
Special Features

Apururu (UC)

Apururu (UC)
Apururu (UC) Trust.jpg
Job

White Mage / Red Mage

Spells

Cure I - VI, Curaga I-V, Protect/ra I - V, Shell/ra I - V, -na Spells, Erase, Stoneskin, Haste

Abilities

Martyr, Devotion, Convert

Weapon Skills

Nott None

Acquisition
  • Be a member of the Apururu Unity Concord
Special Features
  • Has a really high Regain (75 TP/tic) effect but does not attack.
  • When MP is around 50%, she will use the weaponskill Nott to restore her MP (The usage of this WS is limited to the lower half of the things she'll do, she may prioritize healing and na spells etc before using Nott even if her mp is at 0).
  • Will use Curaga spells when 3 or more party members are in yellow HP (<75%) or asleep.
  • Casts Haste on the player, herself, and melee damage dealers in the party (with the exception of NIN e.g. Gessho).
  • Uses Convert and Martyr only at very low MP (<10%).
  • Casts Stoneskin on herself and tries to keep it applied. The cast time can make her slow to react to damage.
  • Uses Devotion on party members that have < 20% MP.
  • Tries to stay a distance (~15') away from the monster when she doesn't have hate.
  • Devotion and Martyr have a shorter range (10.6'), so pay attention to her movements if you need those effects.
Trust Synergy
  • Apururu will prioritize supporting her brother Ajido-Marujido.
    • Status Removal and Haste priority changes to Ajido-Marujido > Player > Herself > Others.
    • If multiple party members meet the conditions for Devotion, will use it on Ajido-Marujido preferentially.
    • Apururu gains +25% Cure Potency Bonus.

Ayame (UC)

Ayame (UC)
Ayame (UC) Trust.jpg
Job

Samurai

Spells
Abilities

Sengikori, Hasso, Seigan, Third Eye, Shikikoyo, Meditate

Weapon Skills

Tachi: MudoLight SC Icon.png/Distortion SC Icon.png, Tachi: JinpuScission SC Icon.png/Detonation SC Icon.png, Tachi: KokiReverberation SC Icon.png/Impaction SC Icon.png, Tachi: AgehaCompression SC Icon.png/Scission SC Icon.png, Tachi: KashaFusion SC Icon.png/Compression SC Icon.png

Acquisition
  • Be a member of the Ayame Unity Concord
Special Features
  • Completes skillchains while using Sengikori if ready.
  • Only closes skillchains started by the player; ignores skillchains started by other trusts. Unable to close from some skillchain properties like Fusion and waits at 3000 TP indefinitely.
  • Aims for the highest level skillchain possible.
  • Uses Hasso when she doesn't have hate.
  • If she gets hate, uses Seigan and Third Eye.
  • When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.
  • High TP gain rate with Hasso/Zanshin and >250 TP per hit.

Flaviria (UC)

Flaviria (UC)
Flaviria (UC) Trust.jpg
Job

Dragoon / Warrior

Spells
Abilities

Jump, High Jump, Super Jump, Angon, Berserk

Weapon Skills

Celidon's TormentLight SC Icon.png/Fragmentation SC Icon.png, Impulse DriveGravitation SC Icon.png/Induration SC Icon.png, SkewerImpaction SC Icon.png/Transfixion SC Icon.png

Acquisition
  • Be a member of the Flaviria Unity Concord
Special Features

Invincible Shield (UC)

Invincible Shield (UC)
Invincible Shield (UC) Trust.jpg
Job

Warrior / Monk

Spells
Abilities

Provoke, Restraint, Retaliation, Warcry, Blood Rage, Tomahawk, Savagery

Weapon Skills

Raging RushReverberation SC Icon.png/Induration SC Icon.png, Steel CycloneDistortion SC Icon.png/Detonation SC Icon.png, Soturi's FuryLight SC Icon.png/Fragmentation SC Icon.png

Acquisition
  • Be a member of the Invincible Shield Unity Concord
Special Features

Jakoh Wahcondalo (UC)

Jakoh Wahcondalo (UC)
Jakoh Wahcondalo (UC) Trust.jpg
Job

Thief / Warrior

Spells
Abilities

Conspirator, Trick Attack, Sneak Attack, Feint

Weapon Skills

Sarva's StormDark SC Icon.png/Distortion SC Icon.png, EviscerationGravitation SC Icon.png/Transfixion SC Icon.png, Dancing EdgeDetonation SC Icon.png/Scission SC Icon.png

Acquisition
  • Be a member of the Jakoh Wahcondalo Unity Concord
Special Features
  • Uses weapon skills at >2000 TP with Trick Attack and/or Sneak Attack.
    • Holds up to 3000 TP to wait for positioning.
    • Weapon skill used is random. Does not try to close skillchains.
  • Will open with Feint and uses it on cooldown.
  • Wields a knife. Gains 55 TP on hit.

Maat (UC)

Maat (UC)
Maat (UC) Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Chakra, Counterstance, Impetus

Weapon Skills

Hollow SmiteLight SC Icon.png/Fragmentation SC Icon.png

Acquisition
  • Be a member of the Maat Unity Concord
Special Features
  • High kick attack rate.
  • Exclusively uses Hollow Smite as his weaponskill. If called below the level he has access to it (lvl 50 Question), he will not have a way to spend TP.
  • Uses Hollow Smite under any the following conditions
    • To open skillchains for the player when they have 1000 TP.
    • To close a skillchain started by other party members if possible.
    • When Maat (UC) has 3000 TP.

Naja Salaheem (UC)

Naja Salaheem (UC)
Naja Salaheem (UC) Trust.jpg
Job

Monk / Warrior

Spells
Abilities
Weapon Skills

Nott None, Hexa StrikeFusion SC Icon.png, PeacebreakerDistortion SC Icon.png/Reverberation SC Icon.png, JusticebreakerDark SC Icon.png/Gravitation SC Icon.png

Acquisition
  • Be a member of the Naja Salaheem Unity Concord
Special Features
  • Possesses Quadruple Attack, Triple Attack, and Store TP traits.
  • On summoning will pick a club weapon skill from her list and use that exclusively, re-summoning her will randomize the choice of weapon skill again, in this way you can "pick" her weapon skill.
  • 200 TP per hit.
  • Uses weapon skills when another party member has 1000 TP, otherwise holds TP indefinitely.
  • Her Multi-Attack rate is very high: it's like she gets paid by the weapon skill, which makes her a great skillchain partner for other trusts or yourself.
  • But the damage is low to balance out the number of swings, and you may worry about feeding TP.
  • Peacebreaker and Justicebreaker also apply potent Defense Down and Magic Defense Down on the target (some report 50% to both).
  • She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy.
  • With another party member like Ajido-Marujido who builds but doesn't spend TP, you may get Naja to self-skillchain Darkness with Justicebreaker.

Pieuje (UC)

Pieuje (UC)
Pieuje (UC) Trust.jpg
Job

White Mage

Spells

Cure I - VI, -na Spells, Protect/ra I - V, Shell/ra I - V, Auspice, Haste

Abilities

Afflatus Misery

Weapon Skills

Starlight None, Moonlight None, Nott None

Acquisition
  • Be a member of the Pieuje Unity Concord
Special Features
  • Will melee for TP and use Nott, was also given regain in a patch.
  • Afflatus Misery and Auspice together give him an enlight effect.
  • Will use Esuna in Misery stance, removing 2 debuffs at once for all in range if they are also on himself Verification Needed.
  • If the players unity evaluation is too low, Pieuje changes to “Stationary” combat behaviour.
    • Because of this it is better to call him as first or second Alter Ego. His Regain is slightly weaker than the one of Apururu (UC) and Yoran-Oran (UC), but when he fights, he tends to gain TP during combat faster than them. As long as only he misses most of his MP, he prefers Nott over Moonlight, otherwise he tries to restore MP for the whole party.
  • Casts Haste on players regardless of job.
  • He still uses Starlight at level 99 sometimes, after Nott is available.
Trust Synergy
  • Trion: Pieuje only uses Regen on Trion. Pieuje prioritizes Trion > Player > Others when casting Haste and -na Spells

Sylvie (UC)

Sylvie (UC)
Sylvie (UC) Trust.jpg
Job

Geomancer / White Mage

Spells
Abilities

Entrust

Weapon Skills

Nott None

Acquisition
  • Be a member of the Sylvie Unity Concord
Special Features
  • Will change indi spells based on accuracy requirements, and the main job of the player.
  • Does not melee and follows the player or trust above her on the party list.
  • Casts Haste on the player who summoned her (regardless of job) and any physical melee damage dealers in the party.
  • Will not entrust a player whose main job is GEO.
Indi-Fury (+37.5% Attack/Ranged Attack) or Indi-Precision (+56 Accuracy/Ranged Accuracy) and Entrust Indi-Frailty (-12.5% Defense):
WAR, MNK, THF, BST, DRK, RNG, DRG, SAM, BLU, COR, PUP, DNC
Indi-Haste (+28.8% haste) and Entrust Indi-Refresh (+5/tic): PLD and RUN
Indi-Haste (+28.8% haste) and Entrust Indi-Regen (+30/tic): NIN
Indi-Acumen (+21 Magic Attack) or Indi-Focus (+55 Magic Accuracy Verification Needed) and Entrust Indi-Refresh (+5/tic): BLM, RDM, SCH
Indi-Refresh (+8/tic) and Entrust Indi-Acumen (+12 Magic Attack): WHM, BRD, SMN
Indi-Refresh (+8/tic) and no Entrust: GEO

Yoran-Oran (UC)

Yoran-Oran (UC)
Yoran-Oran (UC) Trust.jpg
Job

White Mage

Spells

Protectra I-V, Shellra I-V, -na spells, Cure I-VI, Erase, Stoneskin

Abilities

Afflatus Solace

Weapon Skills

Nott None

Acquisition
  • Be a member of the Yoran-Oran Unity Concord
Special Features