BGWiki:Trusts

From FFXI Wiki
(Redirected from Cipher: Ulmia)
Contents
Tanks
Amchuchu · Ark Angel EV · Ark Angel HM · August · Curilla · Gessho · Mnejing · Rahal · Rughadjeen · Trion · Valaineral
Melee Fighter
Abenzio · Abquhbah · Aldo · Aldo (UC) · Areuhat · Ark Angel GK · Ark Angel MR · Ayame · Ayame (UC) · Babban Mheillea · Balamor · Chacharoon · Cid · Darrcuiln · Excenmille · Excenmille (S) · Fablinix · Flaviria (UC) · Gilgamesh · Halver · Ingrid II · Invincible Shield (UC) · Iroha · Iroha II · Iron Eater · Jakoh Wahcondalo (UC) · Klara · Lehko Habhoka · Lhe Lhangavo · Lhu Mhakaracca · Lilisette · Lilisette II · Lion · Lion II · Luzaf · Maat · Maat (UC) · Maximilian · Mayakov · Mildaurion · Morimar · Mumor · Naja Salaheem · Naja Salaheem (UC) · Naji · Nanaa Mihgo · Nashmeira · Nashmeira II · Noillurie · Prishe · Prishe II · Rainemard · Romaa Mihgo · Rongelouts · Selh'teus · Shikaree Z · Tenzen · Teodor · Uka Totlihn · Volker · Zazarg · Zeid · Zeid II
Ranged Fighter
Elivira · Makki-Chebukki · Margret · Najelith · Semih Lafihna · Tenzen II
Offensive Caster
Adelheid · Ajido-Marujido · Ark Angel TT · Domina Shantotto · Gadalar · Ingrid · Kayeel-Payeel · Kukki-Chebukki · Leonoyne · Mumor II · Ovjang · Robel-Akbel · Rosulatia · Shantotto · Shantotto II · Ullegore
Healer
Apururu (UC) · Cherukiki · Ferreous Coffin · Karaha-Baruha · Kupipi · Mihli Aliapoh · Monberaux · Pieuje (UC) · Yoran-Oran (UC) · Ygnas
Support
Arciela · Arciela II · Joachim · King of Hearts · Koru-Moru · Qultada · Sylvie (UC) · Ulmia
Special
Brygid · Cornelia · Kupofried · Kuyin Hathdenna · Moogle · Sakura · Star Sibyl
Unity Concord
Aldo (UC) · Apururu (UC) · Ayame (UC) · Flaviria (UC) · Invincible Shield (UC) · Jakoh Wahcondalo (UC) · Maat (UC) · Naja Salaheem (UC) · Pieuje (UC) · Sylvie (UC) · Yoran-Oran (UC)


Tank

Amchuchu

Amchuchu
Amchuchu trust.jpg
Job

Rune Fencer / Warrior

Spells

Flash, Foil, Stoneskin, Refresh, Phalanx, Regen I-IV, Protect I - IV, Shell I - V, Bar-element spells

Abilities

Berserk, Provoke, Embolden, Battuta, Vallation, Valiance, Swordplay, Vivacious Pulse, Rune Enhancement, One for All

Weapon Skills

DimidiationLight SC Icon.png/Fragmentation SC Icon.png, Power SlashTransfixion SC Icon.png, Sickle MoonScission SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features

Has Inspiration (50% Fast Cast effect during Vallation and Valiance).
Only casts enhancing spells on herself.
Uses Runes resisting the element of the current day. After taking magic damage, uses the appropriate Bar-spell and changes runes.
Uses One for All in response to enemies starting to cast damaging spells.
Converts 5% of Physical Damage Taken to MP.
Uses TP to close skillchains if possible, but it is lower priority than other actions so she tends to hold her TP until very high percentages.

Ark Angel EV

Ark Angel EV
AAEV Trust.jpg
Job

Paladin / White Mage

Spells

Flash, Phalanx, Cure I - IV, Enlight, Holy, Holy II

Abilities

Chivalry, Sentinel, Reprisal, Divine Emblem

Weapon Skills

Chant du CygneLight SC Icon.png/Distortion SC Icon.png, Vorpal Blade Scission SC Icon.png/Impaction SC Icon.png, Dominion Slash (AoE), Arrogance Incarnate (Spirits Within)

Acquisition
  • Trade the Cipher: Ark EV item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #4 to battle the Ark Angel with a Phantom gem of arrogance on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features

Possesses Fast Cast, Cure Potency Bonus (+50%), and -10% Damage Taken.
Lacks Provoke; however, AAEV can hold enmity very well utilizing Flash and Sentinel (benefits greatly from Haste lowering Flash's recast)
Converts 5% of Magic Damage Taken to MP. This along with Chivalry and Auto-Refresh allows for good MP management.
Ark Angel Elvaan doesn't use any WHM-only abilities or spells, but she is a /WHM as she has Auto-Regen and other related traits, including Magic Defense Bonus, making her a good physical/magical hybrid tank.

Trust Synergy

ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they gain Accumulative Magic Resistance, increasing up to -88% magic damage taken (tested on Shiva Prime ice spikes and Diamond Dust). Official Synergy Hint

Ark Angel HM

Ark Angel HM
AAHM Trust.jpg
Job

Warrior / Ninja

Spells

Migawari: Ichi, Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Innin, Yonin, Provoke, Berserk, Warcry

Weapon Skills

Chant du CygneLight SC Icon.png/Distortion SC Icon.png, Swift Blade Gravitation SC Icon.png, Cross Reaver (Unique Conal+Stun)

Acquisition
  • Trade the Cipher: Ark HM item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, Ark Angel MR, & Ark Angel TT
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel TT 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark HM. Be sure before zoning Jamal asks you to "Please come by again later."
      • You may need to zone and talk to him again if you haven't talked to him since trading Ark Angel TT 's cipher in order for him to unlock the Objective.
    • Complete the Records of Eminence Objective: Eliminate Your Apathy
Warp to Tu'LiaRu'Aun Gardens #1 to battle the Ark Angel with a Phantom gem of apathy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features

Possesses an Utsusemi +1 trait which grants AA HM an extra shadow.
If he is the only tank in the party : Yonin, Warcry
If there is another tank in the party : Innin, Berserk
Uses Provoke in both situations in order to be sub tank.
Casts debuffs when does not have hate.
Starts fights with Migawari if available.

Trust Synergy

ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they gain Accumulative Magic Resistance, increasing up to -88% magic damage taken (tested on Shiva Prime ice spikes and Diamond Dust). Official Synergy Hint

August

August
August Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Holy II, Reprisal

Abilities

Sentinel, Provoke, Divine Emblem, Palisade

Weapon Skills
  • Alabaster BurstDistortion SC Icon.png/Detonation SC Icon.png, Daybreak (creates wings), Fulminous FuryFragmentation SC Icon.png, No QuarterLight SC Icon.png/Distortion SC Icon.png, Noble FrenzyGravitation SC Icon.png, Null FieldFusion SC Icon.png/Transfixion SC Icon.png, Tartaric SigilCompression SC Icon.png/Scission SC Icon.png
Acquisition
Special Features

Uses Divine Emblem to enhance Holy II.
August's attacks are not affected by Sambas.
August wears the Founders Gear and has accordingly all Killer Effects and high resistance to Terror.
August can switch weapons at will while auto attacking and performing weapon skills, it is unknown if this changes his damage type or is merely cosmetic.
He has been observed wielding H2H, Dagger and Axe, Bow (Auto Attacks), Great Axe and Scythe (Alabaster Burst), Great Sword (Tartaric Sigil), Dual Katanas and Great Katana (Noble Frenzy) Club and Staff (Fulminous Fury), All Weapons combined (No Quarter), and Flute (Daybreak) in addition to his default Sword and Shield.
Daybreak is a -50% PDT effect, full Erase, status boost, Regen, Store TP, and provides visible wings on August.

  • Daybreak is removed after the use of No Quarter.

Curilla

Curilla
Curilla Trust.jpg
Job

Paladin

Spells

Cure I - IV, Flash

Abilities

Sentinel

Weapon Skills

Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png, Swift BladeGravitation SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Seraph BladeScission SC Icon.png

Acquisition
Special Features

Possesses Guardian (Sentinel enmity loss -95%), and has Sentinel Recast merited (-50 sec).
Does not use Provoke, but will use Flash. This leads to poor hate control.
Cures players and trusts in yellow HP.

  • Possesses a Cure Potency Bonus and Cure Casting Time Down traits.
Trust Synergy

Curilla: Rainemard casts Phalanx II (unlocked at level 70Question) only on Curilla and himself. His Phalanx, like his Enspells, also appears to be at the potency cap (-35 damage at level 99).

Gessho

Gessho
Gessho trust.jpg
Job

Ninja / Warrior

Spells

Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Provoke, Yonin, Shiko no Mitate (Yagudo Parry), Rinpyotosha (Warcry)

Weapon Skills

Happobarai (Yagudo Sweep)Reverberation SC Icon.png/Impaction SC Icon.png, Hane Fubuki (Feather Storm)Transfixion SC Icon.png, Hiden Sokyaku, ShibarakuDark SC Icon.png/Gravitation SC Icon.png

Acquisition
Special Features

Will only use the highest tier debuff available, but will use both Utsusemi spells.
Will maintain Yonin full time.
Greatly benefits from capping magical haste as it will allow for better maintenance of Utsusemi shadows.

Mnejing

Mnejing
Mnejing trust.jpg
Job

Paladin / Warrior

Spells
Abilities

Provoke, Shield Bash

Weapon Skills

Chimera RipperCompression SC Icon.png/Reverberation SC Icon.png, String ClipperScission SC Icon.png, Shield Subverter Light SC Icon.png/Fusion SC Icon.png

Acquisition
Special Features

Passive -37.5% Damage Taken Reduction.
Possesses lower HP than most tanks, but takes significantly less damage.
Possesses a moderate amount of MP, despite the fact he cannot use magic.
Mnejing will hold TP to skillchain; however, he will not always choose to close with a weapon skill which will create the highest tier skillchain possible.
(IE: he will sometimes use Chimera Ripper to skillchain with Savage Blade to create a tier 1 skillchain instead of Shield Subverter to create a tier 3 skillchain)
Barrier Module (Increased Block Chance, Shield Mastery)
Mnejing tries to interrupt TP-abilities with Shield Bash.
Mnejing will Provoke its target using the Strobe/Strobe II attachment.
Mnejing will Flash its target using the Flashbulb (Mnejing's Flash generates considerable enmity).
Mnejing can Dispel its target using the Disruptor attachment.
Mnejing can use the effects of his attachments (Strobe, Barrier Module, Flashbulb, and Disruptor) despite not having any maneuvers effects.
Shield Subverter is a line AoE with additional effect of Silence. (Light/Fusion Properties)

Trust Synergy

Nashmeira: Receives increased defense (+10%) and increased enmity(+10%) (not compatible with Nashmeira II).

Rahal

Rahal
Rahal Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Phalanx, Enlight

Abilities

Sentinel, Berserk, Provoke, Shield Bash

Weapon Skills

Fast BladeScission SC Icon.png, Seraph BladeScission SC Icon.png, Swift BladeGravitation SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features

Prioritizes Flash over Provoke.
Will only cast Cure when a party member is below 33% health and will use the highest tier available.
Will only use Sentinel when he is below 33% health.
Rahal prefers Flash over Provoke and only uses Berserk when he does not have hate.
He tries to interrupt TP-abilities and high-tier spells with Shield Bash.
Dragon Killer.

Rughadjeen

Rughadjeen
Rughadjeen Trust.jpg
Job

Paladin

Spells

Holy, Flash, Cure I - IV

Abilities

Sentinel, Divine Emblem, Holy Circle, Chivalry

Weapon Skills

Power SlashTransfixion SC Icon.png, Sickle MoonScission SC Icon.png/Impaction SC Icon.png, Ground StrikeFragmentation SC Icon.png/Distortion SC Icon.png, Victory Beacon (Conal AoE) Light SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features

Possesses Fast Cast, Cure Potency Received +30%, Damage Taken -5%.
He wields the Algol and so has an enfire effect and a 3% triple attack rate.
Uses Holy Circle if the enemy is Undead.
Will only cast Cure I - IV when a party member is below 75% (yellow) HP or asleep.
Tries to use weapon skills at 1000 TP, but it is lower priority.
Uses Chivalry at 50% MP if it's available.

Trust Synergy

Mihli Aliapoh/Gadalar/Zazarg/Najelith: Uses Sentinel and gains Enlight Verification Needed
Rughadjeen empowers the other serpent generals. [Official Synergy Hint]

  • Mihli Aliapoh gains ~24% cure potency increase. (Cure VI: 1000 hp -> 1238 hp)

Trion

Trion
Trion Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Provoke, Sentinel, Royal Bash (Shield Bash), Royal Savior (Palisade, Sentinel, Stoneskin)

Weapon Skills

Flat BladeScission SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png

Acquisition
  • Complete the initiation quest in San d’Oria.
  • Must be Rank 6 or higher in any nation.
Special Features

Royal Bash is stronger than a normal Shield Bash. Royal Saviour is a secondary, stronger version of Sentinel. Trion alternates between this and the normal version of Sentinel.
Trion tries to interrupt TP-abilities with Flat Blade and Royal Bash.

Trust Synergy

Pieuje (UC) only uses Regen when healing his brother Trion.

Valaineral

Valaineral
Valaineral Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Protect IV - V, Reprisal, Enlight, Phalanx

Abilities

Provoke, Sentinel, Majesty, Defender, Fealty, Divine Emblem, Chivalry, Palisade

Weapon Skills

Circle BladeReverberation SC Icon.png/Detonation SC Icon.png, Sanguine Blade, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Uriel Blade (AoE)Light SC Icon.png/Fragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features

Possesses Enmity+, Cure Potency+, Spell interruption rate decrease, Refresh+ (4mp/tick Auto Refresh), and Damage Taken-
Uriel Blade can be used under 1000 TP based on certain conditions, making him excellent at engaging multiple targets. He can even use it when engaging a single target and any time the player draws enmity. This makes him a good SC opener for Ark GK, who can use that to close Light SCs right after engaging an enemy with no TP requirement for either of them.
Very powerful at low levels due to having access to Uriel Blade at all levels.
Casts Protect spells on himself under the effect of Majesty with the added defense of Shield Barrier (defense varies by ilvl), but does not attempt to overwrite other Protect effects even if he would gain more defense from doing so.
Uses Divine Emblem before casting Flash if it is available.

Melee Fighter

Abenzio

Abenzio
Abenzio Trust.jpg
Job

Thief / Warrior

Spells
Abilities

Double Attack, Triple Attack

Weapon Skills

Blank Gaze (Conal paralysis), Antiphase (AoE silence), Uppercut, Blow

Acquisition
Special Features

Abenzio's job appears to be THF/WAR but does not appear to have Treasure Hunter
Possesses Job Traits but no Job Abilities
As a Plantoid, he is subject to Plantoid Killer.
Summoning, Dismiss and death text can only be understood if summoner is wearing (or lockstyled) mandragora costume gear (Mandragora Suit and Mansque, etc).

Abquhbah

Abquhbah
Abquhbah Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Warcry, Restraint

Weapon Skills

Combo, Backhand Blow, Salaheem Spirit

Acquisition
Special Features

Salaheem Spirit gives an AoE +25 bonus to all base attributes, IE: STR, DEX, etc. (Bonuses degrade over time until wearing off after two minutes)

Aldo

Aldo
Aldo trust.jpg
Job

Thief

Spells
Abilities

Bully, Sneak Attack

Weapon Skills

Lock and Load Fragmentation SC Icon.png/Reverberation SC Icon.png, Shockstorm Edge (AoE) Impaction SC Icon.png/Detonation SC Icon.png, Iniquitous Stab Gravitation SC Icon.png/Transfixion SC Icon.png, Choreographed Carnage Distortion SC Icon.png

Acquisition

Adventurer Appreciation Campaigns

Special Features
  • Holds TP til 2000% if your TP is over 500% in order to close skillchains.
  • Can be made to spam Shockstorm Edge (to close) by opening with a Weapon Skill that leaves no alternative (like Cyclone)
Trust Synergy

Lion: Enhances Dual Wield when player is level 20 or greater.
Zeid: Power boost Question [Official synergy hint]

Areuhat

Areuhat
Areuhat Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Blood Rage

Weapon Skills

Seraph Blade, Vorpal Blade, Savage Blade, Hurricane Wing (AoE) Scission, Dragon Breath Fusion

Acquisition
Special Features

Areuhat is capable of wielding TP attacks commonly employed by wyvern, wyrms and dragons.
Areuhat's dragon TP attacks are capable of creating skillchains.

Ark Angel GK

Ark Angel GK
AAGK Trust.jpg
Job

Samurai / Dragoon

Spells
Abilities

Hasso, Konzen-ittai, Hagakure, Meditate, Sekkanoki, Jump

Weapon Skills

Tachi: Fudo, Tachi: Gekko, Tachi: Kasha, Tachi: Yukikaze, Dragonfall

Acquisition
Warp to Tu'LiaRu'Aun Gardens #5 to battle the Ark Angel with a Phantom gem of rage on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features

Able to use Weapon Skills freely to close a Skillchain if one is opened. If his TP is under 1000, it will not be consumed.
There is a short delay before he can use it again.
He will use Konzen-ittai if available but never try to close a Skillchain with it.

Trust Synergy

ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they gain Accumulative Magic Resistance, increasing up to -88% magic damage taken (tested on Shiva Prime ice spikes and Diamond Dust). Official Synergy Hint

Ark Angel MR

Ark Angel MR
AAMR Trust.jpg
Job

Beastmaster / Thief

Spells
Abilities

Sneak Attack, Trick Attack

Weapon Skills

Cloudsplitter, Calamity, Rampage, Havoc Spiral

Acquisition
  • Trade the Cipher: Ark MR item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #3 to battle the Ark Angel with a Phantom gem of envy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features

Has Gilfinder, Treasure Hunter I and Triple Attack.
Will Sneak Attack Weapon Skill if behind the enemy.
Will Trick Attack Weapon Skill if behind a player or trust.
If conditions for both are possible will Sneak Attack + Trick Attack + Weapon Skill.
Appears to favor Calamity when using Sneak Attack and/or Trick Attack.
AAMR's Cloudsplitter can deal massive damage (~8000+) at ilvl119.
Rarely ever uses Havoc Spiral which does AoE damage (~100-300) and Additional Effect: Sleep.

Trust Synergy

ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they gain Accumulative Magic Resistance, increasing up to -88% magic damage taken (tested on Shiva Prime ice spikes and Diamond Dust). Official Synergy Hint

Ayame

Ayame
Ayame Trust.jpg
Job

Samurai

Spells
Abilities

Meditate, Hasso, Third Eye

Weapon Skills

Tachi: Enpi, Tachi: Goten, Tachi: Kagero, Tachi: Jinpu, Tachi: Yukikaze, Tachi: Gekko, Tachi: Kasha

Acquisition
  • Complete the initiation quest in Bastok.
  • Must be Rank 3 or higher in any nation.
Special Features
  • Skillchains:
    • Once the player uses a Weapon Skill with Ayame summoned, she will hold off using weapon skills until the player has 1000 or more TP.
    • This helps to open the highest level Skillchain possible determined by the previously used weapon skill.
    • Ayame will always try to open a Skillchain rather than close it.
    • She will Weapon Skills regardless how much HP is remaining on the current monster.
  • Uses Meditate, when the ability is ready, in situations where the player has TP but she does not.
  • Only uses Third Eye when she pulls hate.

Babban Mheillea

Babban Mheillea
Babban Mheillea Trust.jpg
Job

Monk

Spells
Abilities

Double Attack, Counter

Weapon Skills

Wild Oats, Headbutt, Photosynthesis (Grants Regen), Petal Pirouette (Resets foe's TP to zero) (AoE)

Acquisition
Special Features

Babban's job is MNK/WAR
Possesses Job Traits but no Job Abilities
Guards and Counters melee attacks directed at her.
As a Plantoid, she is subject to Plantoid Killer.
Summoning, Dismiss and death text can only be understood if the summoner is wearing (or lockstyle) mandragora costume gear (Mandragora Suit and Mansque, etc).

Balamor

Balamor
Balamor Trust.jpg
Job

Dark Knight

Spells

Absorb-STAT spells

Abilities

Arcana Killer

Weapon Skills

Feast of ArrowsGravitation SC Icon.png/Transfixion SC Icon.png, Last Laugh (Drain HP)Dark SC Icon.png/Gravitation SC Icon.png, Regurgitated SwarmFusion SC Icon.png/Compression SC Icon.png, Setting the StageGravitation SC Icon.png/Induration SC Icon.png

Acquisition
Special Features

Is Undead so he takes damage from Cure spells and cannot be healed by Curing Waltzes or Divine Waltz.
-Regen spells, Indi-Regen, Blue Magic, and curative Blood Pacts (Carbuncle GUI.pngGaruda GUI.pngLeviathan GUI.png) all can heal him.
Immune to Drain type spells and drain effects from TP moves such as Blood Saber but can still be damaged by them.
Can use Last Laugh to drain HP from enemies.
Uses TP randomly and does not try to skillchain.
Auto-attack is dark elemental magic damage. May appear to be AoE even though it is not.
-Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.

Chacharoon

Chacharoon
Chacharoon Trust.jpg
Job

Thief

Spells
Abilities

Triple Attack

Weapon Skills

Sharp Eye (Conal), Tripe Gripe, Pocket Sand (Conal)

Acquisition
Special Features

Very low delay, but also has relatively low base damage.
Occasionally performs a throwing ranged attack on the enemy.
Tripe Gripe and Sharp Eye do not deal damage, only applying status effects:

Trust Synergy

Zeid II: Zeid can Absorb-Attri to steal the attack bonus granted by Chacharoon's Tripe Gripe.

Cid

Cid
Cid Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Aggressor

Weapon Skills

True Strike, Hexa Strike, Fiery Tailings (AoE), Critical Mass

Acquisition
Special Features

Both melees and shoots
Saves up to 2500 TP waiting to close a skillchain.

Darrcuiln

Darrcuiln
Darrcuiln Trust.jpg
Job

Beast

Spells
Abilities
Weapon Skills

Howling Gust, Starward Yowl, Righteous Rasp, Aurous Charge, Stalking Prey (AoE)

Acquisition
Special Features

Has several auto-attack animations. Although none can miss, only the roar appears to do magic damage (element unknown). He will exclusively roar if the monster is out of range.
Holds TP (1500-2000), but does not attempt to close skillchains.
Attack speed is unaffected by Haste.

Trust Synergy

Morimar: Lowers TP threshold to 1000. Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.

Excenmille

Excenmille
Excenmille Trust.jpg
Job

Paladin

Spells

Flash, Cure I - IV

Abilities

Sentinel

Weapon Skills

Double Thrust, Leg Sweep, Penta Thrust

Acquisition
Special Features


Excenmille (S)

Excenmille (S)
Excenmille S Trust.jpg
Job

Special

Spells
Abilities

Stag's Call

Weapon Skills

Songbird Swoop, Gyre Strike, Orcsbane (AoE), Stag's Charge

Acquisition
Special Features

Stag's Call is an AoE Haste +15%, Attack +15%, and MAB +15 buff which lasts for 3 minutes (recast is 5 minutes).

Fablinix

Fablinix
Fablinix trust.jpg
Job

Red Mage / Black Mage

Spells

Stun, Enwater, Cure I - IV

Abilities
Weapon Skills

Bomb Toss (AoE), Goblin Rush (Fusion)

Acquisition
Special Features

Occasionally uses his crossbow in addition to melee attacks.
Occasionally stuns TP moves.

Gilgamesh

Gilgamesh
Gilgamesh Trust.jpg
Job

Samurai

Spells
Abilities

Hasso, Third Eye, Sekkanoki, Hagakure

Weapon Skills

Tatsun: Goten, Tachi: Kasha, Iaikuki, Tachi: Kamai (Darkness)

Acquisition
Special Features

Holds TP until 2000, waiting to use it with a Skillchain. Otherwise, uses TP at 2000.

Halver

Halver
Halver Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Rampart, Berserk, Provoke, Sentinel

Weapon Skills

Penta Thrust, Impulse Drive, Raiden Thrust

Acquisition
Special Features

Uses Berserk as often as possible.
When party member's HP is low, he acts like a tank and uses his abilities and magic more frequently.

Trust Synergy

Trion:Information Needed

Ingrid II

Ingrid II
Ingrid II Trust.jpg
Job

Warrior / White Mage

Spells

Banish I - III, Cursna, Holy

Abilities

Double Attack, Self-Aggrandizement

Weapon Skills

Merciless Strike, Moonlight, Inexorable Strike (Light), Ruthlessness (Conal)

Acquisition
Special Features

Possesses Undead Killer and Double Attack

Saves up to 2500 TP while waiting to close a skillchain.
Ingrid II's weapon skills are especially effective at creating Light-based skillchains.
Ingrid II only casts spells in order to Magic Burst, doing so with the Banish line of Divine Magic.
Moonlight use doesn't appear to be triggered by anything specific (such as her or party members lacking MP).
Self-Aggrandizement: Recovers HP and removes all status ailments for the entire party (used sparingly based on party condition).
Ingrid II is especially effective against undead enemies due to her propensity to create Light skillchains and magic bursting with powerful Banish spells.

Iroha

Iroha
Iroha Trust.jpg
Job

Samurai

Spells

Protect/ra I - V, Shell/ra I - V

Abilities

Hagakure, Hasso, Meditate, Third Eye, Save TP (400), Blessing of Phoenix (one time Reraise)

Weapon Skills

Amatsu: Hanadoki, Amatsu: Choun, Amatsu: Fuga, Amatsu: Gachirin

Acquisition
Special Features

Iroha will utilize Hagakure and Meditate to perform a five-part double Light skillchain.
Iroha's skillchain is as follows: Hanadoki > Choun = Liquefaction > Fuga = Fusion > Gachirin = Light > Gachirin = Double Light.
Iroha does not try to close skillchains created by other weapon skills or existing skillchains, focusing solely on her own.
Iroha possesses the blessing of Phoenix which will revive her at full HP if she is killed in battle (occurs only once per summoning).

Iroha II

Iroha II
Iroha II Trust.jpg
Job

Samurai / White Mage

Spells

Protectra V, Shellra V, Flare II

Abilities

Hasso. Has Save TP of 400, Meditate, Third Eye

Weapon Skills

Amatsu: Kyori (Fire Damage)Induration SC Icon.png, Amatsu: Hanadoki (Light Damage + Chance to Dispel)Reverberation SC Icon.png/Impaction SC Icon.png, Amatsu: Suien (Fire Damage)Fusion SC Icon.png, Amatsu: Gachirin (Light Damage)Light SC Icon.png/Fragmentation SC Icon.png, Rise From Ashes (AoE Heal + Stoneskin)

Acquisition
Special Features

Gains 205 TP per hit.
Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
Iroha will normally hold her TP in order to close any potential skillchains.
When Iroha has 2000%+ TP and Meditate is ready, she will attempt to perform a 4 part double Light skillchain.
Iroha will also magic burst fire-based skillchains using a near instant cast Flare II.
She will use the weapon skill Rise From Ashes if 3 or more party members are at yellow HP (75%) or asleep.
Since surrendering Phoenix's blessing to you, Iroha can no longer Reraise when defeated in battle.

Iron Eater

Iron Eater
IronEater Trust.jpg
Job

Warrior

Spells
Abilities

Provoke, Berserk, Restraint

Weapon Skills

Shield BreakImpaction SC Icon.png, Armor BreakImpaction SC Icon.png, Steel CycloneDistortion SC Icon.png/Detonation SC Icon.png

Acquisition
  • Complete the initiation quest in Bastok.
  • Have obtained the following Trust spells: Naji, Ayame, & Volker
Special Features

Will only use Provoke if your HP is low.
Will use Restraint and waits until 35~40 attacks have landed (long after reaching 3000 TP) to use a random weaponskill.
While not using Restraint, uses TP as soon as he gets it.

Klara

Klara
Klara Trust.jpg
Job

Warrior

Spells
Abilities

Provoke

Weapon Skills

Fast Blade, Vorpal Blade, Savage Blade, Temblor Blade (AoE)

Acquisition
Special Features

Temblor Blade is a significantly stronger variant of Circle Blade.

Lehko Habhoka

Lehko Habhoka
Lehko Trust.jpg
Job

Thief / Black Mage

Spells

Single-target elemental nukes I - II

Abilities

Double Attack, Triple Attack

Weapon Skills

Iridial Pierce (AoE), Lunar Revolution (Conal) (Gravitation), Debonair Rush, Inspirit (AoE Heal/Erase)

Acquisition
Special Features

Has an abnormally high Double/Triple attack rate.
Tends to use a weapon skill right when he hits 1000TP.
Regularly uses a throwing Ranged Attack in conjunction with his auto-attacks.
Occasionally uses elemental magic for moderate damage. (Does not attempt to magic burst)
Use of Inspirit does not appear to be triggered by party condition (IE he can use it if everyone is at full HP).

Lhe Lhangavo

Lhe Lhangavo
Lhe Lhangavo Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Dodge, Chakra, Invigorate, Impetus, Kick Attacks, Double Attack, Counter, Focus, Formless Strikes, Provoke

Weapon Skills

Backhand BlowDetonation SC Icon.png, Raging FistsImpaction SC Icon.png, Dragon KickFragmentation SC Icon.png, Asuran FistsGravitation SC Icon.png/Liquefaction SC Icon.png

Acquisition
Special Features

Uses Focus if accuracy is below a certain threshold.
Provokes when the player who summoned her falls below half hp.
Uses Dodge when in the top enmity slot.
Uses Formless Strikes if the target is resistant to physical damage (leech, slime, elemental, The Shadow Lord, etc.)
Holds TP until 2000 to try to close skillchains.

Lhu Mhakaracca

Lhu Mhakaracca
LhuMhakaracca trust.jpg
Job

Beastmaster / Warrior

Spells
Abilities

Feral Howl, Berserk

Weapon Skills

Spinning Axe, Rampage, Onslaught

Acquisition
Special Features

Favors Spinning Axe.

Lilisette

Lilisette
Lilisette Trust.jpg
Job

Dancer

Spells
Abilities

Rousing Samba, Sensual Dance, Thorn Dance, Vivifying Waltz (Divine Waltz II)

Weapon Skills

Whirling Edge (AoE), Dancer's Fury

Acquisition
Special Features

Even though she appears to Dual Wield, she only attacks with a single attack per round.
Waits until ~1500 TP to use an ability, unless party member is <50% HP, then will use Vivifying Waltz as needed over 1000 TP.
Vivifying Waltz will only be used when a party member is in orange (<50%) HP.
All of Lilisette's abilities are considered TP moves and will return 0 TP if not damaging to the enemy.
Rousing Samba does not create samba animations on attacks, and is an AoE critical hit rate (10%).Information Needed
Sensual Dance is an AoE party attack (15%) and magic attack boost, but sometimes will have no effect. (Possibly due to positioning.)Information Needed

  • Sensual Dance will have no effect on an individual party member basis, not just all or nothing.
  • The two boosts applied during Sensual Dance can wear off at different times, one at ~50 seconds, the other at ~55 seconds.

Thorn Dance is a self-targeted Defense Bonus used when taking the top enmity slot.

Lilisette II

Lilisette II
Lilisette II Trust.jpg
Job

Dancer

Spells
Abilities

Rousing Samba

Weapon Skills

Whirling Edge (AoE) (Distortion), Dancer's Fury (Fragmentation)

Acquisition
Special Features

Holds TP until 2000% in order to close skillchains.
Appears to have a very fast attack rate and TP gain even with low/moderate Haste.
At 500% TP Lilisette will use Rousing Samba, granting her an extremely high critical hit rate (aprox. 75%).

Lion

Lion
Lion Trust.jpg
Job

Thief

Spells
Abilities
Weapon Skills

Walk the Plank (AoE) Light SC Icon.png/Distortion SC Icon.png, Pirate Pummel Fusion SC Icon.png/Impaction SC Icon.png, Powder Keg Fusion SC Icon.png/Compression SC Icon.png, Grapeshot (Conal) Transfixion SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features

Possesses Treasure Hunter, Gilfinder, Double Attack, and Triple Attack

Walk the Plank - AoE damage, bind, knock back, and dispel.
Pirate Pummel - Damage and burn effect.
Powder Keg - Damage, knock back, defense down, and magic defense down.
Grape Shot - Conal damage and stun effect.

Trust Synergy

Zeid, Aldo, Gilgamesh Information Needed

Lion II

Lion II
Lion II Trust.jpg
Job

Thief / Ninja

Spells

Utsusemi: Ichi (Lvl 24+), Utsusemi: Ni (Lvl 74+)

Abilities
Weapon Skills

Walk the Plank Light SC Icon.png/Distortion SC Icon.png, Pirate Pummel Fusion SC Icon.png/Impaction SC Icon.png, Powder Keg Fusion SC Icon.png/Compression SC Icon.png, Grapeshot Transfixion SC Icon.png/Reverberation SC Icon.png

Acquisition
Special Features

Possesses Treasure Hunter, Gilfinder, and Triple Attack
Lion II's weaponskills are single target versions of Lion's weaponskills, with the same name and animation.

Holds up to 3000 TP to try to close skillchains.
Walk the Plank - Damage, bind, knock back, and dispel.
Pirate Pummel - Damage and burn effect.
Powder Keg - Damage, knock back, defense down, and magic defense down.
Grape Shot - Damage and stun effect.

Luzaf

Luzaf
Luzaf trust.jpg
Job

Corsair / Ninja

Spells
Abilities

Quick Draw, Triple Shot

Weapon Skills

Grisly Horizon Dark SC Icon.png/Distortion SC Icon.png, Akimbo Shot Compression SC Icon.png, Bisection Scission SC Icon.png/Detonation SC Icon.png, Leaden Salute

Acquisition
Special Features

Does not use Phantom Roll.
Dual wields and shoots, leading to high rate of TP gain.
Uses Quick Draw to deal damage based on the enemy's elemental weakness(s).
Holds TP waiting for the player to reach 1000%+ and then weapon skills in order to open a skillchain.
Prefers to open skillchains for his player but will close skillchains opened by another party member or trust.
Selects one of his weapon skills randomly upon summoning and uses it exclusively unless attempting to close a skillchain.

Maat

Maat
Maat trust.jpg
Job

Monk

Spells
Abilities

Mantra

Weapon Skills

Asuran Fists, One-Ilm Punch, Combo, Dragon Kick, Howling Fist, Bear Killer (Conal)

Acquisition
Special Features

Mantra gives both an HP boost as well as Haste.

Maximilian

Maximilian
Maximilian Trust.jpg
Job

Warrior / Thief

Spells
Abilities
Weapon Skills

Fast Blade, Vorpal Blade, Swift Blade

Acquisition
Special Features

Dual Wields swords. Has Treasure Hunter I. Does Dual Wield. Has Triple Attack. Will WS at 1000%. Will attempt to SC if its possible.

Mayakov

Mayakov
Mayakov Trust.jpg
Job

Dancer

Spells
Abilities

Haste Samba, Feather Step, Saber Dance, Climactic Flourish

Weapon Skills

Coming up Roses, Swift Blade

Acquisition
Special Features

Uses Saber Dance upon engaging and refreshes it as often as possible.
Uses Haste Samba upon gaining enough TP (unknown if it is 5% or 10% job ability Haste).
Debuffs enemies using Feather Step while building Finishing moves to perform Climactic Flourish.
Tends not to weapon skill very frequently due to spending TP on Feather Step as often as possible.
Weapon skills more frequently once Feather Step's Daze reaches level 10; only occasionally using Feather Step to maintain the Daze effect.

Mildaurion

Mildaurion
Mildaurion Trust.jpg
Job

Paladin / Samurai

Spells
Abilities

Double Attack, Undead Killer, Demon Killer

Weapon Skills

Light Blade Light SC Icon.png/Fusion SC Icon.png (Physical), Stellar Burst Dark SC Icon.png/Gravitation SC Icon.png (Magical), Great Wheel Fragmentation SC Icon.png/Scission SC Icon.png (Physical AoE + Knockback), VortexDistortion SC Icon.png/Reverberation SC Icon.png (Magical:Wind)

Acquisition
Special Features

Attacks with palm blasts that are blunt damage (tested on warder of temperance).
Her attacks and abilities are Zilartian themed: uses the fighting stance of the Mammets and weapon skills of Kam'lanaut and Eald'narche with some differences.
Tries to open skillchains when the player reaches 1500 TP. Does not try to open skillchains with other trusts.
The weapon skill she opens with is random. Easy to skillchain with: all of her weapon skills have level 2 properties.
Will close skillchains with players and other trusts if possible, otherwise uses a weapon skill at 3000 TP.

Morimar

Morimar
Morimar Trust.jpg
Job

Beastmaster

Spells
Abilities

Vehement Resolution

Weapon Skills

12 Blades of Remorse, Into the Light, Arduous Decision, Camaraderie of the Crevasse

Acquisition
Special Features

Vehement Resolution consumes Morimar's TP, fully heals him, erases his debuffs, and makes him glow.
Morimar will not attempt to close skillchains in this glow-state and his next WS will be the 12 Blades of Remorse.
Haste may have no effect on his autoattack speed.
Saves up to 2000 TP waiting to close a skillchain

Trust Synergy

Darrcuiln: Unknown
Teodor: Unknown

Mumor

Mumor
Mumor trust.jpg
Job

Dancer / Warrior

Spells
Abilities

Stutter Step, Haste Samba, Drain Samba/II/III, Saber Dance, Violent Flourish

Weapon Skills

Skullbreaker

Acquisition
Special Features

Will attempt to use Violent Flourish to stun TP moves.

Trust Synergy

Uka Totlihn: Increased samba effect duration.

Naja Salaheem

Naja Salaheem
Naja Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Focus, Dodge, Counterstance, Double Attack

Weapon Skills

True Strike, Black Halo, Hexa Strike, Peacebreaker

Acquisition
Special Features

Peacebreaker is a single-target, low damage weaponskill with an additional effect of -50% Defense and -50% Magic Defense.
Naja gains 100 TP per Hit.

Naji

Naji
Naji Trust.jpg
Job

Warrior

Spells
Abilities

Provoke

Weapon Skills

Burning Blade, Red Lotus Blade, Vorpal Blade

Acquisition
  • Complete the initiation quest in Bastok.
Special Features

Possesses no other notable properties or abilities.

Nanaa Mihgo

Nanaa Mihgo
Nanaa Trust.jpg
Job

Thief

Spells
Abilities

Despoil

Weapon Skills

Wasp Sting, Dancing Edge, King Cobra Clamp (AoE)

Acquisition
Special Features

Possesses Treasure Hunter I
King Cobra Clamp stuns the target(s).
Despoil places the stolen item in the summoner's inventory.
Can be resummoned to reset the Despoil timer (5 minutes) after use.

Nashmeira

Nashmeira
Nashmeira Trust.jpg
Job

Puppetmaster / White Mage

Spells

-na spells, Cure I - IV

Abilities
Weapon Skills

Imperial Authority

Acquisition
Special Features
Trust Synergy

Grants trust synergy bonuses to her automaton companions Mnejing and Ovjang.

Noillurie

Noillurie
Noillurie trust.jpg
Job

Samurai / Paladin

Spells

Cure I - IV

Abilities

Hasso, Third Eye, Meditate, Sekkanoki

Weapon Skills

Tachi: Gekko, Tachi: Kasha, Tachi: Kaiten

Acquisition
Special Features

Favors Tachi: Kaiten, but will use other weapon skills to close Skillchain (However, she favors opening skillchains most times).
Noilluie will perform Tachi: Kaiten on an existing Light skillchain in order to create a double Light skillchain (She can accomplish this even if she opened the initial skillchain thanks to her high rate of TP gain).
Will attempt to perform a 4-step double Light self-skillchain based on Sekkanoki recast.

Trust Synergy

Excellent skillchain partner with Iroha II due to her frequency in opening Light skillchains with Tachi: Kaiten.

Prishe

Prishe
Prishe Trust.jpg
Job

Monk / White Mage

Spells

Cure I - IV

Abilities
Weapon Skills

Knuckle Sandwich, Nullifying Dropkick, Auroral Uppercut

Acquisition
Players will be unable to receive the alter ego if the quests Storms of Fate or Shadows of the Departed are in progress or if Apocalypse Nigh is in progress and the event scene occurring in Sealion's Den is not completed.
Special Features

Will only cast Cure when a party member is at very low health.

Prishe II

Prishe II
Prishe II Trust.jpg
Job

Monk / White Mage

Spells

Curaga I-IV

Abilities
Weapon Skills

Knuckle Sandwich, Nullifying Dropkick, Auroral Uppercut

Acquisition
Special Features

Occasionally uses Bottle of Psychoanima; may cause the foe to become intimidated. Information Needed
Prishe will cast Curaga spells to wake up any players/trusts affected by sleep.

Rainemard

Rainemard
Rainemard trust.jpg
Job

Red Mage

Spells

Enspells, Haste/II, Distract/II, Frazzle/II, Phalanx/II, Protect I-V, Shell I-V

Abilities

Auto Refresh

Weapon Skills

Burning BladeLiquefaction SC Icon.png, Vorpal BladeScission SC Icon.png/Impaction SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png

Acquisition
Special Features

Will only cast Haste II and other enhancing magic spells on himself.
Casts Enspells on himself based on the enemy's weaknesses (Note: he may change his Enspell each time he engages with a different enemy family).
Rainemard's Enspells are extremely powerful: capable of dealing 50-350+ damage depending on his level/ilevel and stat buffs (MAB, etc).

Trust Synergy

Curilla: Rainemard casts Phalanx II (unlocked at level 70Question) only on Curilla and himself. His Phalanx, like his Enspells, also appears to be at the potency cap (-35 damage at level 99).

Romaa Mihgo

Romaa Mihgo
Romaa Mihgo Trust.jpg
Job

Thief

Spells
Abilities

Aura Steal, Trick Attack

Weapon Skills

Cobra Clamp

Acquisition
Special Features

Will use Aura Steal to take buffs off mobs after TP moves.
Will only use Trick Attack when positioned correctly with the player.

Trust Synergy

Nanaa Mihgo/Lehko Habhoka:Information Needed

Rongelouts

Rongelouts
Rongelouts Trust.jpg
Job

Warrior

Spells
Abilities

Berserk, Aggressor, Warcry

Weapon Skills

Tongue Lash (AoE Terror), Red Lotus BladeLiquefaction SC Icon.png/Detonation SC Icon.png, Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Seraph BladeScission SC Icon.png

Acquisition
Special Features

Has a unique Beastmen Killer trait.
Gains 75 TP on hit.
Uses TP as soon as he gets it.
Tongue Lash causes an AoE Terror effect. Seems to have a short duration (~2 seconds)

Selh'teus

Selh'teus
Selhteus Trust.jpg
Job

Special

Spells
Abilities
Weapon Skills

Luminous Lance, Rejuvenation, Revelation

Acquisition
Special Features

Has 50 Regain. Uses unique weaponskill Rejuvenation in response to the player taking a hit that depletes them to at least yellow HP or when the player is asleep. Restores HP, MP, TP to the entire party. Used every 30 seconds.
Be aware that he will not move into range to engage in combat on his own; it is recommended to summon him early in your trust order to ensure he will be in range to attack.

Shikaree Z

Shikaree Z
Shikaree Z Trust.jpg
Job

Dragoon / White Mage

Spells

Cure, Haste, -na Spells, Erase.

Abilities

Jump, High Jump, Super Jump, Ancient Circle

Weapon Skills

Raiden ThrustTransfixion SC Icon.png/Impaction SC Icon.png, SkewerTransfixion SC Icon.png/Impaction SC Icon.png, Wheeling ThrustFusion SC Icon.png, Impulse DriveGravitation SC Icon.png/Induration SC Icon.png

Acquisition
  • Complete Three Paths.
    • Speak to Perih Vashai in Windurst Woods (K-7) Note: you must have the Windurst Trust Permit.
    • If you are on some Promathia Missions after 5-3 (8-2 for sure) you will not be able to acquire this trust until completing those missions.
Special Features

Uses Ancient Circle if the enemy is a dragon
Super Jump is used when ShikareeZ is in the top enmity slot
Gains 205 TP on hit; has high TP return on Jump (655 TP) and High Jump (1065 TP).
Holds TP to 2000 to try to close skillchains.
Saves Cure for party members under 50% HP or affected by Sleep
Prioritizes Haste over other spells, except to cast Erase when Slow would prevent Haste.

Tenzen

Tenzen
Tenzen Trust.jpg
Job

Samurai

Spells
Abilities

Hasso, Save TP (400), Meditate, Hagakure, Third Eye

Weapon Skills

Amatsu: TorimaiTransfixion SC Icon.png/Scission SC Icon.png, Amatsu: KazakiriScission SC Icon.png/Detonation SC Icon.png, Amatsu: YukiarashiInduration SC Icon.png/Detonation SC Icon.png, Amatsu: TsukioboroDistortion SC Icon.png/Reverberation SC Icon.png, Amatsu: HanaikusaFusion SC Icon.png/Compression SC Icon.png, Amatsu: TsukikageDark SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features

Gains 203 TP per hit.
Holds TP until 1500 to try to close skillchains.
If Meditate and Hagakure are both available, can do 3-step self-skillchains.
Nearly all of Tenzen's weapon skills are variants of normal Great Katana weapon skills.
Amatsu: Tsukikage is a unique weapon skill only usable by Tenzen.

Teodor

Teodor
Teodor Trust.jpg
Job

Samurai / Black Mage

Spells

-ja Spells, -ga Spells (Magic Burst only)

Abilities

Start from Scratch

Weapon Skills

Sinner's Cross, Ravenous Assault, Frenzied Thrust, Open Coffin, Hemocladis (Restores Teodor's HP)

Acquisition
Special Features

Teodor cannot be healed via curative magic. (Trusts with healing magic will not attempt to heal him)

Normal attacks have different attributes depending on their motion.

  • A slash with his cane is Slashing slashing
  • An attack causing an explosion with his left hand is a Element: Dark darkness attribute special attack
  • Horizontal striking attack has a Silence Additional Effect.

Since his attacks are treated as special techniques, his attack interval is not affected or influenced by Haste, Slow, En-spell, Samba, Spikes, etc.

Uses Start from Scratch under 50%, which consumes TP and gives him a dark aura.
When he has the dark aura on, he will build TP to 2000 and use Hemocladis, and loses the aura.

Only uses his elemental magic to magic burst.

Trust Synergy

Morimar: Unknown

Uka Totlihn

Uka Totlihn
Uka Totlihn Trust.jpg
Job

Dancer / Warrior

Spells
Abilities

Quickstep, Drain Samba/II/III, Reverse Flourish, Haste Samba, Curing Waltz I-V

Weapon Skills

Judgment

Acquisition
Special Features

Builds finishing moves using Quickstep and expends them on Reverse Flourish to gain TP.
Tends to hold TP for dances; however, she will weapon skill with a powerful Judgment upon reaching 3000%.

Trust Synergy

Mumor: Enhanced waltz potency.

Volker

Volker
Volker Trust.jpg
Job

Warrior

Spells
Abilities

Provoke

Weapon Skills

Red Lotus Blade, Vorpal Blade, Spirits Within, Berserk-Ruf

Acquisition
  • Complete the initiation quest in Bastok.
  • Must be Rank 6 or higher in any nation.
Special Features

Under certain circumstances, Volker will switch between offense and defense modes. Beserk-Ruf gives Additional Effect of Berserk.

Zazarg

Zazarg
Zazarg Trust.jpg
Job

Monk

Spells
Abilities

Focus, Counter, Kick Attacks

Weapon Skills

Howling Fist, Dragon Kick, Asuran Fists, Meteoric Impact

Acquisition
Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Beseiged.
Special Features

Uses the unique weapon skill Meteoric Impact.

Trust Synergy

Rughadjeen/Gadalar/Mihli Aliapoh/Najelith:Information Needed

Zeid

Zeid
Zeid Trust.jpg
Job

Dark Knight

Spells

Absorb spells (Includes Absorb-TP), Single-target elemental nukes I - III, Drain/Aspir I/II, Stun

Abilities

Abyssal Strike (Weapon Bash), Last Resort, Souleater

Weapon Skills

Freezebite, Ground Strike, Abyssal Drain (Drain)

Acquisition
Special Features
  • Uses Stun on enemy abilities
  • Uses HP draining weapon skills when his HP is low
  • Uses Absorb-TP in the second half of the battle (when an enemy has TP)

Zeid II

Zeid II
Zeid II Trust.jpg
Job

Dark Knight

Spells

Stun, Absorb-Attri

Abilities

Last Resort, Souleater

Weapon Skills

Ground Strike

Acquisition
Special Features
  • Will exclusively use Ground Strike for his Weapon Skill (Note: he will not know Ground Strike until a specific level (appears to be level 50), leading him to hold 3000 TP indefinitely if summoned below said level).
  • Tries to Skillchain with others, otherwise saves TP to 3000 and then uses it.
  • Uses Stun to stop enemy abilities.
  • Only uses Souleater when a healer is present (Automaton doesn't count).
  • Tends to gain TP very fast due to Desperate Blows while using Last Resort.
Trust Synergy

Chacharoon: Zeid can Absorb-Attri to steal the attack bonus granted by Chacharoon's Tripe Gripe.

Ranged Fighter

Elivira

Elivira
Elivira trust.jpg
Job

Ranger / Warrior

Spells
Abilities

Berserk, Barrage, Decoy Shot, Double Shot

Weapon Skills

CoronachDark SC Icon.png/Fragmentation SC Icon.png, Slug ShotReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Heavy ShotFusion SC Icon.png, Split ShotReverberation SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features

When using Coronach, Elivira benefits from the relic aftermath (enmity -10).
Elivira will melee the enemy if in range and perform ranged attacks regardless of position.
Elivira will hold her position when engaging an enemy, she will neither move in or out.
Summoning Elivira early in the trust order helps to ensure she is in melee range and increase her TP gain.
Elivira tends to use TP immediately upon reaching 1000%; however, she will close a skillchain if possible.

Makki-Chebukki

Makki-Chebukki
Makki-Chebukki Trust.jpg
Job

Ranger

Spells
Abilities

Flashy Shot, Sharpshot, Barrage

Weapon Skills

SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Empyreal ArrowFusion SC Icon.png/Transfixion SC Icon.png, Dulling ArrowLiquefaction SC Icon.png/Transfixion SC Icon.png, Flaming ArrowLiquefaction SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features

Will try to stay out of melee range.
During Lightsday, Makki-Chebukki will move out of range but take no other actions. As soon as the day changes he will resume fighting normally (resummoning is not necessary).

Margret

Margret
Margret Trust.jpg
Job

Ranger

Spells
Abilities

Decoy Shot, Double Shot, Barrage, Sharpshot, Stealth Shot

Weapon Skills

SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Arching ArrowFusion SC Icon.png, Refulgent ArrowReverberation SC Icon.png/Transfixion SC Icon.png, Piercing ArrowReverberation SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features

Will try to stay out of melee range.
Margret tends to support her TP-abilities with as many job abilities as possible.
If the enemy has less than a certain threshold of HP (10-15%), Margret will hold off using weapon skills or abilities and only auto-attack.
Margret is fairly poor at opening or closing high tier skillchains due to only having a single weaponskill with dual element properties (Arching Arrow).

Najelith

Najelith
Najelith trust.jpg
Job

Ranger

Spells
Abilities

Barrage, Double Shot

Weapon Skills

CycloneDetonation SC Icon.png/Impaction SC Icon.png, SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Empyreal ArrowFusion SC Icon.png/Transfixion SC Icon.png, Typhonic Arrow Fusion SC Icon.png Information Needed

Acquisition
Special Features

Holds position while engaged and performs ranged attacks.
Melee attacks and performs ranged attacks if in melee range.
Holds TP till about 1500% in an attempt to close a skillchain.
Tends to use Cyclone if allowed to weapon skill outside of a skillchain.

Trust Synergy

Rughadjeen/Gadalar/Zazarg/Mihli Aliapoh:Information Needed

Semih Lafihna

Semih Lafihna
Semih Trust.jpg
Job

Ranger

Spells
Abilities

Sharpshot, Barrage, Stealth Shot, Double Shot

Weapon Skills

SidewinderReverberation SC Icon.png/Transfixion SC Icon.png/Detonation SC Icon.png, Arching ArrowFusion SC Icon.png, Stellar ArrowLight SC Icon.png/Fusion SC Icon.png (AoE), Lux ArrowDark SC Icon.png/Gravitation SC Icon.png

Acquisition
Special Features

Will try to stay out of melee range.
Semih Lafihna will hold TP in an attempt to close a skillchain.
Lux Arrow and Stellar Arrow are both able to close Tier 3 skillchains and can close double tier 3 skillchains as well.
Exercise caution when using Semih around multiple foes as Stellar Arrow is an AoE attack centered around its target.
She is an extremely strong trust to use while leveling up due to her access to Sidewinder and Arching Arrow at low levels.

Tenzen II

Tenzen II
Tenzen II Trust.jpg
Job

Ranger

Spells
Abilities
Weapon Skills

OisoyaLight SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features

Will try to stay out of melee range.
Oisoya is a variant of Namas Arrow with identical enmity properties.
Gains 250 TP per hit.
Only uses his weaponskill to open skillchains when another party member has 1000 TP. Will wait at 3000 TP indefinitely if no other party members gain TP.

Offensive Caster

Adelheid

Adelheid
Adelheid Trust.jpg
Job

Scholar

Spells

Cure I - IV, Helices, Single-target elemental nukes I - V, Stun

Abilities

Dark Arts

Weapon Skills

Blinding MicrotubeDistortion SC Icon.png, Paralyzing Microtube, Silencing Microtube, Twirling Dervish (AOE)Fusion SC Icon.png

Acquisition
Special Features

Adelheid always uses elemental spells opposite the element of the day: she starts by buffing herself with the according -storm, followed by the fitting -helix and finishes with the elemental nuke.
If she participates in a skillchain, she tries to magic burst a fitting -helix.
Despite using Dark Arts, her healing potency/cost/cast times do not appear to suffer any detrimental effects.

Ajido-Marujido

Ajido-Marujido
Ajido Trust.jpg
Job

Black Mage / Red Mage

Spells

Cure I - IV, Dispel, Single-target elemental nukes I - V, Slow Paralyze

Abilities
Weapon Skills
Acquisition
Special Features

Does not melee, but instead uses short-ranged palm blasts.
Possesses no TP moves or ability to utilize TP whatsoever.
Cure Potency Bonus, Fast Cast Bonus, Magic Burst Bonus.
Ajido-Marujido prioritizes Dispel over elemental spells.
Ajido-Marujido will not attempt to cast elemental/enfeebling magic on an enemy that is sure to resist it.
When he draws hate, he will stop casting spells and start to use his weak attacks until the enemy attacks someone else.
Ajido-Marujido has higher ratings in his magic skills than normal black mages.

Ark Angel TT

Ark Angel TT
AATT Trust.jpg
Job

Black Mage / Dark Knight

Spells

Single-target elemental nukes I - V Sleepga, Sleepga II, Bio, Poison, Aspir

Abilities

Elemental Seal, Last Resort, Souleater

Weapon Skills

GuillotineInduration SC Icon.png, Amon Drive (aoe, paralyze, petrify)

Acquisition
  • Trade the Cipher: Ark TT item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, & Ark Angel MR
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel MR 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark TT. Be sure before zoning Jamal asks you to "Please come by again later."
    • Complete the Records of Eminence Objective: Overcome your Cowardice
Warp to Tu'LiaRu'Aun Gardens #2 to battle the Ark Angel with a Phantom gem of cowardice on any difficulty.
Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.
Special Features

Ark Angel Tarutaru uses Last Resort and Souleater whenever the recast is ready and tries to keep up Poison and Bio fulltime on the enemy.
At the start of the fight and each time after using Amon Drive, he casts Sleepga, augmented by Elemental Seal if the recast is ready.
He only uses elemental spells to magic burst skillchains, often trying to burst two spells on the same skillchain (the second burst failing most of the time due to high casting times).
Aspir is used to burst Compression-skillchains and also casted freely when his MP are below 50%, but are only used against enemies which have MP.
Will also Sleep/Sleep II single target enemies.

Trust Synergy

ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they gain Accumulative Magic Resistance, increasing up to -88% magic damage taken (tested on Shiva Prime ice spikes and Diamond Dust). Official Synergy Hint

Domina Shantotto

Domina Shantotto
Domino Shantotto trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V

Abilities
Weapon Skills

GuillotineInduration SC Icon.png, Cross ReaperDistortion SC Icon.png, Shadow of DeathReverberation SC Icon.png/Induration SC Icon.png , Salvation Scythe

Acquisition
Special Features

Starts battles with Tier V nukes before meleeing.
Salvation Scythe inflicts Poison, Bio, Paralyze and Slow

Gadalar

Gadalar
Gadalar Trust.jpg
Job

Black Mage

Spells

Firaga III, Blaze Spikes

Abilities
Weapon Skills

Spinning ScytheScission SC Icon.png/Reverberation SC Icon.png/, Spiral HellDistortion SC Icon.png/Scission SC Icon.png, Salamander Flame (aoe fire), Vorpal ScytheScission SC Icon.png/Transfixion SC Icon.png

Acquisition
Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Besieged.
Special Features

Favors Firaga III regardless of surrounding enemies.
Gadalar recovers MP when he is hit with physical attacks.

Trust Synergy

Rughadjeen/Mihli Aliapoh/Zazarg/Najelith:Information Needed

Ingrid

Ingrid
Ingrid Trust.jpg
Job

White Mage

Spells

Haste, Banish I - III, Cursna

Abilities

Undead Killer

Weapon Skills

Seraph Strike Impaction SC Icon.png, Judgment Impaction SC Icon.png, Hexa Strike Fusion SC Icon.png

Acquisition
Players will be unable to receive the alter ego between the time the mission Beauty and the Beast is undertaken and the mission Glimmer of Portent is completed.
Special Features

Possess Undead Killer

Engages and closes in to melee her target. (Ingrid gains 100 TP/hit)
Cycles through Banish spells (highest tier to lowest), making her useful for Undead targets.
Places extreme priority on using Cursna should any party members be Doomed/Cursed.

Kayeel-Payeel

Kayeel-Payeel
Kayeel Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, Multi-target elemental nukes I - III, -aja, Ancient Magic

Abilities
Weapon Skills

Tartarus Torpor (AOE Sleep, M.Def/M.Eva down), SunburstReverberation SC Icon.png/Compression SC Icon.png

Acquisition
Special Features

Kayeel-Payeel has a very high amount of Fast Cast and tries to magic burst spells.
Outside of magic bursts, he prefers spells of the current day or weather.
He benefits from the relic aftermath of Gate of Tartarus (refresh 8 mp/tick) and will use it when he runs out of MP.

Trust Synergy

Robel-Akbel: Will only cast Thunder elemental magic, MP permitting, along with Robel-Akbel.

Kukki-Chebukki

Kukki-Chebukki
Kukki Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, Multi-target elemental nukes I - III, -aja, Elemental Debuff spells, Sleepga I-II

Abilities
Weapon Skills
Acquisition
Special Features

Tries to stay a distance (~15') away from the monster when he doesn't have hate.
Kukki-Chebukki just uses spells matching the element the current day.
-On Darksday, he only casts Sleepga II and Sleepga (doesn't have Bio, Drain, or Aspir).
-On Lightsday, does nothing along with Makki-Chebukki since he has no Light-based spells.
Casts lower-tier spells against enemies with low HP to conserve MP.
Gains TP from Occult Acumen trait but can't use it.

Trust Synergy

When all three are present, Makki-Chebukki can cause Kukki-Chebukki to cast Meteor by shouting “MEEE”. Kukki-Chebukki and Cherukiki may join with “TEEE” and “ORRR!” which increases the damage of the spell. A player-BLM CAN join this Meteor-casting.

Leonoyne

Leonoyne
Leonoyne Trust.jpg
Job

Black Mage

Spells

Ice Spikes, Blizzaga 1 - 3

Abilities

Auto Refresh I

Weapon Skills

FreezebiteDetonation SC Icon.png/Induration SC Icon.png , Herculean SlashDetonation SC Icon.png/Induration SC Icon.png/Impaction SC Icon.png , ShockwaveReverberation SC Icon.png, Spine Chiller

Acquisition
Special Features

Spine Chiller causes a short duration Terror effect (Extremely low proc rate).
Casts Ice Spikes if its not active.
WSs at 1000% regardless of SC condition.
Casts Blizzaga 1-3 spells (Using his highest teir only) when its ready.
Has permanent Enblizzard effect (30+ damage even at low levels).
Leonyone recovers MP when he is hit with physical attacks.

Mumor II

Mumor II
Mumor II trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, Stun, -ja Spells (Magic Burst + Aura only)

Abilities

Firesday Night Fever (boost to all status, grants visible aura)

Weapon Skills

Final Eternal Heart (AoE) Fragmentation SC Icon.png, Lovely Miracle Waltz Liquefaction SC Icon.png/Impaction SC Icon.png, Shining Summer Samba Liquefaction SC Icon.png/Transfixion SC Icon.png, Neo Crystal Jig Fusion SC Icon.png/Transfixion SC Icon.png, Super Crusher Jig Gravitation SC Icon.png/Reverberation SC Icon.png

Acquisition
  • Trade the Cipher: Mumor II item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Sunbreeze Festivals
      • You have to get a "perfect score" (8 dancing syncs) twice. (First to get the costume outfit, and then a second time in said outfit to get the Trust Cipher.)
    • Mog Pell (Ochre)
Special Features
  • Uses highest-tier elemental magic spell available, corresponding to enemy weakness
    • Tends to run out of MP very quickly. Firesday Night Fever will fully recover MP, but she only uses it at low HP
  • Stays in melee range and attacks with her wands, does not appear to be affected by Haste Verification Needed
  • Casts Stun to interrupt enemy TP moves
  • Firesday Night Fever (5 min cooldown, ~4 min duration)
    • When her HP drops below 50%, uses Firedays Night Fever if it's available which fully recovers her HP and MP
    • Has a pink sparkling aura
    • No longer freely casts single target nukes. Only casts during magic burst using -ja spells or to cast Stun
    • Will use her weapon skills in this order: Neo Crystal Jig -> Super Crusher Jig -> Eternal Vana Illusion-> Final Eternal Heart (aoe)
    • Firesday Night Fever ends when she uses Final Eternal Heart
    • Firesday Night Fever lasts about 4 minutes, based on her low attack rate and TP gain

Ovjang

Ovjang
Ovjang trust.jpg
Job

Red Mage / White Mage

Spells

Slow, Silence, Dispel, Single-target elemental nukes I - IV

Abilities
Weapon Skills

Sixth ElementGravitation SC Icon.png

Acquisition
Special Features
Trust Synergy

Nashmeira: Receives reduced enmity(-10%) and increased magic damage(+10%).

Robel-Akbel

Robel-Akbel
Robel Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V, -aja, Stun

Abilities

Occult Acumen

Weapon Skills

Spirit Taker, Null Blast (restores MP equal to damage dealt)Fusion SC Icon.png, Quietus Sphere (AOE Dark)Fragmentation SC Icon.png

Acquisition
Special Features

Robel-Akbel casts elemental magic which targets his enemy's weakness.
Attempts to magic burst off skillchains using -aja tier spells targeting the enemy's weakness whenever possible.

  • Robel will often try to double burst a skillchain but rarely succeeds without some kind of external fast cast bonus.

Robel-Akbel will use elemental magic of a tier that is sufficient to KO his current target (assuming the attack is not resisted), thus conserving his MP for future battles.
Unlike most magic wielding trusts, Robel-Akbel can sustain his magic attacks for long periods of time due to Occult Acumen and Null Blast (which he prioritizes when low on MP).
Casts Stun in response to enemy TP moves.
Will stand in place after engaging, only attacking enemies with his staff if they are within melee range.
Gains TP from casting spells: Does not need to be in melee range to participate in skillchains.

Trust Synergy

Karaha-Baruha: Robel-Akbel opens skillchains when Karaha-Baruha is at 1000 TP.

Rosulatia

Rosulatia
Rosulatia Trust.jpg
Job

Black Mage

Spells

Single-target Stone nukes I - V, Stonega 1 - 3, Stonera

Abilities
Weapon Skills

Baneful Blades, Dryad Kiss (haste), Matriarchal Fiat, Wildwoods Indignation

Acquisition
Special Features

Casts only earth elemental magic spells.
Rosulatia is a plantoid, so she can intimidate beasts and is intimidated by vermin.

Shantotto

Shantotto
Shantotto Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I - V

Abilities
Weapon Skills
Acquisition
Special Features

When Shantotto draws hate, she will stop casting until the enemy attacks someone else.
Shantotto will use the highest tier of elemental magic she can access by default.
If fighting a weaker enemy or an enemy at low HP, Shantotto will use use lower tier spells in order to conserve her MP.

Trust Synergy

The King of Hearts uses the full range of his enhancing spells on Shantotto or Shantotto II in the same way as on himself and his player and even prioritizes her over the player and himself.
Just one version of Shantotto can be called at the same time.

Shantotto II

Shantotto II
Shantotto II Trust.jpg
Job

Black Mage

Spells

Single-target elemental nukes I

Abilities
Weapon Skills

Doctor’s Order Dark SC Icon.png / Gravitation SC Icon.png, Empirical Research Fragmentation SC Icon.png / Transfixion SC Icon.png, Final Exam Light SC Icon.png / Fusion SC Icon.png, Lesson in Pain Distortion SC Icon.png / Scission SC Icon.png

Acquisition
Special Features

Auto-attacks appear to be Dark elemental.
Shantotto will hold TP (to an extent) and attempt to close skillchains whenever possible.
Shantotto only uses tier 1 spells; however, she possesses extremely high Magic Damage+ and MAB.
Shantotto's tier 1 magic spells are comparable in power to spells appropriate to her actual level.
As a result of only using tier 1 magic she will almost never run out of MP regardless of the duration of a battle.
Shantotto will magic burst any skillchains, and she often double bursts for massive damage in a very short period of time.
Due to all of these factors Shantotto is widely regarded as the absolute best trust available for magic damage and magic bursting.
However, she has relatively low HP and defenses making her very fragile and susceptible to dying from enemy AoE attacks.

Trust Synergy

The King of Hearts uses the full range of his enhancing spells on Shantotto or Shantotto II in the same way as on himself and his player and even prioritizes her over the player and himself. Just one version of Shantotto can be called at the same time.

Ullegore

Ullegore
Ullegore trust.jpg
Job

Black Mage / Dark Knight

Spells

Single-target elemental nukes I - V, Comet, Stun

Abilities

Arcana Killer

Weapon Skills

Bored to Tears, Envoutement (Darkness Damage), Memento Mori, Silence Seal (AoE Silence)

Acquisition
Special Features

Possesses a massive MP pool (approx 5000 at i119)
Will use Memento Mori before casting Comet.
Casts Stun to interrupt enemy TP moves.
Ullegore is thematically a Corse: he uses Corse abilities as weaponskills, and can intimidate Arcana.
But since he is a man in a costume, does not exhibit Undead traits: Ullegore can be cured, he is not intimidated by Arcana, and HP/MP can be drained from him with Drain/Aspir.
Likewise, he does not exhibit Demon traits, even if he is called a Demon King on his Trust cipher.
Ullegore's Envoutement skill does not apply Curse like a normal Corse.
Uses a unique attack Bored to Tears, which is accompanied by a message stating that "The <target> has become noticeably bored"; This applies a Slow less potent than Slow II

Healer

Cherukiki

Cherukiki
Cherukiki Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, Regen I - IV, Haste, Slow, Paralyze, Silence

Abilities
Weapon Skills
Acquisition
Players will be unable to receive the alter ego between the time the mission The Warrior's Path is offered and the boss of the mission Dawn is defeated.
Special Features

Does not engage.
Favors Regen spells over Cure spells.
Tries to stay a distance (~15') away from the monster when she doesn't have hate.
Native Regen effect of 5hp/tick.
Has a Regen Potency Bonus.

Trust Synergy

Kukki-Chebukki & Makki-Chebukki: Will assist casting Meteor on enemy.

Ferreous Coffin

Ferreous Coffin
FerreousCoffin trust.jpg
Job

White Mage / Warrior

Spells

Cure I - VI, Raise I - III, -na Spells, Haste

Abilities
Weapon Skills

RandgrithLight SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features

Auto Refresh II and Double Attack.
Will only cast Raise III on KO party members in casting range.
Will only cast status ailment removal spells on the player with the highest enmity.
Has a high Cursna success rate (only casts on the highest threat player) Official note
Ferreous Coffin only uses Randgrith and benefits from relic aftermath (acc +20).
Will use TP as soon as he gets it, so he is good at maintaining enemy Evasion Down and initiating Light skillchains.
Casts Haste on party members regardless of job.

Karaha-Baruha

Karaha-Baruha
Karaha-Baruha Trust.jpg
Job

White Mage / Summoner

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Haste, Barelementra

Abilities
Weapon Skills

Spirit Taker, SunburstReverberation SC Icon.png/Compression SC Icon.png, StarburstReverberation SC Icon.png/Compression SC Icon.png, Howling Moon (AoE)Dark SC Icon.png/Gravitation SC Icon.png, Lunar BayGravitation SC Icon.png/Compression SC Icon.png

Acquisition
Special Features

Auto Refresh I, Max MP Boost
Possesses very high max MP on par with Summoner main-job.
Will attempt to close a Skillchain so long as he has 1000 or more TP.
Will save his TP until 3000 to use Spirit Taker if unable to close a skillchain and he has less than full MP.
Will cast Barelementra after taking damage from a skill or spell with elemental properties.
Gains increase WS damage when used with the trust Star Sibyl due to her Indi-Acumen effect.

Trust Synergy

Star Sibyl: Karaha gains an additional 2 MP/tick auto-refresh (3 MP/tick total) while engaged with a foe.
Robel-Akbel: Robel will prioritize opening skillchains for Karaha to close.

Kupipi

Kupipi
Kupipi Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Slow, Paralyze, Erase, Flash

Abilities
Weapon Skills

Starlight, Moonlight

Acquisition
  • Complete the initiation quest in Windurst.
Special Features

Priotizes immediate removal of status ailments.
Will stay in place after engaging up to 20'Question, allowing the player to pull the monster away. If pulled beyond that, she will run into melee range.

Mihli Aliapoh

Mihli Aliapoh
Mihli Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Slow, Paralyze

Abilities

Afflatus Solace

Weapon Skills

True StrikeDetonation SC Icon.png/Impaction SC Icon.png, BrainshakerReverberation SC Icon.png, Hexa StrikeFusion SC Icon.png, Scouring Bubbles (AoE) Dark SC Icon.png/Distortion SC Icon.png

Acquisition
Special Features

Prioritizes herself first with status removal.
Uses TP randomly and does not try to skillchain.

Trust Synergy

Rughadjeen empowers the other serpent generals. [Official Synergy Hint]

  • Mihli Aliapoh gains ~24% cure potency increase. (Cure VI: 1000 hp -> 1238 hp)

Monberaux

Monberaux
Monberaux Trust.jpg
Job

Chemist

Spells
Abilities

Cover, See Below

Weapon Skills
Acquisition
Special Features

Uses the following abilities:

  • Potion: Restores 50 HP.
  • X-Potion: Restores 150 HP.
  • Hyper Potion: Restores 250 HP.
  • Max. Potion: Restores 500 HP.
  • Mix: Max. Potion: Restores 700 HP.
  • Mix: Dry Ether Concoction: Restores 160 MP.
  • Mix: Final Elixir: Restores HP/MP fully up to two times. Requires Elixir and Hi-Elixir donation to Monberaux in Upper Jeuno.
  • Mix: Panacea-1: Removes erasable ailments. Becomes AoE after a 10,000 - 100,000 Gil donation to Monberaux. Verification Needed
  • Mix: Gold Needle: Removes Petrification.
  • Mix: Vaccine: Removes Plague.
  • Mix: Para-b-gone: Removes Paralyze.
  • Mix: Antidote: Removes Poison.
  • Mix: Eye Drops: Removes Blind.
  • Vaccine: Removes Plague.
  • Echo Drops: Removes Silence.
  • Holy Water: Removes Curse, Zombie, and Doom.
  • Mix: Guard Drink: Grants Protect (220 defense, 5 minutes, AoE) and Shell (-29% MDT, 5 Minutes, AoE). Sheltered Ring and Brachyura Earring do not apply.
  • Mix: Life Water: Grants Regen (20/tic, 1 minute, AoE).
  • Mix: Elemental Power: Grants Magic Attack Boost (+20, 1 minute, AoE).
  • Mix: Dragon Shield: Grants Magic Defense Boost (+10, 1 minute, AoE).
  • Mix: Samson's Strength: Grants STR/DEX/VIT/AGI/INT/MND/CHR Boost (+10, 1 minute, AoE).
  • Mix: Insomniant: Grants Monberaux Negate Sleep.
  • Mix: Dark Potion: Deals Element: Dark magical damage (666 damage base).

Nashmeira II

Nashmeira II
Nashmeira II Trust.jpg
Job

White Mage

Spells

Cure I - VI, Curaga I-V, -na spells, Erase

Abilities
Weapon Skills

Imperial Authority

Acquisition
Special Features

Has Auto Regen II.
Uses Curaga spells when 3 or more party members are below 75% hp or affected by sleep.
Uses TP as soon as she gets it.

Ygnas

Ygnas
Ygnas Trust.jpg
Job

White Mage

Spells

Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Erase, Haste

Abilities
Weapon Skills

Deific Gambol (AoE), Phototropic Blessing, Phototropic Wrath, Sacred Caper

Acquisition
Special Features

Will not engage, and stands out of range.
Possesses a 30/tic regain effect.

  • Will not use a weaponskill until reaching 3,000 TP unless party members have taken damage, much like Selh'teus.
    • Deific Gambol is an AoE Dmg and Terror
    • Phototropic Blessing ia an AoE Heal, 30/tic Regen, +25% Defense, and MDB+ for 60 seconds
    • Phototrophic Wrath is an AoE Haste II Verification Needed, attack +25%, MAB +Question, and 23 damage Enlight (decays by 1 each hit) for 60 seconds
    • Sacred Caper inflicts damage and Dmg and possibly a DoT Verification Needed
Trust Synergy

Arciela:Ygnas' Auto Refresh will increase to 3/tic and he will gain a 2/tic Indi-Refresh.
Darrcuiln/Morimar/August/Teodor/Rosulatia:Information Needed.

Support

Arciela

Arciela
Arciela Trust.jpg
Job

Red Mage

Spells

Refresh/II, Haste/II, Protect I - V, Shell I - V, Slow/II, Paralyze/II, Addle, Dispel

Abilities

Bellatrix of Light, Bellatrix of Shadows

Weapon Skills

Guiding Light, Illustrious Aid, Dynastic Gravitas

Acquisition
Special Features

Tends to behave more as a support as opposed to Arciela II.
Will always overwrite Haste with Haste II.
Possess Regain of 25 TP/tick.
Auto-attacks seem to be light elemental regardless of stance, and are effected by MAB/MDB.
Bellatrix of Light - Enables enhancing magic, Illustrious Aid, and Guiding Light.
Bellatrix of Shadows - Enables enfeebling magic and Dynastic Gravitas.
Dynastic Gravitas - Inflicts amnesia on nearby enemies.
Guiding Light - Nearby party members gain increased attack, defense, magic attack, and magic defense for 30 seconds.
Illustrious Aid - Restores HP to nearby party members.

Arciela II

Arciela II
Arciela II Trust.jpg
Job

Red Mage

Spells

Refresh/II, Haste/II, Flurry II, Protect I - V, Shell I - V, Slow/II, Paralyze/II, Addle, Dispel, Elemental magic skill

Abilities
Weapon Skills

Ascension, Darkest Hour (Gravitation), Descension, Dignified Awe, Expunge Magic, Harmonic Displacement (Fusion) (Reverberation), Naakual's Vengeance, Sight Unseen (Fragmentation), Unceasing Dread

Acquisition
Special Features
  • Tends to behave much more offensively as compared to Arciela I.
  • Possesses an extremely potent Fast Cast, spells she casts appear to be cast instantly.
  • She will often double magic burst with two tier 5 spells or a tier 5 and tier 4 spell.
  • Ascension (Light mode - Enhancing magic - Healing Magic - Light based WSs)
    • Will still perform a magic burst while in light mode.
  • Descension (Dark mode - Enfeebling magic - Elemental Magic - Darkness based WSs)
  • Can have a tendency to run out of MP due to double magic bursting high tier elemental magic.
  • Haste II grants 307/1024 Magical Haste.
  • Dignified Awe applies an Amnesia effect.
Trust Synergy

Information Needed

Joachim

Joachim
Joachim Trust.jpg
Job

Bard / White Mage

Spells

Blade Madrigal, Carnage Elegy, Victory March, Mage's Ballad I - III, Cure I - IV, -na Spells

Abilities
Weapon Skills
Acquisition
Special Features

Doesn't melee but performs a throwing ranged attack (traverser stones?).

  • Only sings Ballad when party members are low MP.
  • Sings Paeon if enough party members are below a certain HP threshold.
  • By default he sings March and Madrigal (level permitting).
  • Victory March grants 155/1024 (15.14%) Magical Haste.
  • Blade Madrigal grants +60 Accuracy.
    • None of Joachim's songs gain any instrument/equipment bonuses.

King of Hearts

King of Hearts
King of Hearts Trust.jpg
Job

Red Mage / White Mage

Spells

Refresh II, Haste II, Dia III, Erase, Temper, Firaga IV, Cure I - IV, Phalanx, -Na spells

Abilities
Weapon Skills

BludgeonFusion SC Icon.png/Liquefaction SC Icon.png, Shuffle, Deal OutDistortion SC Icon.png, Double Down

Acquisition
Special Features

Benefits from a permanent Composure- effect and gains +50% enhancing duration when casting on other targets than himself.
Is considered Arcana, thus is susceptible to Monster Correlation effects.
The King of Hearts mainly acts as a RDM but has access to spells of WHMs and BLMs.
Opens the fight up with Dia before any other spells. (Will continually attempt to Dia an enemy even if the enemy is immune)
Will cast cure on any players at 50% or less HP.
Prioritizes Erase and -na spells above other spells. Will quickly cast these on any trust or party member immediately after being debuffed, starting with the master and itself.
Casts Haste, Refresh, and Phalanx on the player regardless of their job or enmity.

  • Will not cast Haste or Refresh on other players or trusts.

Casts Phalanx on the party member or alter ego with the highest enmity on King's current target's list.
Will magic burst Firaga off of Liquefaction SC Icon.png Liquefaction, Fusion SC Icon.png Fusion, or Light SC Icon.png Light skillchains.
From time to time the King of Hearts may randomly “Level Up”, which restores some HP and MP as well as unlocking access to Bludgeon. It doesn’t seem to be actively triggered, but may occur at any time during combat.

Trust Synergy

King of Hearts uses the full range of his enhancing spells on Shantotto or Shantotto II in the same way as on himself and his player and even prioritizes her over the player and himself.

Koru-Moru

Koru-Moru
Koru-Moru Trust.jpg
Job

Red Mage

Spells

Refresh/II, Haste/II, Flurry/II, Protect I - V, Shell I - V, Phalanx II, Slow/II, Dia/II/III, Distract/II, Dispel, Cure I - IV

Abilities

Convert

Weapon Skills
Acquisition
Special Features

Does not engage.
Will only use Convert at very low MP, making him susceptible to DoT or AoE death.
Will not cast a higher-tier debuff if the enemy already has a lower-tier applied.
Will cast Refresh II only on characters with native MP.
Will cast Phalanx II even if Phalanx is already applied. However, Phalanx II will not be cast over Barrier Tusk.
Phalanx II has a base duration of 3 minutes.
Will cast Flurry II only on ranged characters.
Will cast Distract II on enemies with High Evasion as classified by the /check command for the PC.
Will cast Haste II only on certain jobs, possibly only those classified as Tank and Melee by SE.

Qultada

Qultada
Qultada Trust.jpg
Job

Corsair

Spells
Abilities

Triple Shot, Double-Up, Snake Eye, Corsair's Roll, Chaos Roll, Evoker's Roll, Fighter's Roll

Weapon Skills

Savage BladeFragmentation SC Icon.png/Scission SC Icon.png, Burning BladeLiquefaction SC Icon.png, Sniper ShotLiquefaction SC Icon.png/Transfixion SC Icon.png, DetonatorFusion SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features

Qultada dispels with Dark Shot and uses it and the other elements of Quick Draw to enhance status effects but never just to deal damage.

Qultada's standard Phantom Rolls are Chaos Roll and Fighter's Roll.

Qultada's Roll effects have a base duration of over 6 minutes, indicating he has 5/5 in Phantom Roll duration merits (lvl 75+).

He replaces Chaos Roll with Hunter's Roll if his player's accuracy against the currently fought enemy is under a certain threshold.

He replaces Fighter's Roll with Evoker's Roll if any party member has native MP.

He replaces Fighter's Roll with Corsair's Roll if his player has Dedication or Commitment active (excluding the special Dedication status from Cipher: Kupofried).

He uses Snake Eye when he is one point away from a lucky roll or from 11.

He can bust his rolls.

Ulmia

Ulmia
Ulmia Trust.jpg
Job

Bard

Spells

Sword Madrigal, Archer's Prelude, Both Marches, Valor Minuet V, Mage's Ballad I - III, Sentinel's Scherzo

Abilities

Pianissimo

Weapon Skills
Acquisition
Special Features

Does not engage.
Ulmia uses Pianissimo always with Ballad or Prelude and prioritizes her player with these effects.
She only uses Scherzo when at least one party member is at low hp.
She recasts her songs shortly before they wear off.

Special

Brygid

Brygid
Brigid Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Indi-CHR stacks with player Indi-CHR.
This Indi-CHR grants a +9.7% Defense Bonus and +5 Magic Defense Bonus and +5 CHR at lv. 99.
Cannot be affected by players or mobs.

Cornelia

Cornelia
Cornelia Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition

If you have completed the quest Trust, you will automatically obtain the alter ego upon logging in after the Monday, September 11, 2017, version update.

  • No message will be displayed signifying that you have acquired the alter ego.

If you have not completed the quest Trust, you must first complete it after the Monday, September 11, 2017, version update and then relog or change areas.

  • No message will be displayed signifying that you have acquired the alter ego.

Cornelia's alter ego may be used between the version update on Monday, September 11, 2017, and the version update in May 2018.

Special Features

Haste +20%, Accuracy +30, Ranged Accuracy +30, Magic Accuracy +30

Kupofried

Kupofried
Kupofried Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Grants a +20% dedication effect for both Experience Points and Capacity Points.
This stacks with other forms of dedication such as that gained from a Capacity Ring.
Cannot be affected by players or mobs.

Kuyin Hathdenna

Kuyin Hathdenna
Kuyin Hathdenna Trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Indi-Precision (+25 accuracy and ranged accuracy at lv. 99) stacks with player-cast Indi-Precision.
Cannot be affected by players or mobs.

Moogle

Moogle
Moogle trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Indi-Refresh (3 MP/tick at lv. 99) stacks with player-cast Indi-Refresh.

  • This Indi-Refresh also grants an increase to magical skill gain rate.

Cannot be affected by players or mobs.

Sakura

Sakura
Sakura trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Indi-Regen (6 HP/tick at lv. 99) stacks with player-cast Indi-Regen.

  • This Indi-Regen also grants an increase to physical combat skill gain rate.

Cannot be affected by players or mobs.

Star Sibyl

Star Sibyl
Star Sibyl trust.jpg
Job

Geomancer

Spells

None

Abilities

None

Weapon Skills

None

Acquisition
Special Features

Has full time Indi-Acumen (Magic Attack Boost). +19 at level 99.

Unity Concord

Aldo (UC)

Aldo (UC)
Aldo (UC) Trust.jpg
Job

Thief

Spells
Abilities

Bully, Sneak Attack

Weapon Skills

Sarva's Storm Dark SC Icon.png/Distortion SC Icon.png

Acquisition
  • Be a member of the Aldo Unity Concord
Special Features

Gilfinder, Treasure Hunter, Triple Attack (+5%)
Excellent skillchain partner with thieves using Rudra's Storm.

Apururu (UC)

Apururu (UC)
Apururu (UC) Trust.jpg
Job

White Mage / Red Mage

Spells

Cure I - VI, Curaga, Protect/ra I - V, Shell/ra I - V, -na Spells, Stoneskin, Haste

Abilities

Martyr, Devotion, Convert

Weapon Skills

Nott

Acquisition
  • Be a member of the Apururu Unity Concord
Special Features

Has a really high Regain (75 TP/tic) effect but does not attack.
When MP is around 50%, she will use the weaponskill Nott to restore her MP (The usage of this WS is limited to the lower half of the things she'll do, she may prioritize healing and na spells etc before using Nott even if her mp is at 0).
Will use Curaga to remove sleep.
Tries to stay a distance (~15') away from the monster when she doesn't have hate.

Ayame (UC)

Ayame (UC)
Ayame (UC) Trust.jpg
Job

Samurai

Spells
Abilities

Sengikori, Hasso, Seigan, Third Eye, Shikikoyo, Meditate

Weapon Skills

Tachi: MudoLight SC Icon.png/Distortion SC Icon.png, all GKT weaponskills

Acquisition
  • Be a member of the Ayame Unity Concord
Special Features

Completes skillchains while using Sengikori if ready.
Uses Hasso when she doesn't have hate.
If she gets hate, she uses Seigan and Third Eye.
When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.

Flaviria (UC)

Flaviria (UC)
Flavira (UC) Trust.jpg
Job

Dragoon / Warrior

Spells
Abilities

Jump, High Jump, Super Jump, Angon (Ability)

Weapon Skills

Celidon's TormentLight SC Icon.png/Fragmentation SC Icon.png, Impulse DriveGravitation SC Icon.png/Induration SC Icon.png, SkewerImpaction SC Icon.png/Transfixion SC Icon.png

Acquisition
  • Be a member of the Flaviria Unity Concord
Special Features


Invincible Shield (UC)

Invincible Shield (UC)
Invincible Shield (UC) Trust.jpg
Job

Warrior / Monk

Spells
Abilities

Provoke, Restraint, Retaliation, Warcry, Blood Rage, Tomahawk, Savagery

Weapon Skills

Raging RushReverberation SC Icon.png/Induration SC Icon.png, Steel CycloneDistortion SC Icon.png/Detonation SC Icon.png, Soturi's FuryLight SC Icon.png/Fragmentation SC Icon.png

Acquisition
  • Be a member of the Invincible Shield Unity Concord
Special Features


Jakoh Wahcondalo (UC)

Jakoh Wahcondalo (UC)
Jakoh Wahcondalo (UC) Trust.jpg
Job

Thief / Warrior

Spells
Abilities

Conspirator, Trick Attack, Sneak Attack, Feint

Weapon Skills

Sarva's StormDark SC Icon.png/Distortion SC Icon.png, EviscerationGravitation SC Icon.png/Transfixion SC Icon.png, Dancing EdgeDetonation SC Icon.png/Scission SC Icon.png

Acquisition
  • Be a member of the Jakoh Wahcondalo Unity Concord
Special Features

Will Sneak Attack Evisceration and Trick Attack Dancing Edge if allowed to position with players/trusts. Will also open with Feint.

Maat (UC)

Maat (UC)
Maat (UC) Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Chakra, Counterstance, Impetus

Weapon Skills

Hollow SmiteLight SC Icon.png/Fragmentation SC Icon.png, All H2H WeaponskillsVerification Needed.

Acquisition
  • Be a member of the Maat Unity Concord
Special Features

High kick attack rate.
Uses Hollow Smite under any the following conditions
-To open skillchains for the player when they have 1000 TP.
-To close a skillchain started by other party members if possible.
-When Maat (UC) has 3000 TP.

Naja Salaheem (UC)

Naja Salaheem (UC)
Naja Salaheem (UC) Trust.jpg
Job

Thief / Warrior

Spells
Abilities

Quadruple Attack, Triple Attack, Store TP

Weapon Skills

Nott, Hexa StrikeFusion SC Icon.png, Peacebreaker, Justicebreaker

Acquisition
  • Be a member of the Naja Salaheem Unity Concord
Special Features

On summoning will pick a club weaponskill from her list and use that exclusively, resummoning her will randomize the choice of weaponskill again, in this way you can "pick" her weaponskill. If she has the accuracy to hit, she has a very high weaponskill rate, making her a great skillchain partner for other trusts or yourself. Peacebreaker and Justicebreaker also apply potent def and magic defense down on the target (some report 50% to both). She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy. Has Quadruple Attack, Triple Attack, and Store TP traits.

Pieuje (UC)

Pieuje (UC)
Pieuje (UC) Trust.jpg
Job

White Mage

Spells

Cure I - VI, -na Spells, Protect/ra I - V, Shell/ra I - V, Auspice, Haste

Abilities

Afflatus Misery

Weapon Skills

Nott

Acquisition
  • Be a member of the Pieuje Unity Concord
Special Features

Will melee for TP and use Nott, was also given regain in a patch.
Afflatus Misery and Auspice together give him an enlight effect.
Will use Esuna in Misery stance, removing 2 debuffs at once for all in range if they are also on himself Verification Needed.
Can remove Amnesia thanks to Afflatus Misery + Esuna combination.
If the players unity evaluation is too low, Pieuje changes to “Stationary” combat behaviour.

  • Because of this it is better to call him as first or second Alter Ego. His Regain is slightly weaker than the one of Apururu (UC) and Yoran-Oran (UC), but when he fights, he tends to gain TP during combat faster than them. As long as only he misses most of his MP, he prefers Nott over Moonlight, otherwise he tries to restore MP for the whole party.

Has Cure Potency +25%.
Casts Haste on players regardless of job.

Trust Synergy

Trion: Pieuje only uses Regen on Trion. Pieuje prioritizes Trion > Player > Others when casting Haste and -na Spells

Sylvie (UC)

Sylvie (UC)
Sylvie (UC) Trust.jpg
Job

Geomancer / White Mage

Spells
Abilities

Entrust

Weapon Skills

Nott

Acquisition
  • Be a member of the Sylvie Unity Concord
Special Features
  • Will change indi spells based on accuracy requirements, and the main job of the player.
  • Does not melee and follows the player or trust above her on the party list.
  • Casts Haste on the player who summoned her (regardless of job) and any physical melee damage dealers in the party.
  • Will not entrust a player whose main job is GEO.
Indi-Fury (+37.5% Attack/Ranged Attack) or Indi-Precision (+56 Accuracy/Ranged Accuracy) and Entrust Indi-Frailty (-12.5% Defense):
WAR, MNK, THF, BST, DRK, RNG, DRG, SAM, BLU, COR, PUP, DNC
Indi-Haste (+28.8% haste) and Entrust Indi-Refresh (+5/tic): PLD and RUN
Indi-Haste (+28.8% haste) and Entrust Indi-Regen (+30/tic): NIN
Indi-Acumen (+21 Magic Attack) or Indi-Focus (+55 Magic Accuracy Verification Needed) and Entrust Indi-Refresh (+5/tic): BLM, RDM, SCH
Indi-Refresh (+8/tic) and Entrust Indi-Acumen (+12 Magic Attack): WHM, BRD, SMN
Indi-Refresh (+8/tic) and no Entrust: GEO

Yoran-Oran (UC)

Yoran-Oran (UC)
Yoran-Oran (UC) Trust.jpg
Job

White Mage

Spells

Protectra V, Shellra V, -na spells, Cure IV-VI, Erase, Stoneskin

Abilities

Afflatus Solace

Weapon Skills

Nott

Acquisition
  • Be a member of the Yoran-Oran Unity Concord
Special Features

Very high magic evasion for a trust. Will occasionally sleep but avoids silence and other enfeebles with a very high success rate.
Has Regain (50/tick) and uses Nott.
Is very mana efficient as well thanks to Afflatus Solace.
Stays at a distance from enemies while healing.